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JuniorBGWfan28 said:
So I know I may be out on a limb here, but I really like this ride, I always ride it when I go to the park. Even in its tuned down state I still ride it every time I go to the park. Now I know the park will probably not do this, but I've come up with a way to solve this "tune it up" or "tune it down" problem.

Darkastle had a state of the art dual loading zone. Earlier this year Antarctica: Empire of the Penguin debuted with two different experiences. One "Mild," and another "Wild." So my proposal is Darkastle's dual loading Zones should be split up into one Mild and one Wild. Now how can they do this if they don't have the type of wireless computer connection that Antarctica has? Well we all know Darkastle's computer system is up for an update. So when they update the computer, they should reprogram the ride Carriages to be Wild or Mild each time they go around. So here's how it works. When you get your glasses there will be a separation in the path, one side will be the "wild" side, and the other will be the "mild" side. Then once you get to the dual loading zone there will be an Employee who will put you in the correct line based on how many are in your group. Then the carriage pulls up and the computer system tells the carriage depending on what loading zone it gets to. And basically the computer tells the carriage wether or not it will be wild or mild this time around. And then it goes around and will either perform intense, or not so intense maneuvers.

Now I'm not in any way good with computers or rides, so if someone who knows more about me on this stuff wants to touch this idea. By all means do it, because it needs it. Also, if you want to suggest something about this idea of your own feel free because this is just a rough draft.
I like the idea your getting at, but multiple pathways isn't feasible here. In order to achieve a mild/intense experience differentiation, it would most likely require a recode of the current sequence or a recode plus a software upgrade plus a hardware upgrade.

I would also like to point out that Darkastle isn't due for any kind of software/hardware upgrade at this time because there's no reason for it. The computers are doing the same things they were doing back in 2005, so an upgrade is pointless.

Why did everyone just ignore his post -_-
 
destroyer421 said:
Why did everyone just ignore his post -_-

Because shrubbery is obviously the more pressing issue here!

But since you asked oh so nicely, there is no need to update something that does what it is supposed to do, unless you add new features or just want a new style to look at.

I understand your concept, I like it a lot; however the current software doesn't allow individually programed sleds. I believe all of them are programmed to be the same. With that said, they could just do every other sled mild/wild and have them labeled on the sled; however this would only require the system to be updated with a new feature to reprogram the sleds to run differently.
 
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JuniorBGWfan28 said:
So I know I may be out on a limb here, but I really like this ride, I always ride it when I go to the park. Even in its tuned down state I still ride it every time I go to the park. Now I know the park will probably not do this, but I've come up with a way to solve this "tune it up" or "tune it down" problem.

Darkastle had a state of the art dual loading zone. Earlier this year Antarctica: Empire of the Penguin debuted with two different experiences. One "Mild," and another "Wild." So my proposal is Darkastle's dual loading Zones should be split up into one Mild and one Wild. Now how can they do this if they don't have the type of wireless computer connection that Antarctica has? Well we all know Darkastle's computer system is up for an update. So when they update the computer, they should reprogram the ride Carriages to be Wild or Mild each time they go around. So here's how it works. When you get your glasses there will be a separation in the path, one side will be the "wild" side, and the other will be the "mild" side. Then once you get to the dual loading zone there will be an Employee who will put you in the correct line based on how many are in your group. Then the carriage pulls up and the computer system tells the carriage depending on what loading zone it gets to. And basically the computer tells the carriage wether or not it will be wild or mild this time around. And then it goes around and will either perform intense, or not so intense maneuvers.

Now I'm not in any way good with computers or rides, so if someone who knows more about me on this stuff wants to touch this idea. By all means do it, because it needs it. Also, if you want to suggest something about this idea of your own feel free because this is just a rough draft.
I like the idea, Junior! Like you said though, it's not very parctical. I don't know if this would work--it would certainly cause a lot more maintenance hassle for the computer/system, but what about, instead of totally rebuilding the ride with new track and everything, they do something more akin to Mission: SPACE at Epcot? By that, I mean the ride itself would be exactly like it is now, but every other car would be progammed "wild," with "mild" cars in between. That way, at the dual-loading platform, one side would load "Mild" riders, and the other side would load the "wild." Better yet, they should just have a "Mild" queue and a "Wild" queue separate (maybe with more creative names a la "Ludwig's Door to Nowhere") that could start after the preshow, maybe. For all I know this could be just a relatively "simple" reprogamming of the ride (along with a ride upgrade, of course) in order to vary the car's performance based on guest demand. That would make me and the motion sickness clean-up crew very happy.
 
Party Rocker said:
destroyer421 said:
Why did everyone just ignore his post -_-

Because shrubbery is obviously the more pressing issue here!

I understand your concept,

^
This!!

