Register or Login to Hide This Ad for Free!
On Saturday we went to KD's Haunt. While we know that the event will change and improve over the course of the season, but I wanted to share my initial impressions.

I have rank ordered the houses from best to worst.

1. No Vacancy. In the past I was not a fan of this house. While is was beautifully decorated, it never really scared me. This week, however, it seemed nearly perfect. The maze was fully staffed and those actors were performing really intelligently. They used the hiding places for the startles; they took advantage of the distractions to surprise me; and they stalked us and interacted with us effectively. The entrance scare got me, and I was incredibly anxious throughout the rest of the maze. I simply loved this house.

2. Zombie High. The grouper at the door told us Zombie High was House of the Night on Friday, and I can see why. It was nearly as good as No Vacancy. It is always an excellent house, and last night was no exception. There were actors everywhere. In fact all of the major roles were filled, including the Principal, who was fantastic over the loud speaker. They were working really effectively in pairs, and they stalked and blocked us throughout the maze. I exited the building thinking that I hoped every house was as scary and fun as Zombie High.

3. Club Blood. As much as I have always loved the atmosphere and theming in Club Blood, it wasn't as brilliant as in previous years. There were a lot of actors, but I think it could have used more. I also think the scares were less sophisticated than other houses, which probably made it feel less frightening. The mirror maze, however, was fantastic, and I got lost several times in it. I really believe this house will become even better by Halloween, as the actors settle into their roles.

4. Lockdown. KD's newest maze wasn't bad, but wasn't fantastic either. The actors were already performing brilliantly. They were working in pairs and interacting with guests all of the way through. As they develop their characters I believe this house will improve. My concern, however, is that regardless of how well the staff performs, the house, itself, was poorly themed and simply too short. Unless the park adds elements to the maze, especially new sounds and better decorations, I'm not sure how much better the house can be.

5. CornStalkers. I have always heard how much potential CornStalkers has, but I have honestly never experienced it. I was happy that the park reduced the ambient light, but it still wasn't very scary to me. There were not enough actors, and the ones who there were not doing a lot. We went in right after the maze had been closed, so it wasn't full of guests, but several of the actors completely ignored all six of the people in my party. I was never lost or disoriented, because I could still easily see down the paths. The exit scare actor, however, was fantastic, and got me twice.

6. Slaughterhouse. Before I start, I need to say that I really don't like gross-out houses. I have always particularly disliked Slaughterhouse, in fact. But I have also tried to keep an open mind about it, because I know other people enjoy it. At this point, however, I really think KD needs to revamp or replace this maze. Honestly, Slaughterhouse is fairly old, and it doesn't seem worthwhile to try to continue to keep it in its current form. To make matters worse, when we went through it, the house was very poorly staffed, and the actors who were there seemed unenthusiastic. I recall just being relieved when I reached the exit, because I really didn't enjoy the attraction at all.

7. Doll Factory. The fact that I have to rate this house this low quite frankly infuriates me. It used to be, in my opinion, the best maze in the park. The scares were sophisticated; the actors were creative and interacted with guests on an incredibly creepy way; the house design was very disorienting; and the theming was detailed and added significantly to the guest experience. Last night, however, Doll Factory was practically empty. While I agree that the design itself can create fear and anxiety, after several empty rooms, I completely stopped being tense, and just became puzzled and slightly annoyed. Where were the actors pretending to be mannequins? Where was the girl on the swing? Why didn't the men with knifes threaten me? Why was I able to cross the final room without being approached by anyone at all? What happened to this house?

8. Maze of Madness. My understanding was that MoM had been significantly overhauled this year. I was hopeful, because it certainly needed it. As far as we could tell, however, there was only a small modification: the previously inferior mirror maze was rearranged and slightly improved. Overall, however, this house still bored me. The few actors in the seemed to be trying to be creepy, but there were so few of them there that it barely made a difference. Furthermore, people rolling around on the floor in fully-lit corridors, really are not scary. Basically, KD didn't do enough to this previously bad house to make it any better.

9. Tollway Terror. This year KD tried to solve the perennial problem with the antique car maze by removing the scare actors completely. It seems like a good idea to me. I have driven through Blue Ridge Bloodbath at night, when the actors had been rained out, and it was super creepy. Unfortunately, the addition of the loud, modern Country music, the bright, colored lights, and the random animatronics made the ride funny, rather than spooky. My group discussed it, and we thought that if they had turned off the lights; used creepy music; and played ghost stories, it could have been a really spooky attraction. Regardless, there was nothing really "haunted" about this attraction, and it certainly isn't worth waiting in the inevitable line to experience.

My group tried the Skeleton Keys again this year. I prefer the rooms in the scare zones to those in the mazes. Overall, I think they were improved from last year, but a few left me a bit puzzled. I think (hope) that the effects simply weren't working properly. In the end, unless you want the FrightLane, I wouldn't recommend paying for this up charge.

