Those whippy transitions are the best part for sure. That first turn makes me grey out and, while fun, is the reason I can't ride it more than a couple times in a row.
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Good pic i snagged. Greyout is much worse in the front than the back. Atleast for me. But the back is better in my opinion. Cant beat the airtime and whip down the drop
I do not haha I took this with a s10 + in night mode and HDR.What an amazing picture.
Do you have an online gallery of coaster pics?
I went around this time 2 years ago and I sat somewhere between rows 3-5 and I didn’t grey out either. Pretty weirdI was at KD yesterday and was surprised to find that I didn't grey out at all. Is that due to the cooler temps? Usually I grey out on that first turn every time. It didn't feel like it was going any slower than normal. Still felt like a bat out of hell. I was in row 4, so near the front.
I’d imagine I305’s height requirement has more to do with evacuating from that lift hill than restraint size issues. You can have 5 or 6 year old kids at 48” which would probably introduce other safety issues that aren’t as present on say Millennium Force.Yes however, atleast when I was there, this was never enforced on I305 or any other ride besides Volcano. We didn’t have a way of measuring max height at any of the rides I worked at, and the rule for Volcano was that as long as their feet weren’t flat on the floor in the station they were good to ride. Interestingly, per Intamin, the minimum height requirement for I305 is actually 48” but the park feels that 54” is more appropriate.
I’d imagine I305’s height requirement has more to do with evacuating from that lift hill than restraint size issues. You can have 5 or 6 year old kids at 48” which would probably introduce other safety issues that aren’t as present on say Millennium Force.
You're neglecting one key factor: ride intensity. MF is WAY less intense than I305. Intamin most likely got to 48" based on their restraint, but KD felt 54" was more appropriate due to the forces I305 exerts on its riders.I’d imagine I305’s height requirement has more to do with evacuating from that lift hill than restraint size issues. You can have 5 or 6 year old kids at 48” which would probably introduce other safety issues that aren’t as present on say Millennium Force.
This assumes KD understood just how much force I305 had before they started running it, which is probably not the case based on the changes made early on.You're neglecting one key factor: ride intensity. MF is WAY less intense than I305. Intamin most likely got to 48" based on their restraint, but KD felt 54" was more appropriate due to the forces I305 exerts on its riders.
This assumes KD understood just how much force I305 had before they started running it, which is probably not the case based on the changes made early on.
I305's first turn was redesigned to lower maintenance costs, not to mitigate intensity. No one was surprised that dropping down 305 feet into a 270 degree ground-level turn was absurdly intense—they just didn't realize that the ride would chew through wheels daily.
I thought the change wasn't because of wheels (they came up with a new nylon compound to address the intensity) but to knock some speed off as it comes out of the turn so that guests wouldn't be as likely to pass out... Basically, the scarier the ride, the less it gets ridden, the lower the value of their investment becomes.
That's not what I've heard, but we'll probably never actually know for sure at this point.
That isn't how g-loc works. It's primarily caused by sustained g load, so the new turn really doesn't change that much as it maintains the g load for longer at an albeit slighter lower threshold. The other way it can happen is with sudden jerk, but that is normally designed out on a coaster.I thought the change wasn't because of wheels (they came up with a new nylon compound to address the intensity) but to knock some speed off as it comes out of the turn so that guests wouldn't be as likely to pass out... Basically, the scarier the ride, the less it gets ridden, the lower the value of their investment becomes.
Echoing @Fur Dozy here: Does anyone actually believe the new first turn is any less intense? I honestly thought the general consensus was that it essentially didn't alter the ride experience in any substitutive way at all.
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