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Back here again for night 2.

Museum was actually not bad at all. Actors were solid. I got a few jumps here and there. The facade looks like something DC put out over the summer, but it looked pretty good inside.

Crowd control is a bit better this weekend. Anaconda wasn't running the preshow. I did love the bungee scare.
 
Fright at the Museum (at night) was actually really cool. I think with some black out curtains at the top and a few less black walls it’ll be great. I don’t think it’s really fair to judge the actors on the first night the house was open, but I think this has potential to be one of the best houses this year and it is by far the best house in the pavilion.
 

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It's done because the park is lazy and creatively bankrupt—well that and because the masses keep giving the park money for this complete and utter slop.

This is WAY too advanced for where BGW design is at (they're around "Baby's First House" level while these concepts are "Year 2 at a Bad Halloween Event" tier) so it's dangerous to even provide this thought here, but...

You need a mix of visible actors and concealed ones working together like an orchestra to bounce guests back and forth between scares. Startle scares are the easiest genre to accomplish in a vacuum and hence, are what BGW needs to figure out first. That said, in an ideal house, you should have a mix of startle, intimidation, and narrative-focused actors—all positioned to make the house run like a well-oiled machine. The house itself alongside its intimidation and narrative roles should be used to draw guests' focus to both physically and mentally conceal the startle roles until the last possible second for the maximum effect. Startles need to be arranged so they can reset super quickly and so that they're only visible to the minimum number of people at a time. Different houses are designed with different balances of these roles to provide variety in "house tempos."

Meanwhile, at BGW, like you said, 90% of the actors are literally just left standing in largely empty hallways in houses designed with zero atmospherics or scenic sophistication and, worse yet, the casts are offered essentially no training. The park seems to think randos off the street should be startling people by... saying something to guests as they walk pass...? Unclear.

I want to provide some additional context to this. BGW used to have a great event. Even as recently as the first year of Kill Die they were able to build houses with somewhat sophisticated scares. Going back further to the pre-Scott Gasparich days, the event was known for being really well-done.

Under Gasparich’s leadership, the teams that understood design were gutted and the park started hiring contractors instead. Now the park largely uses neither. Without internal expertise and strong houses to use as guides, the park doesn’t seem to be able to produce the high-quality mazes of years past. Maybe they should expend some effort studying what other parks are doing.
 
I will add to what @Nicole said and that budget id not a valid excuse for me. I went to Fright Fest several times at SFA an they were able to produce a handful of really good houses with an almost nonexistent budget BGW has the resources to do far better then they currently do they are either lacking in the creative vision or the desire and drive to try and do so. Honestly I am not even sure which is the case.
 
Question - and this isn’t to defend any park of anything - but pure curiousity:

How much thought have you given to your own personal expectations and what constitutes as a scare?

I liken it to myself with golf. My bar of what’s a good shot is really high because of the expectations are for quality. While someone who doesn’t play and watches me play a bunch might think I’m really good. Conversely here - I’m not one for scary stuff, so I would bet if I go things that some think isn’t good, gets to me (I’m not great with suspense, thank you tism+anxiety disorder) in a way where I would not end up paying attention to what other do.

So I guess to reword my original question better - How would you factor in your personal base level of what constitutes a scare into how good/bad something might be?
 
Question - and this isn’t to defend any park of anything - but pure curiousity:

How much thought have you given to your own personal expectations and what constitutes as a scare?

I liken it to myself with golf. My bar of what’s a good shot is really high because of the expectations are for quality. While someone who doesn’t play and watches me play a bunch might think I’m really good. Conversely here - I’m not one for scary stuff, so I would bet if I go things that some think isn’t good, gets to me (I’m not great with suspense, thank you tism+anxiety disorder) in a way where I would not end up paying attention to what other do.

