I am glad I am not the only one that was bothered by this. Given Mack's has previous examples that can switch between separate and combined unload/load stations (Examples: Manta SWSD and Time Traveler), I assume someone made a conscious decision not to add unload gates in the load station. I hypothesize that they left out the gates to discourage operations from ever running the ride with only two trains per track.
Another miss, in my opinion, is that the ride cannot early dispatch. The addition of a holding brake before the launch tracks could have facilitated this, which would remove the minor delay of the two operating crews from having to coordinate with each other.
After thinking about this for a while, I got distracted by trying to determine if the ride could run four trains per track, as the station dwell time in the station is quite long. I figured not since if the third train stacks, it holds it well behind the station (plenty of room for another set of block brakes before the unload station). Plus, without a hold point after dispach, either in the tunnel or just in front of the station (like Fury 325) to enable early dispatches, there would be little sense in running four trains per track. I find it interesting that Wikipedia states:
I assume this is an mistake by the author, as I assume the fourth train is to allow the fourth train to be a running spare when one is not in rebuild. [Does anyone on here know if they will be refurbishing it in the maintenance bay, or move it to a remote shop?]
If the ride was built to run four trains a track, it could have put it in contension for the highest capacity roller coaster ever built, assuming you count both tracks as one ride. (I think that title belongs to Gemini back when it ran three trains per track.)