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But the flats packages is something I always felt have been lacking badly, especially thrilling ones.
For real. The park’s current flatride lineup is an aging one at that. We could use a few new modern flats. I personally think the NebulaZ in Cradle’s plot would work well, as with an aesthetic change, it could fit in really well with the “Garden of Inventions” theme. A Gerstlauer sky roller (more than likely the tower model though) would work great in Mach’s plot. Could see, in the event they expand into FHP, the zamperla air racer and an endeavor in that area.
 
Have the people that are throwing out Nebulaz ideas ever ridden one? They are some of the most boring flats ever lol

Rode the one at the Adventuredome in Vegas. And I agree with it being boring. It's more aesthetically pleasing to watch than ride. The arms' rotation is constant and doesn't have any drop force. They also have terribly capacity.
 
Rode the one at the Adventuredome in Vegas. And I agree with it being boring. It's more aesthetically pleasing to watch than ride. The arms' rotation is constant and doesn't have any drop force. They also have terribly capacity.
It’s a force less scrambler. But as someone who has become more sensitive to spinning flats in recent years, it’s become a good alternative to a scrambler for me.
 
Why would you want another swing. Already got that in Ireland…
S&S Screamin Swings are some of the best flats in the industry IMHO, but the Zetta Swing is a whole other beast. I see there can be a little overlap, but I'd venture to say that a huge, single-arm swing out over the river "valley" would be a significantly different experience than the other swing..... out over..... the--

Damn. You're probably right. 🤣
 
Yeah I would LOVE a Super Air Race in the Mach Tower spot. The one SFFT was fun the cycle was insanely long.

Don't get your hopes up on the park ever installing a flat ride with inverting capabilities. In their five decade history, they've never had one. The closest ride that they ever had that could come close to that was Gladiator's Gauntlet and that was a short-lived attraction.
 
Gladiator's Gauntlet also never came close to inverting at any point during the ride cycle.

The Battering Ram and Flying Machine (when run at full speed, years ago) achieve(d) greater angles off the horizontal than Gladiator's Gauntlet.
 
Gladiator's Gauntlet also never came close to inverting at any point during the ride cycle.

Nope, it never did with riders on but it had inverting capabilities. My friend worked in Festa Italia as a supervisor when the area first opened and she saw it in a test mode where it inverted. It's a shame that it never did because the basic ride cycle was stupid. You always came off the ride (if you were lucky enough to ride it because it was always down) saying "WTF was that?"
 
Given the current SEAS capex investment strategy focusing on thrilling rides, it wouldn't surprise me if the park got some kind of inverting flat ride.

Of course, if they made a permanent installation of a Larson Looper, then that could be the long-rumored RMC ;)
 
Nope, it never did with riders on but it had inverting capabilities. My friend worked in Festa Italia as a supervisor when the area first opened and she saw it in a test mode where it inverted. It's a shame that it never did because the basic ride cycle was stupid. You always came off the ride (if you were lucky enough to ride it because it was always down) saying "WTF was that?"
I occasionally hear anecdotes like this, about Vekoma Canyon Trips being inversion-capable. Surely there is video footage somewhere of it being done, though I have never seen it. As far as I know, none of that model's installations (of which there were just a small handful) ever operated in that mode with the riding public. It really is too bad... the ride experience likely would have gone from ultra lame to being one of the most intense rides in the park at the time.

Given that the Canyon Trips don't appear to have had drive motors at the ends of their arms, I assume the inversion mode was something like what Top Spin eventually did, years later: lock the rotating hubs connecting the ride vehicle to each arm at some point during the ride cycle, and then rotate the entire carriage upside down slowly by bring the arms up to their full elevation. Maybe release the vehicle suddenly for series of two or more kick-assisted flips, if Canyon Trip was capable of that (don't know).

Since the connecting joints on Canyon Trips allowed for more degrees of motion than Top Spin's hubs eventually would, the stresses involved would have been more interesting to anticipate and design for.

It's a little odd, honestly, that (1) there is no video of Canyon Trips inverting (though I would LOVE to be corrected on that) and (2) Canyon Trip evolved into the non-inverting Waikiki Wave, only then to become the inversion-capable and legendary Waikiki Wave Super Flip with what appears to be the addition of motors at the ends of the arms.

But then again, a lot of strange things were being done with amusement rides at the time...
 
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