So I guess to reword my original question better - How would you factor in your personal base level of what constitutes a scare into how good/bad something might be?
I like visuals over scare factory when going to these haunts. Like at KD last weekend, I had 3 good jump scares in FEAR and almost 0 from Trick R Treat. FEAR is so a abysmally dogshit ugly failed executed house for what its trying to pull off. Id rather go through Trick R treat with 0 scares because the overall atmosphere is there and feels like a haunt/halloween vibe. Cheap jump scares don't equate to actually scary. It's like when a attempted scary movie does a bad job setting a tone to make you feel uneasy the entire time vs just BOOM LOUD JUMP SCARE FOR NO REASON HAHA GOT YOU LOUD = SCARY GUYS.

Like I don't know, think of the worst conjuring or insidious next to something like Hereditary
 
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I like visuals over scare factory when going to these haunts. Like at KD last weekend, I had 3 good jump scares in FEAR and almost 0 from Trick R Treat. FEAR is so a abysmally dogshit ugly failed executed house for what its trying to pull off. Id rather go through Trick R treat with 0 scares because the overall atmosphere is there and feels like a haunt/halloween vibe. Cheap jump scares don't equate to actually scary. It's like when a attempted scary movie does a bad job setting a tone to make you feel uneasy the entire time vs just BOOM LOUD JUMP SCARE FOR NO REASON HAHA GOT YOU LOUD = SCARY GUYS.

Like I don't know, think of the worst conjuring or insidious next to something like Hereditary
Like, you did but didn’t answer my question here.

Like a loud band jump scare would get me. It would make me shaky the rest of the time.
 
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Like, you did but didn’t answer my question here.

Like a loud band jump scare would get me. It would make me shaky the rest of the time.
A random loud jumpscare doesn't make a house good or successful in my opinion. A house needs to run off all cylinders. That might work for you but not everyone
 
A random loud jumpscare doesn't make a house good or successful in my opinion. A house needs to run off all cylinders. That might work for you but not everyone
And that’s fine, like I said, not trying to argue that it makes something good. More so have your expectations of what it takes to create a proper jump scare moment for you have gotten so high that it would be hard without incredibly high budgets to create that environment for you?
 
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And that’s fine, like I said, not trying to argue that it makes something good. More so have your expectations of what it takes to create a proper jump scare moment for you have gotten so high that it would be hard without incredibly high budgets to create that environment for you?
I don't think really any maze even at HHN would give me that proper erie build up and unease without jump scares. The only one that I somewhat felt truly encapsuled and somewhat gross in was carowinds slaughterhouse. It genuinly felt digusting, it smelled weird, a ton of moving factory componets. I literally felt like it could be a working slaughterhouse.

If I was really chasing that feel I would probably have to chase stand alone state wide scares like say dent schoolhouse in Ohio or something
 
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I don't think really any maze even at HHN would give me that proper erie build up and unease without jump scares. The only one that I somewhat felt truly encapsuled and somewhat gross in was carowinds slaughterhouse. It genuinly felt digusting, it smelled weird, a ton of moving factory componets. I literally felt like it could be a working slaughterhouse.

If I was really chasing that feel I would probably have to chase stand alone state wide scares like say dent schoolhouse in Ohio or something
So that first part answers my original question well.

While a house to you might be a 5/10, your resistance to unease and scares is a 9/10. Like I said at first, not that it excuses poor execution by BGW, if your expectations of what a good scare would be is really high, it could make it really difficult for just about anywhere to meet those expectations.

What I was ultimately trying to get at was that maybe house reviews should include some sort of reviewer propensity to scare. Where 1/10 is a soft breeze would make me crap my pants, 5/10 is a good middle ground on scares can get my blood pumping, and 10/10 is nothing phases me anymore.

Because to be honest, on that scale I'm maybe a 3, closer to 2. A little light bleed that someone who it takes a lot to scare is seen as a major annoyance and a failure on set design. To me it seems like a moment of relief that I can attempt to predict where something is going to come from and I can regulate my response.
 
Question - and this isn’t to defend any park of anything - but pure curiousity:

How much thought have you given to your own personal expectations and what constitutes as a scare?

