Recognizing that last night was really a dress rehearsal, and assuming the event will improve over the coming weeks, I nonetheless wanted to share my initial thoughts about HOS.
Here are my house rankings from best to worst. I want to note that my top two were significantly better than the bottom five. Lumberhack and Catacombs had adequate staffing and actors who were working very hard to create a terrifying experience for guests. I am hoping the other houses will improve, because last night felt like a race to the bottom to me.
1. Lumberhack. We actually went through this maze during both the day and at night, and strangely I preferred it with the light. I know it seems counterintuitive, but Lumberhack was brilliant that first time through. The new layout brings the actors closer to the guests, which really intensified the anxiety for me. As I have observed before, the scares are more interactive and situation-based than startle houses, and have always preferred to be stalked than jumped at. The daylight amplified the experience, because I was better able to see the characters and understand what kind of threat they posed to me. The actors were already performing brilliantly, and I can only imagine how terrifying this house could be later in the event.
2. Catacombs. Somehow this house improves every year for me. The new layout and lighting are great. The actors were already really enthusiastic and effective. As in the past, I was scared from begining to end, with my anxiety increasing throughout. Honestly, this is just a well designed house, with consistently excellent maze management and cast.
3. Circo Sinistro. For the first time ever, I was able to experience the entire maze without getting trapped behind someone who had come to a complete halt. Unfortunately, the house felt deserted. I am ranking it first among the mediocre attractions, because the house, itself, was so disorienting and creepy. I simply love the design, the use of fog, the misdirection, the layout, etc. The sets are incredibly disturbing and creative, as well. The mannequin room is, of course, fantastic. Similarly, I love the eyeball paintings and the rocking chair clowns. Walking outside creates a sense of wandering through a dangerous part of a carnival, leaving you feeling vulnerable. Without actors, however, this maze for me cannot graduate from being cleverly designed to creating real fear. There is just so much potential for interactive characters to create real, lasting anxiety, but unless they increase the staff and devote time to training them, it will never be more than the best of the "meh houses" for me.
4. Frostbite. Despite its being Media Day, this house didn't seem complete to me on Friday. At least I hope that is the reason for the holes in the sets and the tripping hazards on the floors. I do think this maze has a ton of potential. It is completely different than anything else I've seen in Virginia. In fact, it reminds me a lot of the 3D funhouse I have loved at other haunts. The sets are clever and I saw some really usual opportunities for creative scares. I particularly loved the ice wall rooms. That said, as with Circo Sinistro, BGW needs to invest in adding and training staff. It lacks cohesion or an obvious storyline. I felt as if I was moving from room to unconnected room with random actors, who didn't seem to pull the individual parts together, or add to any level of anxiety. My hope is that in the coming weeks the pacing improves, and the house gels. Finally, as much as I don't want to say this, I found the preshow cringy. Ultimately, last night, I found myself more entertained by the opportunity to see the DarKastle sets up close, than by any actual scares.
5. Cornered. This house continues to fail to live up to its full potential. I believe it is designed to be disorienting and leave guests felling vulnerable and alone. That is a great set-up, as long as there are actors to take advantage of those anxieties. I think the new layout, if it were staffed, could be an improvement, but for me it just felt interminable and boring. Seemingly endless and empty rows of dead corn are not scary; they are just tedious.
6. Deadline. I know I sound like a broken record, but have always found and fear I will always find this house to be nothing more than a museum, showcasing ideas for gross-out houses. There isn't much to say about this maze, because little has changed, since last year. I continue to hope that if the design were effectively utilized and staffing were increased, it could reach its full potential.
7. Unearthed. Why is this still here? Really? Why? Scarlett is no longer the corporate mascot, and our maze never held a candle to Tampa's anyway. BGW has never bothered to put actors in this house. Unaccountably, it was even empty it's opening day. Last night I literally found myself looking for the exit, because I was so bored. Honestly, I might as well tour some old lady's attic: it would be a similar experience, and take less time.
I'm not sure what to say about the Terror-tories. They ceased being anything that could be considered scare zones at all. I think they had fewer actors than last year, which means almost none. I saw one vampire, who was posing with a guest for a photo. Ripper Row was almost deserted. There were actors in Axe Alley... with sticks... so really Axeless Alley? Demon Street needed needed more fog and staff. I do really like Sideshow Square. The character actors aren't scary per se, but they are really cool and interactive. Overall, I think the park needs to rethink their approach to the path scares.
As ever, I had a lot of fun at HOS, and think it will come together over the next few weeks, and be a great event. I also recommend the frozen hard cider. Oh, and Lumberhack during the day. Try that, too.