It also emphasizes the long snakiness of the train -- ? I think the answer to the design would always be "don"t do that", it switches from left to right at the bottom of a valley.Pretty sure it was only because from a top-down view it looks like a figure-8. That's it, no other good reason for it.
Also sure that if Arrow had modernized their design/build process (I believe someone had once posted an interview with Alan Schilke where he indicated that even with CAD-like drafting and engineering, the problem was track fabrication was not also upgraded to take advantage of being able to integrate with the design, meaning the designs had to be limited to allow for hand bending sections), perhaps this section wouldn't be so janky.
This isn't Vortex -- I think more effort should have been put into keeping Vortex which was one of the best examples of an Arrow Looper -- but it's still a decent ride. There's no reason to campaign for it's removal and I think there is a very good case for Vekoma MK1212 trains here but if the ride were to encounter some kind of serious problem this isn't one that I would expect the park to put ongoing heavy investment into. My point is just that we can say we want ____ coaster at KD but I don't understand the need to say that we want _____ coaster in place of ______ coaster.For me personally I wouldn’t go super out of the way to make it last, but I wouldn’t rip it out while it’s operating fine.
I kind of think it's a cool layout TBH.... and I also think that people drastically underestimate the impact that the Vekoma trains would make. We've already seen how much of a drastic difference they make on the boomerangs literally turning them into nearly unrideable machines into something enjoyable.For me, no amount of new trains or modifications will ever solve Anaconda’s biggest problem: its layout blows.
If you think I’m campaigning for its removal, I think my position is being misunderstood. I’m more in the camp of don’t go out of the way to extend the service life.This isn't Vortex -- I think more effort should have been put into keeping Vortex which was one of the best examples of an Arrow Looper -- but it's still a decent ride. There's no reason to campaign for it's removal and I think there is a very good case for Vekoma MK1212 trains here but if the ride were to encounter some kind of serious problem this isn't one that I would expect the park to put ongoing heavy investment into. My point is just that we can say we want ____ coaster at KD but I don't understand the need to say that we want _____ coaster in place of ______ coaster.
I'm not. I was highlighting your point in agreement but just saying that I think there is room for some investment in the ride (Vekoma trains, theme) as I wasn't sure if you were counting the trains as extending it's life.If you think I’m campaigning for its removal, I think my position is being misunderstood. I’m more in the camp of don’t go out of the way to extend the service life.
I do. Mostly because of the investment. I think with the Jungle X theme they should just let it be.I'm not. I was highlighting your point in agreement but just saying that I think there is room for some investment in the ride (Vekoma trains, theme) as I wasn't sure if you were counting the trains as extending it's life.
As much as I’d love to see a Phantoms Revenge of the South, the likelihood it would happen is another story. With phantom they retracked the first drop and second drop and the layout pretty changed completely. To do something like that in Anaconda’s plot would more than likely require draining the small amount of water that it sits on, potentially removing it all together, to pour new footers.Is there any chance as a way to update it do some Phantom's Revenge type treatment preserving the lift hill and the drop in the tunnel and make something new after that?
Is there any chance as a way to update it do some Phantom's Revenge type treatment preserving the lift hill and the drop in the tunnel and make something new after that?
Not to Mention that Morgan is technically defunct. Technically they live on as part of Chance Morgan but I think the only coaster they have built recently is Lightning Run at KKAs much as I’d love to see a Phantoms Revenge of the South, the likelihood it would happen is another story. With phantom they retracked the first drop and second drop and the layout pretty changed completely. To do something like that in Anaconda’s plot would more than likely require draining the small amount of water that it sits on, potentially removing it all together, to pour new footers.
Ironically I think something like that would be awesome at KD.Not to Mention that Morgan is technically defunct. Technically they live on as part of Chance Morgan but I think the only coaster they have built recently is Lightning Run at KK
I don't know that there really is a purpose for something like this. They could much easily build a new coaster that just uses the tunnel. PR was a case where the first two drops were not only super unique and well loved but also more substantial than Anaconda's lift and drop.Is there any chance as a way to update it do some Phantom's Revenge type treatment preserving the lift hill and the drop in the tunnel and make something new after that?
Morgan *is* Chance..... It's more S&S is Sansei than Arrow is S&S. It wasn't an assets transfer but a complete acquisition of a business that still functions inside of another company. They've also done coasters since Lightning Run but LR is one of their most notable not to mention that Hot Wheels is getting a ton of attention right now. It's also important to note that LR is literally the same exact track technology that Morgan hypers have (with SD2000 being the only slight variation because of earthquake codes).Not to Mention that Morgan is technically defunct. Technically they live on as part of Chance Morgan but I think the only coaster they have built recently is Lightning Run at KK
Clearly my understanding of their situation is incorrect then lol. In that case I would like to see Anaconda get rebuilt like Steel Phantom after Volcano's replacement is done. They can re-do the second half of the ride leaving the drop and tunnel as is.I don't know that there really is a purpose for something like this. They could much easily build a new coaster that just uses the tunnel. PR was a case where the first two drops were not only super unique and well loved but also more substantial than Anaconda's lift and drop.
Morgan *is* Chance..... It's more S&S is Sansei than Arrow is S&S. It wasn't an assets transfer but a complete acquisition of a business that still functions inside of another company. They've also done coasters since Lightning Run but LR is one of their most notable not to mention that Hot Wheels is getting a ton of attention right now. It's also important to note that LR is literally the same exact track technology that Morgan hypers have (with SD2000 being the only slight variation because of earthquake codes).
I had maybe the best ride in years I've had on Anaconda yesterday. I have no clue what combination of time of day, temperature and maintenance may have led to it, but it was way less of a headbanger. Made me appreciate what it may have been like early on in its life.
This is exactly why parks need to be getting the Vekoma trains for their Arrow Loopers. I saw some stuff posted about shipments headed to Dollywood that seem to be trains from Vekoma and I'm really hoping that they are becoming the first ones to pull the trigger on this with Tennessee Tornado. I honestly wish BGW would have done this instead of getting the new trains from S&S.I do think Anaconda's biggest liability is that there is so little tolerance for lateral rider movement in the seat (aka error), within a design and fabrication scheme that was inherently prone to error in any complex curve. In comparison with a great many wooden coasters, the lateral jarring on Arrow loopers like Anaconda isn't very much at all. It's just that a ride which needs to allow for perhaps 5" of comfortable, unencumbered lateral head movement per side only allows for 2-3" to either side before smacking a fairly unforgiving hard-foam-wrapped steel bar.
I can't really think of any classic Arrow looper, maybe anywhere, that would have felt "rough" -- particularly by the standards of the day -- if the restraint were a tight fitting lap bar system or maybe a vest, instead of on OTS in close proximity to the rider's temples (or, in my case, jaw). Setting aside money, complexity, realism, etc. for just a moment: make that one change, and a large pile of public badwill likely goes away.
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