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So, as I said, I want to give some initial impressions of Haunt.  I also want to clear, however, that I fully expect everything to change (hopefully improve) over the next few weeks.  I also want to say upfront that I personally have no interest in comparing Haunt and HOS.  To me it is apples and oranges: yes they are both fruit, but completely diverge from there.  Whether you prefer one over the other is mostly a matter of personal tastes; I tend to look for entirely different experiences in each.

Overall, as with last year, I love that the entire park is given over to the Haunt.  Even Planet Snoopy is dark and creepy at night.  As I have mentioned before, KD's scare actors are clearly trained to interact with and intimidate guests, which can create a lot of amazing anxiety.  That said, not everything is working well (yet), and there are some components, which I will probably never enjoy.

The Good
There were two houses and one scare zone that were already fantastic last night: Outbreak, Doll Factory, and Feary Tails.  My anxiety level was incredibly high throughout both houses, and my adrenaline was still pumping after I exited. Zombie High also created some tension in me, which made it a distant third in my initial ranking.  The actors were performing incredibly well in Feary Tales, as well.  I watched them play off each other, as they surrounded and stalked my friend.

I also loved the Mob.  We saw them quite by accident, and I was really impressed with how well they performed blindfolded.  I really recommend everyone make an effort to watch them.  Just look for the faceless dancers in the creepy white costumes.

The Bad
Maze of Madness was simply terrible.  Some of the actors were doing amazing things -- the contortionists particularly stood out for me -- but there were no discernible scares.  The hallway of mirrors was particularly confusing.  I was not in the least bit disoriented, because I could clearly see my own reflection in the mirrors.  I would mention Slaughterhouse here, but for reasons that I will get to later, I don't entirely trust my own judgement on that house.

Overall, the scare zones suffered again this year from under-staffing.  I really hope as the event matures next month, the performers will be able to compensate better for the poor ratio of space to actors.

The Ugly
The Skeleton Key was poorly executed and literally ruined some of the houses for me.  I am not a fan of "gross-out" experiences to begin with, but the placement and process were so bad that I wouldn't have "enjoyed" the rooms, regardless.  In my opinion all of the Skeleton Key rooms need to be at the end of the houses, so they do not disrupt the tension and flow.  In fact, the heightened anxiety that I feel leaving a good house might improve the Skeleton Key experience, as well.  The problem with the Skeleton Key is typified by my experience in Slaughterhouse.  Admittedly, I was not a fan of this house last year either, but the Skeleton Key room annoyed me so much, I was unable to relax and allow myself to be scared in the rest of the house.  I just walked through, slightly pissed off and generally bored. Club Blood, which I really liked last year, was ruined by the Skeleton Key room as well.  The placement was disruptive and the activities distracted me for the rest of the house. It is worth noting that neither Outbreak nor Doll Factory, which were both significantly better for me than every other house, had Skeleton Key rooms to distract guests and break up the development of tension and anxiety.

The other really disappointing thing last night was the use of sound and light throughout the park.  For context, I usually think KD does a brilliant job creating and enhancing atmosphere year-round with lighting effects and music choice.  I was particularly impressed by both at Haunt 2013. Last night, however, the park was simply too bright, except in the Lair, which was so dark that you couldn't see that actors or decor at all.  Cornstalkers also suffered significantly, because we could see all of the dead ends in the relatively bright light.  I defer to lighting experts on what exactly needs to be changed.  Similarly, the only music I noticed all night were the songs coming from the various stages around the park.  I see the lack of noticeable, creepy carnival music in Cleaver Brothers to be a huge missed opportunity, for example.

As I said at the outset, these are only initial impressions.  I generally love Haunt, and I fully expect the event and the actors to mature and improve on the next few weeks.
 
I know this isn't a picture of the current Maze of Madness but it's a picture of the tent version before it was moved to I-street.
maze-of-madness-armo.jpg

Considering it was one of the best house and and it wasn't even in a permanent structure it makes me wonder why Maze of Madness is so bad.
 
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I actually disagree with PK on both points. For me Feary Tales was the only really good scare zone last night. Primevil was better than last year (and I can't say how it was at night), but a combination of poor lighting, missing music, and severe understaffing turned most of them into well-dressed, but fairly unscary paths. I will say the scare zones were were much better defined this year, however.

Maze of Madness simply bored me. Nothing scared me, and I felt absolutely no anxiety throughout the house. If we must compare it to HOS (and for the record, I think no useful purpose is served by doing so) I would say that 13 was better its first weekend than MoM. In fact, I would probably put it below Deadline: it didn't even have good sets.
 
