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RE: Project 2017

In response to capacity, I believe that the park is aiming for this to be a family coaster. I think that it wont be ground breaking, but will allow guests that are 46-47 inches to experience something new before they can ride Nessie. I think that line will be long at first, perhaps, but that this ride isn't meant to attract a huge crowd. This is a smart move by the park I'd say. It makes busch gardens more appealing to a great number of folks while allowing the ride itself to remain fairly low budget. Will this be a blockbuster coaster? No. Will this coaster help to ensure the finances of Busch Gardens in future years to ensure more coasters will be on the drawing board? Yes.

At this point we have all come to terms(with the exception of Nora if she still lurks) with the removal of BBW. In order to properly replace The Wolf BG had to up the ante when choosing VB. They enhanced the theme work and added a drop track. Now, there is still a gap in their coaster collection that they seek to fill with InvadR. This coaster, while not what many of us older, childless selves what, is precisely what the park needs
 
RE: Project 2017

Fur Dozy said:
I just stopped by and rode that last night(It's been on my to do list).

You should ride it after a rain storm! That train flies!
 
RE: Project 2017

Zimmy said:
Honestly, It's a name.  It will be able to successfully identify the ride on a map and distinguish it from other rides.  They really could have called it Fred.

"Fred the Viking." I like that. It sounds like the title of a kids' show.

I searched it, but this was the best thing I found.  Unfortunately it is mislabeled, as Fred the Viking's actual name is Phil Davidson.

 
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RE: Project 2017

Woah Been away for a while on business. WOW InvadR! Ok so the name is not the best, but a wooden coaster that's not about breaking records are usually a very good thing... So much better then the spinner I was presuming it would be. I am pleasantly surprised and excited. I'm cool with a 74 ft drop as height does not dictate how good a ride is. I am more concerned about the length of the ride but hey, all in all this looks to be a great addition. Wondering what this business about invading or protecting the village is all about. Well done BGW! They just need to get Peter Dinklage to make an appearance on opening day.
 
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RE: Project 2017

Just putting an idea out there, but since there is the whole "villagers being attacked" theme, does anyone think they might do some theming like the little village that was in BBW? I know it would be a recycled idea, but it would be cool to see the coaster fly through some turns with theming elements such as buildings.

Edit: I also think that Busch could pull off a pretty good small family-style coaster if they add a lot of cool theming elements throughout the ride. I would be happy with a ride that wasn't as tall and fast as a major coaster as long as they make it look interesting throughout the course of the ride and not just in the station/queue area.
 
RE: Project 2017

kingadam said:
Just putting an idea out there, but since there is the whole "villagers being attacked" theme, does anyone think they might do some theming like the little village that was in BBW? I know it would be a recycled idea, but it would be cool to see the coaster fly through some turns with theming elements such as buildings.

This would be a great idea! These days I'm more into theming versus extreme thrills. I think for this ride a really great atmosphere would make it a success.
 
RE: Project 2017

I agree, I think theming is very important and makes a more significant impact on the ride than one might think. I remember going to a park in Florida last year and thinking that while the rides were good there wasn't a lush forested area or green hills or themed elements to glimpse while riding. A lot of parking lot views and sidewalks everywhere doesn't have quite the same effect. Imagine riding Alpengeist if it were just on a big plot of cement, without all the trees and the little house you go through, etc.
 
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RE: Project 2017

I think it depends on how visual and tactile you are. For me the physical experience, especially the forces, is the most important part of a thrill ride. The theming is a nice enhancement, but only as an afterthought.

Decor is more important to me, when I am walking around the park than when I am on the rides.
 
RE: Project 2017

The value of theming is, I think truly dependent upon the rider. At the risk of getting off topic, I use i305 as an example. I ridden with people who hate the ride at least partially due to its lack of theme. I on the other hand love the ride, the lack of theme doesn't bother me one bit. (I do wish there was more shade)
Alpie has quiet extensive theming and i know people who obsess over it. I don't like the ride, and the theming doesn't do much to change my mind.

Different strokes and all that.


Nicole said:
I think it depends on how visual and tactile you are. For me the physical experience, especially the forces, is the most important part of a thrill ride. The theming is a nice enhancement, but only as an afterthought.

Decor is more important to me, when I am walking around the park than when I am on the rides.

She said what I was trying to say, except better!
 
RE: Project 2017

Yes, it's an individual thing. I do like a good thrill, not necessarily extreme anymore (thanks in part to sinuses and getting older). But extra theming makes it more special. Part of why I've preferred BG over KD in years past.
 
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RE: Project 2017

I know I'm late to the party but I just got myself caught up on all the news. While I'm thrilled with the concept of a wooden coaster, especially in New France where it can play with the trees, it's nonetheless disappointing that we are getting yet another "family" ride. A bland layout, questionable theme, and short duration isn't helping it either in my book (for the record, "InvadR" is cringeworthy and Silver Strike is badass). How long has it been since they built a masterpiece like Alpengeist or Apollo's Chariot? Almost 20 years? It's concerning to say the least. Don't get me wrong, I would be beyond hyped for something on the level of Thunderhead or Boulder Dash. But from the developments thus far my expectations have been set troublingly low.
 
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RE: Project 2017

It is worth noting that the airtime on this coaster has the potential to unseat Apollo in some people's opinions. It might not be tall, but it could feature some very snappy airtime that the park lacks. Don't write this off yet folks. If GCI delivers on the G forces, this could be a great ride for all ages. If the airtime turns out to be more "dull" and less defined, it's a good family coaster at least. With White Lightning being a thing, I can see GCI is capable of at least decent airtime elements.

P.S. I've been spoiled by El Toro. Airtime will never be the same.
 
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RE: Project 2017

Yea, while I think its good that the park is emphasizing the fact that there will be nine airtime hills, GCI isn't known particularly well for their airtime. Having ridden Lightning Racer at HP, it has almost no airtime at all, but that's not its purpose, and it fulfills its role of being a twisty racing coaster incredibly well.

While I wish BG would finally get a coaster with something stronger than floater air, I don't see it happening with this coaster.
 
RE: Project 2017

Apollo's Chariot's airtime is world-class, in my opinion. Few coasters are better in that regard, and a similar size is necessary to achieve this, I believe. I've been on small coasters with surprisingly great airtime, but when you get those huge camelbacks there's just more opportunity for ejector and floater air.
 
RE: Project 2017

That's not true at all from a physics standpoint. Size of the hill has almost nothing to do with the force you experience on it. It has everything to do with velocity and the radii of the hill you're traversing.

For example, despite their immense hills, B&M hypers have substantially weaker airtime than a Intamin megalites which come in at less than half their height.
 
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RE: Project 2017

It's not completely clear to me which specific aspect of large-ride airtime Franco is labeling superior, so I will assume he's referring to the one thing that does scale with size in that department, or at least can scale with size: duration of airtime per hill.

Holding the manufacturer/design intent constant for ease of comparison, a larger hill with a parabolic profile taken at its "perfect" speed will float you for a longer period of time than a smaller hill with the same profile taken at its respective "perfect" speed.  You can prove this by observing that the larger hill will entirely contain at its peak the parabolic profile of the smaller hill.  The same is true of an "ejector" hill profile.

That's if you hold manufacturer constant... and as noted, there are major variations in design intent between manufacturers.  So both of you have it right, really: (1) in principle, large rides can offer superior air duration, at least, and (2) in practice that capability often is not maximized by certain ride designers.
 
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