RE: Project 2017
I was growing tired of the constant baseless assertions and nonsensical theories so I set out on a quest:
Using the published information, I wanted to formulate a different solution to the layout than
Unagi did.
I think Unagi's layout looks like the most likely based on the clearing plans and, honestly, probably makes the most sense overall. That said, I really wanted to challenge myself to see other possibilities.
Here's what I came up with:
Key:
Purple = Station
Blue = Track
Red = Brakes
Yellow = Vertical Lift
Green = Lift
Pink = Le Scoot
I designed the above concept with a Mack spinner in mind (as is immediately apparent from the vertical lift). At the top of the lift, my design meanders above the log flume for a minute similar to how Cobra's Curse starts. I imagine a theoretical Mack spinner following this route would feature a Cobra's Curse-like outside banked turn as well. After the moment of meandering, the cars dive into the first part of the main course, through the first turn-around, and up into the mid-course brake run.
From the midcourse, the trains traverse a series of progressively smaller turns until hitting the second lift. This lift would take the coaster up to its highest point of 60 feet before dropping it into a downward left turn and into the tunnel below. After the tunnel, the trains leap over the railroad, spin through a half-helix, cross over the train tracks again, and then enter a series of S-Curves near the queue before hitting the final brakes.