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Those are fair points about the scare zones, but actor quality really did stick out in my mind. I did not walk into one and think that the actors weren't giving it their all.

I really want to see what your opinion of MoM is after week two. I had plenty of people scare us in our group. Like I said, it certainly has it flaws and is weak compared to other mazes at the event, but I didn't totally hate it.

As far as comparing it to HOS, both are Halloween theme park events that both claim and try to be scary that are close to each other. Comparisons of the two events are going to happen and I feel it's helpful to those who have not been to both events.

edit:
Feary Tales Walkthough! See if you can pinpoint the exact point in the video where an actor gets me.
 
It drives me nuts that they can't get Blueridge done right. Looking at Connor's video, it definitely looks like they have improved the props and added more places for the actors to hide. And yet, based on reviews I've seen here and on another board, the maze is still possibly the worst in the park. It has so much potential by being out in the woods, which really sets it apart. I don't know if it is under-staffing or the actors not being able to use their surroundings to their full potential, but KD just cannot figure it out. Full disclosure, I have not been yet this year. This is just based on what I have read. I will probably just end up skipping Blueridge for the second year in a row and spend that time doing another maze twice (probably No Vacancy).

It sounds like MoM has been disappointing people. Shame since we were all so excited for it. But it was only opening weekend, which is always weaker. Sure they'll work out most of the kinks that people have mentioned over the next couple of weeks. Looks like I may not be going until the 24th, so they better have everything worked out by then :)
 
Honestly, I think Blue Ridge Bloodbath suffers from the same problem that the train did at BGW. It is a cool idea, that is incredibly difficult to implement. Honestly, as an actor, how do you scare people in a moving vehicle? How can you stalk, intimidate, or even startle them?

A few of the actors did get my friend in the backseat, but it was logistically difficult.

I think BRB is really more of a scare zone than a house, anyway, and should be judged accordingly.

All that said, we didn't see any performers for at least the first half of the ride. They are clearly understaffed. Hopefully, the scare actors that are there will improve over the course of the event, to make up for their small numbers.
 
I'm with Nicole. I can't possibly compare Blue Ridge Bloodbath to a house. As far as I can tell, it's not meant to be terrifying, just spooky. Would I like to see more actors? Sure. Would I like to see props and actors put closer to the cars? Sure. That said, I think there's a dark, spooky, almost charming retro halloween vibe that Blue Ridge Bloodbath possesses that would be incredibly hard to replicate anywhere else. To me it's sorta like one of those cheesy haunted hayrides that you find driving through the mountains in the fall. There's just something delightfully old-school about the experience. It's not for everyone and I really do wish the park would stop advertising it as a house, but I never want anything to happen to good ol' Blue Ridge Bloodbath.
 
Those are all fair points by Nicole and Zachary. I will admit, it does have a spooky vibe to it, which is nice. It really does capture the feeling of Halloween, and who doesn't love that feeling? I agree that they need to just stop advertising it as a maze. It gives the wrong idea to act like it will be a similar experience to No Vacancy or Zombie High. I'm fine with them keeping it going, but just let it be its own thing.
 
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We counted 6 actors and we think some of them may have come for us twice. Because one of our party was clearly a Mark.

I am not going to say who...
 
For what it's worth, the park now refers to their "mazes" category as "Haunted Attractions and Mazes" with "haunted attractions" more than likely referring to Blue Ridge Bloodbath.

I certainly think the biggest issue with Blue Ridge is it's incredibly hard to staff such a large area, and of course it can't be too scary since you're driving in cars. If we lived in a world where money wasn't an issue and the park could hire all the actors they want, the attraction could be great and the Miner's Revenge props could have provided some excellent new hiding places. I've said this before, but I think the park should stop trying to make the attraction scary like a house and should instead try to tell a spooky Halloween story throughout the ride, sort of like the train at BGW. Heck, they could open up Boo Blasters and plop the two rides in a new category called "Haunted Rides" or something. Just spit-balling.

But continuing to label the attraction as a maze is certainly discrediting it. Then again, Blue Ridge Bloodbath is Haunt's oldest attraction, dating back to 2001, so maybe there is a new plan for the area on the drawing boards. Shrug.
 
In my dream world they theme it to the witch and all of the cars would be equipped with speakers. Of course this can't happen because of the fact the engine is extremely loud. This years version was still a major improvement compared to last.
 
Hi guys I am a regular at Bgw but have never made the trip to KD for the haunt. Does KD offer a quick que option to skip the lines. I am trying to get everything in in one night.
 
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