I really don't know what precisely to say about the scare zones. Most of them were incredibly understaffed. Oddly, a Clever Brothers had more actors than I think I have seen in all of my past Haunt visits combined. It was really the best scare zone I have ever experienced at KD. I love how Ironworx is decorated, but the effect is completely lost at night. Feary Tales was fairly entertaining, as it has been in the past. It was impossible to judge Necropolis, because the music and crowds from Unstrung completely destroyed the mood in that area. I only saw one actor in Primevil, and someone inexplicably turned the lights on in the Lair. My overall impression, however, was that the scare zones simply didn't add much to the event.

What completely detracted from the event, however, was the new atmosphere that seemed to permeate every corner of the park. I remember as recently as 2013 that Haunt was a dark and frightening experience. KD played creepy music, and it was fairly easy to get lost on the paths. Guests were never given a chance to relax between houses, because the entire park seemed slightly threatening. Last year the event started to lose some of that feel. There were more strollers and paths were better lit. This weekend, however, it was nearly impossible to tell that there was an adult Halloween event going on at all. Everywhere we went, the lights were on and the music was loud and upbeat. There were young children all over the paths. It was simply impossible to escape the noise and lights. The atmosphere was closer to a party than a haunt.

One final thought: even if KD decides to make the paths spooky again, as long as they sell the No Boo lanyards, there will be very young children flooding the event. I personally think these experimental protection devices are a terrible idea. There are many things at Haunt that are much scarier than a clown jumping out at you. The images of bloody body parts and demonic faces are just as likely to cause nightmares as an interaction with a scare actor. In my opinion, the only way to protect your child from things that might give him or her nightmares, is not to bring him or her to an adult Halloween event in the first place.
 
"No Boo" is the absolutely fucking worst thing I've ever seen at a theme park Halloween event (Even worse than Demon Street). If it were just the path scares then it would be a different issue, but these things are allowed in houses. Not only do the bright lights kill the atmosphere of the houses, but since most of the actors pop out from hiding spots they might not even see the fucking things. The sad thing is the majority of people I saw wearing them were kids with parents. I feel parents will get them to justify playing in the park and being too cheap to find a babysitter.

Fuck these necklaces, and fuck KD/Cedar Fair for allowing these stupid fucking necklaces to kill the enjoyment of others.
 
I haven't even been yet and I already agree with PK. You don't want your kid getting scared, be a damn parent and leave them home. Can't get a babysitter? Too bad. That's part of being a parent you tool. Don't ruin everyone else's fun. And Cedar Fair is absolutely spineless for this crap. Just like they were with the donks complaining about Miners Revenge. Stop being giant wusses and giving into these losers.

Also just a shameless money grab.
 
I go to howl o scream every year but I've never been to kings dominion's Halloween show. I was thinking about going this weekend but I am unsure now. I probably still will. With low expectations.
 
As a scare actor at Haunt, I will tell you that the No Boo things are very frustrating. Especially when one person in a huge group has one on. It's difficult to target a group when I know one single person has one on.

But in all honestly, think about how much money they are making at $8 a piece. That is all money that can go towards improving mazes and zones. The lanyards themselves cost them pennies a piece, so is basically a huge profit for them. It may ruin the experience for some, but I think it is a great idea from a profit standpoint.
 
KJM19: I want to be clear: I enjoyed Haunt last weekend. It just wasn't as atmospheric as in the past. Their scare actors are creative and enthusiastic and some of their mazes are really well themed.

glaze700: I fully sympathize with the park's interest in increasing profits. It is a business and as you said it takes money to run a haunt. That said there are ways to generate revenue, without resorting to things like the No Boo lanyards.
 
  • Like
Reactions: KJM10
People buy them. I don't see a reason why not sell them when they do in fact sell. I cant imagine it seriously ruins your entire night from a few people purchasing them.
 
Haunt is meant for the older crowd. I don't really think toddlers can handle this kind of stuff. I mean some can as I've been going to HOS since 2003 and I turned out fine, right? :p
 
  • Like
Reactions: Mushroom
Nah some kids love it. Ill talk them into entering the zone and walk them through. Theyre so brave its adorable.
 
glaze700 said:
People buy them. I don't see a reason why not sell them when they do in fact sell. I cant imagine it seriously ruins your entire night from a few people purchasing them.

I never said they ruined my entire night.

I said they don't actually serve a useful purpose. Startles are only one small component of what makes an adult Haloween event scary. These lanyards, in my opinion, can lure people into a false sense of complacency. They give the illusion of protecting people from being frightened, when they do nothing about all of the visual and audio effects that are in many cases worse than a jump scare for a lot of people. Furthermore, they can't actually prevent the startles 100% of the time either.

Honestly, as someone in my group pointed out, they "solve" a problem that didn't really exist.
 
Nicole said:
Honestly, as someone in my group pointed out, they "solve" a problem that didn't really exist.

And they create problems that are far worse than the mythical problem the park is pretending to solve.

