I think you post highlights a current weakness at HOS. Apparently, they failed to convey the theme of either maze.
Nevermore is an Edgar Allen Poe house. The various scenes are from his short stories and poems, like Fall of the House of Usher and The Tell-Tale Heart. The house, itself, is named for the poem, The Raven.
Dystopia is about a police state that brainwashes it’s citizens to control them. As you walk through the maze you encounter the resistance, as well scenes depicting ways in which the government is effecting mind control.
Clearly, BGW needs to improve its storytelling.
Nicole.
You took the words out of my mouth. Don't get me wrong, the park is amazing; which is why I continue to drive past Kings Dominion. But Howl-O-Scream could be a one of the best events in the mid-Atlantic if they did things right. The creativity behind these themes is good. It does take a good bit of thinking to create a good theme. But as you said; are most people understanding it? That is the major question. So I will counter that, with the question;
should BGW experiment with classic horror themes for mazes?
When it comes to classic themes; most of us would think of zombies, aliens, mythical beast and other common things we've seen in Hollywood films. KD has experimented with these themes year after year. And they had success in doing it. The only downside to it was that their mazes did not have enough space to do much with the themes. A few of these names were
Outbreak: The Evolution, Miner's Revenge, No Vacancy. Outbreak was formerly known as; Alien Outpost. It occupied FoF's indoor queue area for years; which resulted in suspended ride operation of Flight of Fear during HAUNT hours. Many people questioned why they didn't retire the maze and keep the ride open. Miner's Revenge was good as it tried to take a slight spin off from the Call of Duty Zombies Map; Buried; with the tall man in overalls hidden in the mine shaft. It received slight backlash from the press, when people references it to a mine accident that had happened. No Vacancy was probably one of the most creative I had seen; as it took the theme of a motel where you check in and never check out.
Considering the above themes; could BGW benefit from Aliens, Miners and a dangerous motel? I'd say yes. BGW has the space to pull this off and make it look sexy. The story telling to these themes is easy because you can just about make up anything. Let's also consider that the park doesn't have to have as many mazes as KD does. BGW has the space to create sizable mazes and deliver a better quality. It's a marketing strategy to say a park has 7 or 8 mazes to choose from. But it is a crowd pleaser to say "
We only have 5 mazes, but the quality will keep you coming back in".
So; what is the most effective way to deliver this? The rides seem to do the trick when it comes to themes. Let's take the
Witch's Trail for this example. It's located right beside Verbolten. Verbolten's theme is the Black Forest. This works perfectly with the forest setting because you would expect to encounter something like a witch in a spooky forest. So incorporating a scary mine theme can play off the Black Forest lore in the maze description/lore. This further enriches the guest in a spooky woods theme when they enter that area. It would be rather nice to see BGW's team create a rather rich atmosphere for that themed area during Howl-O-Scream. For some reason I feel as if it's almost like being in the Forbidden Forest in Harry Potter. Verbolten is the magic car and the Castle is Hogwarts. But in BGW's universe; that whole area would be incorporated as a spooky woods/medieval realm.
I could go on and on about immersive atmospheres for BGW's Howl-O-Scream; but this post is already long enough. If that themed section could execute everything I mentioned; I probably wouldn't even want to leave that area of the park once the night hours come. Nicole; please feel free to way in.