Nicole said:I hypothesize that they tested the masks, but not the VR goggles.
Now this makes me ask this question: has this been a constant problem with VR rides in other parks, or is this problem unique to BGW? Just curious.
Nicole said:I hypothesize that they tested the masks, but not the VR goggles.
Nicole said:The masks were designed for the park. Also, most VR rides use cell phones, not Vives.
warfelg said:Lord Robert said:Oh please WDWRLD, Mach Tower had TONS of different problems from the start. Battle for Eire doesn't seem to suffer the same amount of problems from what I can tell so far.
Drachen Fire, "No that's not a ride you see being built", "that's going away after one year". I can think of much worse things than, we were hoping you could wear glasses and we found a problem in testing.
I'm willing to bet that what happened was they realized that making that mask comfortable means there was some jostling, and this is to cover themselves from potential lawsuits for not saying it could cause damage. So the options were: let people wear glasses, get them scratched, get cases over the fact they didn't warn about it OR warn about it, see a tiny percent of people complain, move on. They take the latter every time. The percent of people that will say anything negative are likely single digits.
WDWRLD said:Every version of this ride on the same ride system has been less than spectacular. There are numerous issues going on, every day there are more problems than solutions and they never could work out the problem on Kracken and just removed them. When you say "I think it was very optimistic to think it would work. Can't be that upset over this IMO" is crazy to me. They have all along said they were designed to fit over glasses, some people will not be able to see anything with out their glasses so they will be forced to watch the screen. I will just keep my opinion and info to my self to not sound pessimistic.
No one has ever done it on a motion simulator, so how has it been less than spectacular if it doesn't exist anywhere else yet? How can they avoid problems if they didn't know they could exist?
I never said it was going to have the same problems as Mach Tower, it cant as its a completely different ride. Mach Tower opened in August, months after it was slated to open after having many design issues.Lord Robert said:Exactly, the poster saying that Battle for Eire will have the same problems that Mach Tower had which doesn't make sense to me. The problems that Battle for Eire WILL have, are going to be far different than Mach Towers problems were, I'm not denying the problems' existence for the upcoming ride, I'm just pointing out the clear differences.
And yes I would rather have the recommendation of people taking their glasses off during the ride will help a lot, in spite of a tiny percent of people complaining about it later (I wish Tempesto did that when I rode it once back in 2015). I'm near sighted myself and whenever I try on a VR Headset I can still see things crystal clear because of how close it is to my face. So this will not be an issue down the road for me and I am still completely excited for the ride despite this.
Everyone said Tempesto would be crap because of the small ride that it is, not because of design flaws.Zimmy said:Just as a reminder many of us were certain Tempesto was going to be crap... oh wait...
WDWRLD said:So Busch Gardens has been working to add this VR to the ride system for over a year. They hired a company to do this. There should have been engineering plans and prototypes built that had all the players involved and tested with a wide variety of people before Busch signed off on it and going into production. There shouldn't be surprises like this that they are finding at this point in the build. You say I am being negative but they have had plenty of time to get this right. They shouldn't be down to the wire and still trying to make things work. I would love to walk into the park on a set date, watch the grand reopening and ride the ride and be wowed by something that I was not expecting. But I think its like everything else, done on the cheap and they are promising more than they can deliver.
But its how you overcome those hiccups along the way and still meet your goal.warfelg said:WDWRLD said:So Busch Gardens has been working to add this VR to the ride system for over a year. They hired a company to do this. There should have been engineering plans and prototypes built that had all the players involved and tested with a wide variety of people before Busch signed off on it and going into production. There shouldn't be surprises like this that they are finding at this point in the build. You say I am being negative but they have had plenty of time to get this right. They shouldn't be down to the wire and still trying to make things work. I would love to walk into the park on a set date, watch the grand reopening and ride the ride and be wowed by something that I was not expecting. But I think its like everything else, done on the cheap and they are promising more than they can deliver.
Projects like this can often have unexpected things happen along the way. There’s almost nothing that gets built and doesn’t have some changes, hiccups, or anything else go wrong along the way.
And without knowing the cost it’s a little OTT to say it was don’t on the cheap and promised more than they can deliver.
I hope they take the time to work out the bugs even if it means opening later in the summer. Nothing will be worse than standing in a 2 hour+ line only to get a headset that either stops working all together or is not tracking or blurry.Pretzel Kaiser said:I liked it. The motion isn't that intense, but this is the best VR ride I've been on. I expect this ride system to come to BGT and Sea World soon.
That being said, I was lucky enough to ride it with a properly functional set. They still have a lot of bugs with the headsets.
It does! Its a great signmountaineers said:Looks good at night.
WDWRLD said:I hope they take the time to work out the bugs even if it means opening later in the summer. Nothing will be worse than standing in a 2 hour+ line only to get a headset that either stops working all together or is not tracking or blurry.Pretzel Kaiser said:I liked it. The motion isn't that intense, but this is the best VR ride I've been on. I expect this ride system to come to BGT and Sea World soon.
That being said, I was lucky enough to ride it with a properly functional set. They still have a lot of bugs with the headsets.
WDWRLD said:But its how you overcome those hiccups along the way and still meet your goal.warfelg said:WDWRLD said:So Busch Gardens has been working to add this VR to the ride system for over a year. They hired a company to do this. There should have been engineering plans and prototypes built that had all the players involved and tested with a wide variety of people before Busch signed off on it and going into production. There shouldn't be surprises like this that they are finding at this point in the build. You say I am being negative but they have had plenty of time to get this right. They shouldn't be down to the wire and still trying to make things work. I would love to walk into the park on a set date, watch the grand reopening and ride the ride and be wowed by something that I was not expecting. But I think its like everything else, done on the cheap and they are promising more than they can deliver.
Projects like this can often have unexpected things happen along the way. There’s almost nothing that gets built and doesn’t have some changes, hiccups, or anything else go wrong along the way.
And without knowing the cost it’s a little OTT to say it was don’t on the cheap and promised more than they can deliver.
Pretzel Kaiser said:I liked it. The motion isn't that intense, but this is the best VR ride I've been on. I expect this ride system to come to BGT and Sea World soon.
That being said, I was lucky enough to ride it with a properly functional set. They still have a lot of bugs with the headsets.
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