  1. They decrease the Haunt experience for everyone. Suddenly inadvertently walking next to the wrong guest can ruin your experience in a scarezone or house.
  2. They give parents a false sense of security about bringing their children to not only KD's Haunt, but Halloween events in general.
  3. They encourage people who aren't interested in the event to stay in an already often overcrowded park (and overcrowding ruins Haunt events on its own).
  4. They encourage more parents with strollers to stay after dark. These strollers are a hazard to both actors and guests in the dimly lit, foggy, crowded pathways.

No Boo is a blatant moneygrab by the park that completely ignores the in-park experience of their event's core audience. As someone who spends my time and money at Haunt, I find this whole No Boo nonsense to be incredibly off putting and honestly a little slimy. I'm very disappointed.
 
glaze700 said:
Nah some kids love it. Ill talk them into entering the zone and walk them through. Theyre so brave its adorable.

I know right? I was that type of kid. I went with three of my cousins (16, 15, & 14) and they were overely freaked out in the houses. We'd see little kids going in and they'd barely scream at all. I loved it!

Which house were you in?
 
Im in IronworX. Sorry y'all feel that way about them. None of the monsters were thrilled with the idea, but it was brought to KD since its been so successful at other parks. I really don't think they're that bad. I probably only saw 15-20 of the probably 4k people that walked through IronworX this weekend.

On another note, the No Boos DO have a disclaimer that states that you may get scared by monsters who cant see very well and who are doing pop scares. So people know this when theyre buying them. The park shouldnt discriminate children just because theyre young- thats why it's just "not recommended for children 13 and under." If a kid really really hates it, then the parent should respect that and take them home. But I feel these are a good way to introduce kids to Haunt environment without getting the full adult experience.
 
  • Like
Reactions: netdvn
I can see the "No-Boo" working more efficiently for outdoor scare-zones. Where family/friends are clustered together on their own.

But, I do see the frustration for the maze groups going through the attraction. Folks are grouped together in the order they are in the line. I can see where a whole group missing out on the scares/startles because of just one/two "No-Boos" in the group.

Maybe the park needs to separate the "No-Boos" apart from the rest of the maze group. Tell them that they can go together as a family/group; but, the scare-actors will not interact with the group. This could be done by the line handlers at the front entrance to the maze.

This could be done the last few yards of the maze line (usually, where they count the group about to go in). If it is crowded that day, the Haunt maze workers can get a small "No Boo" group together and send them in on their own. If there are light crowds or no other "No Boos", say within 5 minutes, just let the family/group in by themselves.
 
My vote is...Stop ruining a reputable event with candyass shenanigans. (Not taking anything away from your ideas mwhinva. They are logical.)
 
  • Like
Reactions: Zachary
Hmm my thoughts on "NO BOO"... Yes you may have the odd family who has taught their child to not be afraid of things like this. My daughter will be taught early on that this type of things are not real. And there is a way to do that. You have to give them the chance to see that its just a mask and just make up. That the people in them are doing a job. And if it turns out not to be her thing we wont force her but we will leave her at home. I wouldn't be that callous. But most people dont do that with their child. They just assume that because they buy something like the NO BOO pass that the event will change distinctly for their child. Its a form of lazy parenting IMO. Having only worked with something like this once, I can see where and how it has its perks but it normally only works in small haunts. For example one year we had a group of mentally and developmentally challenged teens come through. They had worked something out with the group in advance that they had a specific time that they would send them through. They just wanted to see what it was like. We could do tiny startles but nothing major. Mostly they wanted to touch our masks and props. And every year after they came to see their "Friends" as they called our actors and staff and each year we were able to do more scare wise. Also we even had a few who wanted to help us. But in a general public way i think NO BOO is a NO NO because its going to make that "Oh you scared my child" thing worse because now it's "Oh you scared my child, and i PAID you not to." Meh.
 
Keep in mind that the No Boo lanyards might not JUST be for kids? I could see it really being useful for adults who love haunt stuff but who for medical or psychological reasons couldn't take being startled all night long. A pop-up once or twice a night might not be a problem, but a lanyard might just give them peace of mind that they wouldn't be surrounded by actors or chased or whatever. I understand the concerns regarding keeping kids at the event, but it might open the event to the kind of people who can handle more scary than startle.
I do think it's frustrating and not appropriate in mazes, but for scare zones it doesn't seem like a huge deal.
 
UnicornZiva said:
Keep in mind that the No Boo lanyards might not JUST be for kids? I could see it really being useful for adults who love haunt stuff but who for medical or psychological reasons couldn't take being startled all night long. A pop-up once or twice a night might not be a problem, but a lanyard might just give them peace of mind that they wouldn't be surrounded by actors or chased or whatever. I understand the concerns regarding keeping kids at the event, but it might open the event to the kind of people who can handle more scary than startle.
I do think it's frustrating and not appropriate in mazes, but for scare zones it doesn't seem like a huge deal.

True i agree with some of this. My sister owns epilepsy( she prefers it to be said that way because while she has the condition, it doesn't run her life.) and its uncontrolled. She does love haunt stuff and my parents still take her. Maybe for them its the quality of life thing. But anyway off topic here. I just fear that something like that would be a good example of the road to hell being paved with good intentions.
 
Consider Donating to Hide This Ad