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^almost certainly correct, should be two sliding station tracks like the Mr. Freeze model:

(blue = launch, yellow = maintenance)
View attachment 39894
It'll be interesting to see as they build more where the launchers are placed, i.e. launch out of the station or roll out then launch somewhere along that approach into the first hill we assume will be where the inversion takes place. I assume it won't be a lift hill so there will have to be a launch to get the train up that hill, then more probably on the other side to build up enough speed to climb the tower.
 
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^almost certainly correct, should be two sliding station tracks like the Mr. Freeze model:

(blue = launch, yellow = maintenance)
View attachment 39894
This is a great mockup, thank you for this!

The question still stands, what’s up with the (objectively very large) footer to the right of the switch track)?
I currently don’t see any indication that more footings will be placed behind that large one, unless we see otherwise in the offseason.

Assuming this is the only one, I think there’s a number of possibilities it could be but I don’t think any of them have to do with the ride layout itself. Could be some kind of station structural element, maybe it relates to the transfer mechanics, could be a theming element (they saved pieces Ka annd GL track, maybe we see a Hulk style entrance or centerpiece).

Its placement right behind the station is definitely interesting to say the least. Personally, I see it being something structurally for the station building itself or transfer mechanics. Open to any other ideas or interpretations you guys may have!
 
I thought of this as well and maybe it could be something like Drachen Spire was supposed to get and we will see a little soft backwards launch to swing forward.
I think if capacity is a primary concern, I don’t know that this is the right move for the park. Not saying your idea isn’t possible, as it definitely is. I just hope the park realizes that this ride inherently will have lower capacity as is, adding some kind of swing launch element wouldn’t help with an already “less than ideal” situation as far as capacity/cycle time. The existing launch track should be plenty of runway to get up to speed; it only has to get the train up to the top of the stall so it can hit that next launch.

I’d expect launch 1 to be somewhere in the vicinity of 45-55 mph, the upside down launch to provide a boost up to 75-85 mph, and then the valley launch to get the train up to 100-120, but that will largely depend on what height we’re looking at for the tower as well.

Assuming that’s true, I think the current launch track is plenty to get the train up to 45-55mph. I think adding a swing launch element would make the ride cycle even longer than it already is given only one train can occupy the main circuit at a time, and wouldn’t be necessary given the low speed needed for the first launch.

Not saying that a swing launch is out of the realm of possibility or realism, but I think it would not have a positive impact on capacity and isn’t a necessary element to accomplish what the ride needs to do in that section of the circuit.
 
I think if capacity is a primary concern, I don’t know that this is the right move for the park. Not saying your idea isn’t possible, as it definitely is. I just hope the park realizes that this ride inherently will have lower capacity as is, adding some kind of swing launch element wouldn’t help with an already “less than ideal” situation as far as capacity/cycle time. The existing launch track should be plenty of runway to get up to speed; it only has to get the train up to the top of the stall so it can hit that next launch.

I’d expect launch 1 to be somewhere in the vicinity of 45-55 mph, the upside down launch to provide a boost up to 75-85 mph, and then the valley launch to get the train up to 100-120, but that will largely depend on what height we’re looking at for the tower as well.

Assuming that’s true, I think the current launch track is plenty to get the train up to 45-55mph. I think adding a swing launch element would make the ride cycle even longer than it already is given only one train can occupy the main circuit at a time, and wouldn’t be necessary given the low speed needed for the first launch.

Not saying that a swing launch is out of the realm of possibility or realism, but I think it would not have a positive impact on capacity and isn’t a necessary element to accomplish what the ride needs to do in that section of the circuit.
I also said i could be in case the launch won't stop the train with a rollback, which is possible but unlikely, it would be like the spike behind powder kegs launch.
 
*IF* that footer directly between the station and the boardwalk area is for the coaster, I am curious if there are more to be added, but they are waiting for the season to end in order to expand the construction area into the boardwalk. I will believe that it is just a back of the station footer until I see otherwise. Awesome pics by Force Concrete.
 
Did a bit more of a closer look, here's what I've gathered:
  • Based on the rebar pattern, this appears to be a square/rectangular pier cap. These caps typically have more "rungs" (added reinforcement) around the perimeter of the cap, whereas circular pier caps usually have just a top and bottom rung. This appears to be one of, if not the only, square pier cap on the site. If it is one of several, it's definitely the largest.
  • It is directly in-line with the middle pier cap in the row of caps for the rumored transfer table, which makes sense for the train positioning into launch 1 and back into the transfer table on the return trip.
  • The footing is large; it actually looks larger than any of the footings between launch 1 and the pull-in to the zero-g stall. This would indicate its meant to handle a pretty significant load.
Under the assumption this is an isolated footing, I think the most likely outcome is that this is some kind of (a) machinery pad/drive for the transfer table, (b) an overshoot mechanism/anchor in case the train needs extra runway to stop on the return trip, or (c) some kind of structural stabilization for the launch out of the transfer track.

