Existing Roller Coaster Flight of Fear

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Joe

#RIPVolcano
Feb 12, 2011
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BuschDominion.com
KD Golden Years posted this vintage FOF commercial I’ve never seen before, complete with a look at the old OTSRs and even some long-gone station theming (look at the preserved “guests” inside the clear tubes).

You also have to laugh at the fact the commercial says “Only at Paramount’s Kings Island” despite the fact KD’s clone opened on literally the same day as KI’s.

http://instagr.am/p/CAZLImXJx0a/
 
Feb 14, 2019
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Because I can't sleep I went looking for an explanation or images of the exact track layout - I know it shoots you straight into a cobra roll left to right and there's a corkscrew after a helix before the final brake run, but in between the two I'm more or less in the dark so to speak except the MCBR.

And I'm not that great at reading blueprints.

Any help?
 

Brambo

Is Nessie's career over?!
Oct 31, 2019
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Virginia Beach, VA
Because I can't sleep I went looking for an explanation or images of the exact track layout - I know it shoots you straight into a cobra roll left to right and there's a corkscrew after a helix before the final brake run, but in between the two I'm more or less in the dark so to speak except the MCBR.

And I'm not that great at reading blueprints.

Any help?
The easiest way to figure the exact layout I think might be to go and watch on ride footage of it's outdoor clones. From my understanding the only difference is that the outdoor ones have no MCBR.
 
Feb 14, 2019
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I wasn't sure if they're exact clones or there would be a couple of element configuration modifications. I'll give it a shot though - thanks!
 
Apr 22, 2019
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Isn't the train longer on the outdoor ones as well? At least on Joker's Jinx (SFA) I believe it is, right? They seem to have identical layouts to me, but it's a little hard to be sure by just riding them. I don't understand why KD FoF needs to come to that screeching halt in the middle. It seems completely unnecessary given how JJ rides.
 
Feb 14, 2019
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I guess for block sectioning for capacity, which hardly seems to be an issue nowadays since I don't think they run more than 2 trains with one always in load or unload as they cycle?
 
Mar 18, 2017
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You can tell the layout is the same from how differently they ride. Jinx launches slow to control the speed through the ride and lacks the extreme disorienting insanity of FoF's higher speed and darkness during the first half, and Jinx's second half gets no hangtime in the corkscrew and instead a sharp jerk which will leave you in pain if you're used to the other version and have your hands up for it. However the midcourse brake itself would be a big buzzkill without the dark and space sounds so I can see why they changed it. It was also probably supposed to be a block to increase throughput but they found that was too optimistic.
 
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Apr 22, 2019
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I don't remember FoF being any faster of a launch, but admittedly it's not like I rode them close together, so it may well be true. I do find the launch of JJ a lot of fun, though. So if it is slower, it's not a big problem. Of course it's not in the dark, so it'll never have that aspect.
 
Feb 14, 2019
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Just finally got a chance to watch both Angelo's FoF lights on walkthrough (really shaky camera and what seemed to be an odd focus on the load station and inbound run to the unload station) and the JJ PoV.

Maybe it's the atmosphere on FoF because JJ looks kinda lame. Launch, inversion, second inversion, then an almost endless amount of helixes later until the final corkscrew before the brakes and unload platform.

Indoors in low/no lighting it works for FoF, there's a lot of mystery into where you're headed and if you're upside down and seems overall more thrilling... JJ just severely lacks that aspect.

However, having never ridden JJ and knowing it's fairly close to FoF minus a MCBR, I'm sure it's actually a fun ride.
 
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Apr 22, 2019
724
544
93
Just finally got a chance to watch both Angelo's FoF lights on walkthrough (really shaky camera and what seemed to be an odd focus on the load station and inbound run to the unload station) and the JJ PoV.

Maybe it's the atmosphere on FoF because JJ looks kinda lame. Launch, inversion, second inversion, then an almost endless amount of helixes later until the final corkscrew before the brakes and unload platform.

Indoors in low/no lighting it works for FoF, there's a lot of mystery into where you're headed and if you're upside down and seems overall more thrilling... JJ just severely lacks that aspect.

However, having never ridden JJ and knowing it's fairly close to FoF minus a MCBR, I'm sure it's actually a fun ride.
Joker's Jinx is a lot of fun. I still find it disorienting even, because of the way it's constantly turning and flipping. I like it with one big exception. Really two big exceptions. When the train is in the station there's a loud beeping warning sound that repeats over and over. And the recorded bit that gets played in the station is pretty aggravating after a while. It's best ridden when there's almost no line so you minimize your time in the station. :) Fortunately when I go to SFA, there's generally hardly any line at all.

I also have to say that Joker's Jinx is a lot nicer to look at than the giant building that is the outside of FoF. I like seeing the spaghetti. Plus they repainted it this offseason so it should look better this year.
 
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b.mac

Wild Mouse Nerd
May 14, 2011
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Harrisburg, Pennsylvania
The layouts are identical except for unloading stations and MCBRs. The main reason why the FoFs have an MCBR compared to the outdoor models is because the FoFs were built to operate with 3 trains whereas the outdoor models were only intended to run 2 tops.

Amazed no one has brought up how this ride sat on its ass doing nothing most of 2007 and could have potentially been relocated if KD didn't figure out their electrical grid issues when they added Backlot.
 
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