The easiest way to figure the exact layout I think might be to go and watch on ride footage of it's outdoor clones. From my understanding the only difference is that the outdoor ones have no MCBR.Because I can't sleep I went looking for an explanation or images of the exact track layout - I know it shoots you straight into a cobra roll left to right and there's a corkscrew after a helix before the final brake run, but in between the two I'm more or less in the dark so to speak except the MCBR.
And I'm not that great at reading blueprints.
Joker's Jinx is a lot of fun. I still find it disorienting even, because of the way it's constantly turning and flipping. I like it with one big exception. Really two big exceptions. When the train is in the station there's a loud beeping warning sound that repeats over and over. And the recorded bit that gets played in the station is pretty aggravating after a while. It's best ridden when there's almost no line so you minimize your time in the station. Fortunately when I go to SFA, there's generally hardly any line at all.Just finally got a chance to watch both Angelo's FoF lights on walkthrough (really shaky camera and what seemed to be an odd focus on the load station and inbound run to the unload station) and the JJ PoV.
Maybe it's the atmosphere on FoF because JJ looks kinda lame. Launch, inversion, second inversion, then an almost endless amount of helixes later until the final corkscrew before the brakes and unload platform.
Indoors in low/no lighting it works for FoF, there's a lot of mystery into where you're headed and if you're upside down and seems overall more thrilling... JJ just severely lacks that aspect.
However, having never ridden JJ and knowing it's fairly close to FoF minus a MCBR, I'm sure it's actually a fun ride.