What makes a great haunt boils down to the actors. If the actors are dedicated to their work and try to actively scare you, the maze is elevated in my book. It doesn't matter how crappy the set design is.
SFA got by with crappy set design because they hired good actors. I remember a maze that had literally one actor in the whole thing and she'd stalk me through the maze. The maze itself was just a bunch of blank walls with barely any decor but the one actor inside was actually pretty aggressive. Idk how that could be managed on busier nights, but it's very effective on slow nights where you're the only one in the maze.
HHN is the opposite. Many of their mazes are well staffed and the decoration is on another level compared to most haunts, but the actors are forced to go through the motions because the scares are all the same, so it's not particularly intense.
This year BGW hit that right balance. Actors are a bit more aggressive and they're actually given lines of dialogue so it's not the same style jump scare over and over again. Mazes are actually well staffed as well, which is a huge plus. Set design could use more work, but I do like that the park has animatronics in their mazes again. I was wondering why they did away with those in the past.
Tampa's mazes obviously have a much higher budget to work with but a common problem they have is they put tons of investment in new mazes and leave the older ones to languish.
I prefer independent haunts myself. Even if the set design is weak, independent haunts give their across a lot of freedom to work with so they're often more intense than most park haunts.
SFA got by with crappy set design because they hired good actors. I remember a maze that had literally one actor in the whole thing and she'd stalk me through the maze. The maze itself was just a bunch of blank walls with barely any decor but the one actor inside was actually pretty aggressive. Idk how that could be managed on busier nights, but it's very effective on slow nights where you're the only one in the maze.
HHN is the opposite. Many of their mazes are well staffed and the decoration is on another level compared to most haunts, but the actors are forced to go through the motions because the scares are all the same, so it's not particularly intense.
This year BGW hit that right balance. Actors are a bit more aggressive and they're actually given lines of dialogue so it's not the same style jump scare over and over again. Mazes are actually well staffed as well, which is a huge plus. Set design could use more work, but I do like that the park has animatronics in their mazes again. I was wondering why they did away with those in the past.
Tampa's mazes obviously have a much higher budget to work with but a common problem they have is they put tons of investment in new mazes and leave the older ones to languish.
I prefer independent haunts myself. Even if the set design is weak, independent haunts give their across a lot of freedom to work with so they're often more intense than most park haunts.
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