Not meaning to slight anyone, I think PR's choice of wording here is appropriate. I'm not usually one much for discussion on concepts. There is a forum for that. But everyone probably knows about CK's fascination with SHRUBBERY!! There was a rare opportunity to see a past & present comparison of DK's shrubbery. That is all. :cool:
 
J0E1 said:
I like the idea, Junior! Like you said though, it's not very parctical. I don't know if this would work--it would certainly cause a lot more maintenance hassle for the computer/system, but what about, instead of totally rebuilding the ride with new track and everything, they do something more akin to Mission: SPACE at Epcot? By that, I mean the ride itself would be exactly like it is now, but every other car would be progammed "wild," with "mild" cars in between. That way, at the dual-loading platform, one side would load "Mild" riders, and the other side would load the "wild." Better yet, they should just have a "Mild" queue and a "Wild" queue separate (maybe with more creative names a la "Ludwig's Door to Nowhere") that could start after the preshow, maybe. For all I know this could be just a relatively "simple" reprogamming of the ride (along with a ride upgrade, of course) in order to vary the car's performance based on guest demand. That would make me and the motion sickness clean-up crew very happy.

That's a good idea, if they did it like that they would only be able to put an even amount of carriages on the track at a time. So that way the Carriage would always come to the same loading zone every time it went around.
 
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One thing that wouldn't work with programming certain sleighs to a "Wild" or "Mild" mode is that they don't exactly go to the same station each time.

Dark Castle doesn't operate the same amount of sleighs each day and they might even remove a sleigh mid day leaving 2 "Wild" sleighs in a row or 2 "Mild" sleighs in a row. Or if there is an odd number of sleighs on the circuit that sleigh might not always stop at the correct line.
For example. Sleigh 1 is at Station A and Sleigh to 2 is at Station B. They go through the circuit, but due to whatever known reason, Sleigh 1 will stop and board at Station B and Sleigh 11 (random number) is at Station A.

So it could end up being a big mix up in how the lines are set out and might require more thinking through. Or just find it to be capable that when a sleigh enters a certain station that the station assigns a new mode at that current spot.

Don't know if that makes sense, but i'm in a hurry and just kind of threw that together rather quickly. Maybe someone that does understand what I'm saying can help clarify if need be.
 
It makes perfect sense. If there aren't an even number of sleighs, it confuses the queuing process, making it difficult to line people up for Wild/Mild, because the Wild sleigh will end up at the Mild platform. They would have to keep an even number of sleighs on the track at all times.

The Empire of the Penguin ride is trackless and the cars are individually programmable. In fact, even after we were in ours they verified that we still wanted "Wild." Apparently they could change them on the fly.

I still think this is a great idea, and would address the problem of boring some riders to accommodate others' limitations/fears/constraints.

For the record, I didn't find my Antarctica ride particularly "Wild," but I was really in it for the penguins, anyway.
 
Well, you could have all the settings and such dictated to the ride vehicle via a client-server relationship between the sleighs and main computers before each cycle.
 
So I was on this around 9:15 at pass member ride night, and everything was normal. On another note they're using the old Pirates 4D glasses at DK, and they are actually better than the black ones, IMO. Okay back on topic. So we got to the last scene everything plays, and the water sprinkles, but we don't move after that! We wait a minute for an announcement to be made, but they just decide to reset the scenes and see if it works. So we go through the scene another time, the water sprinkles, but we still don't move after the scene ends. Then we wait about 3-5 minutes when an announcement is made. And I quote in the "tour guide" voice, " Sorry the tour is having Technical difficulties, and will start running again soon, thank you for your patience." Then we wait 30 seconds, and another announcement is made, and I quote in the "Tour Guides" voice, " I am happy to announce that your tour is about to start again, now Rest In Peace, I mean enjoy the rest of your tour!" That last announcement was really funny it's too bad that people probably never get to hear it. Anyway, the sleigh started moving, and since we were on the last scene it didn't replay, so it just brought us to the loading zone and we unloaded. But I looked at the loading zone in front of me, and they were still loading sleighs like nothing happened, I thought that was interesting.
 
I noticed the last few times going through that they don't put much effort in hiding the special effects as they used to. It's weird getting spun around and looking at a bunch of lighting for one of the seems, and then getting kicked off and seeing a nice view of the final scene and one of the cars going through it.
 
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Earlier in the day, we had the pleasure of seeing the last scene frozen on the exit video. The sound still played regular, of course. But, the door was already broken and no wolf. "He who knows much" told us that once it gets off sync the results cascade. We had seen a blank white screen at the snake before, but this was new.

It is becoming more interesting to ride to watch for what it doesn't do rather than for what it's suppose to do. :)
 
Had a 45 minute line around 8:30 tonight, according to a ride op the line was pushing two hours before everyone headed off to the concert.
 
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