I liken it to myself with golf. My bar of what’s a good shot is really high because of the expectations are for quality. While someone who doesn’t play and watches me play a bunch might think I’m really good. Conversely here - I’m not one for scary stuff, so I would bet if I go things that some think isn’t good, gets to me (I’m not great with suspense, thank you tism+anxiety disorder) in a way where I would not end up paying attention to what other do.

So I guess to reword my original question better - How would you factor in your personal base level of what constitutes a scare into how good/bad something might be?
For it's not if I get scared or nervous ghat I judge in but can I lose myself in the house and enjoy the environment. BGW actually did a decent job of that at one point with houses like Deadline, Unearthed, Kill Dine, Witches and even ladt year with Bloodshot which is still good but had to much light pollution and a cast that just wasn't selling me on the story opening night. But most of their houses lately just don't have an atmosphere that causes me to lose the sense of hey that wall is a black curtain.
 
I'll second what @horsesboy said. I think a lot of people (including me) don't actually find haunted houses "scary" in a literal sense. You always know in the back of your mind that it's a safe, controlled environment. "Startles" is probably better word than "scares" for me, because there are still jump-scares that get me, and that's the fun of it. But jump-scares alone get old quickly. I think the magic of haunted houses is that they're a combination of immersive themed environments and what's essentially interactive theater - with an added layer of thrill coming from the suspense of a jump-scare that could happen at any moment.

In an ideal haunted house, all three of those elements are present: immersive environments, storytelling, and suspense. And they play off each other. A spooky environment that makes you feel like you're somewhere other than a theme park, a well-conveyed story that helps you suspend disbelief and pretend you're really in that environment, and the looming threat of a jump-scare to give everything a bit of stakes... that's the secret sauce. The spookier the environment, the more the storytelling and effects can play on your senses, the more your primal instincts get the better of you when a monster jumps out at you unexpectedly, the more fun the experience.

It really is all generally for fun, IMO. The main reaction of me in a haunted house is laughter, along with maybe the occasional "Oh shit!" blurted out if someone gets me good. I think it's a totally different goal than a horror movie, for example, where the realism and phycological tricks (and all the other characteristics of film as a medium) can create something that's genuinely, deeply disturbing and not just comically gory or scary for laughs like a haunted house. (I say this because I'm a total weenie when it comes to horror movies and want to make clear that my finding haunted houses funny isn't just a pathetic attempt to appear stoic.)

To that end, I think it's possible to judge haunted houses somewhat critically and objectively without being jaded by how well you handle scares. They can be judged much like any other theme park attraction or show. If BGW sticks a bunch of scare actors into a sparsely decorated black-painted plywood hallway, that's not a good haunted house, even if every scare actor is on their A-game and gives you a jump scare at every turn. Likewise, a beautifully built haunted house can only be so effective if either the actors aren't trained to convey the story (or scare well) or the house is poorly staffed; this seems to be a perennial problem for KD's Trick or Treat, for example. (I think the latter problem is less important because walking through a well-built environment is still somewhat enjoyable, and training/staffing is a problem that can be more easily solved than getting the basics of house design right).

All this to say... I've never really stopped to think about what makes haunted houses such a uniquely fun medium before. They're pretty cool. I love this time of year.
 
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Couldn’t find the ‘State of the Park’ thread on mobile, but the POS system isn’t currently recognizing pass discounts, and the teams seem to be having quite a time of it.

Festhaus is currently closed for food offerings.

Personal experience with this has been, “You’ll just have to pay full price.”
 
Lol good lord. Glad I didn't end up going. I actually parked and the rain and seeing how busy it looked, football sounded alot better
 
Couldn’t find the ‘State of the Park’ thread on mobile, but the POS system isn’t currently recognizing pass discounts, and the teams seem to be having quite a time of it.

Festhaus is currently closed for food offerings.

Personal experience with this has been, “You’ll just have to pay full price.”
Can confirm also annoyed as my Christmas Town meal voucher pushed as a this weekend ONLY reward doesn't exist on the kiosks or at guests services. Only response yi got was "we are having system issues"
 
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