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I think it was a few individual sections of rail. Not insignificant, but definitely far closer to routine maintenance than a Nessie-style makeover. It’s almost like how pieces of wood are replaced on a wooden coaster every off season or so.
 
I think it was a few individual sections of rail. Not insignificant, but definitely far closer to routine maintenance than a Nessie-style makeover. It’s almost like how pieces of wood are replaced on a wooden coaster every off season or so.
The thing is it's still a high degree of effort needed to shape a tube into the exact alignment needed to be coaster rail to replace another, unlike wood which is relatively easier to work with (not saying it's easy, just easier to shape to purpose from raw materials).

Maybe it is more common than is generally known - how often do coaster track/rail/supports generally get replaced in their lifetime without either a full refurb or an emergency situation?
 
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New trains with vest restraints (like on Blue Hawk) would eliminate head-banging for sure. But I don't think it would eliminate the ride's roughness. I thought it was the track that made coasters smooth or rough, not the trains. I myself haven't gotten any headbanging on Anaconda because I'm tall, so my head is above the restraint. But there is discomfort when the restraint clamps and rattles against my shoulders. Besides, if Anaconda were to get those new trains, would it have happened by now?
 
Part of the roughness also comes from arrows chassis design. With newer coasters, the chassis are very snug against the track, with very little room between the guide, upstop, and road wheels and the track. I think it’s like maybe a centimeter gap at most. The road wheels are also concave to fit the round nature of the track. Arrows on the other hand, allowed for a gap between the guide and upstop wheels and the track. In addition, the road wheels are flat when they’re new. The new wheels on an arrow track run a lot smoother. So theoretically if anaconda were to receive an entirely new set of wheels for each train, it would run smoother, as the gap between the wheels and track would be smaller. The more the trains run, the more of a gap that occurs, which causes a rougher ride. Obviously the ride has crappy transitions, which will be rough, but for other portions, the ride would run pretty damn smooth. Also worth noting that Anaconda does not feature a dedicated maintenance bay like other arrows, it is merely a track off to the side in the elements.
 
Really overrhated ride. Rode once near the front and another time in the second row from the back and both rides were almost free of headbanging. I get worst headbanging on Alpengeist sometimes. This was my friend's first roller coaster (other than Woodstock) and I was worried Anaconda wouldn't be a good first big coaster for them but they ended up really enjoying it. Our friends in the row in front of us did say they got some headbanging though.
 
I find it impossible to brace enough to prevent the restraint from banging into my neck, and that is WAY worse than head banging. That's why I'm not exactly a fan.
 
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Not implying anything about you, but perhaps it's the difference in our body geometries and our bracing positions that are the main reason why it's not as bad for me as it is for you?
 
Imo anaconda would be a solid ride if I didn’t have that section that starts after the mid corse and ends before the corkscrews…
The Dollywood butterfly. Figure-8 is what I thought it was until someone mentioned it was designed this way for Dollywood but then they dropped and KD picked it up... But because it's Arrow and there was a small time window to go from plans to opening the ride, they simply built as planned instead of editing anything in the layout.
 
Wtf. Was excited that my son could ride this coming year. I'm not a huge fan, but it would have been fun for him.
 
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