If this footing is just one of many, we can definitely expect some expansion of the site into the boardwalk, and I'd be willing to bet it's for some kind of spike element.

We'll have to keep an eye on this part of the site, but I think right now, I'm leaning toward this being an isolated footing used for something mechanical/structural for the transfer table or for some kind of overshoot mechanism.
 
I thought of this as well and maybe it could be something like Drachen Spire was supposed to get and we will see a little soft backwards launch to swing forward.
Speaking of, the speculative pre-viz animations so far all have a boxy tower with the track wrapping around it on the way up. But I'm thinking maybe Drachen Spire's tower is more of what we should be expecting, with the track going up basically straight but with some rotation in it. It would certainly look better than what's been envisioned, and theoretically be easier for the train to climb than if it had to travel around a 50' boxy steel frame.
 
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Feels redundant at this point but while at IAAPA Expo Europe last week, Mack Rides confirmed the existence of an unannounced European spinner, a water coaster, and Xtreme spinner, all of which are in the immediate pipeline.

Most haven't pegged it but the spinning coaster has been under construction at Leolandia in Italy, while Paultons Park has already received footer cages for that water coaster in 2027. There's two Xtreme Spinners upcoming, but the other is known to be for Plopsa Germany.

You all comprehend what I've just described.

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I thought of this as well and maybe it could be something like Drachen Spire was supposed to get and we will see a little soft backwards launch to swing forward.
Unless Mack or whoever is building this ride can accelerate a train as fast or faster with LSMs than a hydraulic launch, it will NOT be 400 feet tall and 120 MPH without some type of swing launch or a lot more track. Probably not even 100 MPH.
 
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Unless Mack or whoever is building this ride can accelerate a train as fast or faster with LSMs than a hydraulic launch, it will NOT be 400 feet tall and 120 MPH without some type of swing launch or a lot more track. Probably not even 100 MPH.
Red force gets up to 112 MPH with roughly 500 feet of launch, and we’ve already got about 1000 feet of footers, which will have (rumored) three sections of launch. Obviously the spinner trains are a heck of a lot heavier than the blitz trains, but I think it should easily hit 100mph
 
Red force gets up to 112 MPH with roughly 500 feet of launch, and we’ve already got about 1000 feet of footers, which will have (rumored) three sections of launch. Obviously the spinner trains are a heck of a lot heavier than the blitz trains, but I think it should easily hit 100mph
I'd guestimate 110-115 for this considering weight, etc.

I showed the unofficial concept POV's to my partner ensuring knowledge that it was not Gospel, and should this come to fruition, their first question was capacity, not how fast it went, haha.

This is still a shuttle - right?
 
Unless Mack or whoever is building this ride can accelerate a train as fast or faster with LSMs than a hydraulic launch, it will NOT be 400 feet tall and 120 MPH without some type of swing launch or a lot more track. Probably not even 100 MPH.
Hard to say. But since we're just spitballing, the new ride will have more track to pick up speed before the tower than Ka. It all depends where the LSMs are and how many, of course. Ka had about 600' from the launch point to the start of the ascent. The new one has about 1000', if the new footer is the tower base (if not, it'll have even more). And we don't know if they're 1) launching the train out of the station, 2) launching somewhere just outside the station like Ka, or 3) multiple launches that bring it up to speed by the time it reaches the tower. So that's another unknown making it hard to say one way or the other. In theory, around 1000' is more than enough to build up enough speed to climb if it's a 400'+ tower. Especially since it doesn't have to crest the tower being a shuttle, so that's a little extra it doesn't have to worry about, which was maybe necessary with the heavier spinner cars. We all would've preferred a full circuit, but it could be it wasn't possible (without significantly more track and $) to have a mack spinner be full circuit and 400"+ tall. So the question is can they pull this off with an LSM? We probably won't know until they make the announcement with specs and animations in the spring. If I had to guess, the longer track and hill along the approach are all designed to help get it up to speed to make a serious climb at the end. Multiple launchers and a hill assist.
 
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The question with the speed and height:
Aren’t extreme spinner trains like absurdly heavy? That’s going to take A LOT of power and force to get them over 110mph and 350’ if so.
 
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