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The theme & colors could be super cool, but that name ain't it IMO. I would say "Reign of [x]" or "Oath of [x]" would flow better, but not combining the two in that way.

For example, even if you didn't know what on earth a Rakshasa is, you could guess by the name that "Wrath of Rakshasa" alludes to some kind of creature/spirit/animal/etc. Oath of Reign.. nah.
 
The theme & colors could be super cool, but that name ain't it IMO. I would say "Reign of [x]" or "Oath of [x]" would flow better, but not combining the two in that way.

For example, even if you didn't know what on earth a Rakshasa is, you could guess by the name that "Wrath of Rakshasa" alludes to some kind of creature/spirit/animal/etc. Oath of Reign.. nah.
I definitely see where you’re coming from. My intent was to convey an idea rather than a specific entity, focusing on abstract concepts like power, legacy, and command. I was aiming for a name in the vein of Hyperia, Fury 325, or Titan — names that evoke feelings of strength and grandeur without being tied to a physical creature or character.

That said, I see your point about how something like Wrath of Rakshasa paints a clearer picture by introducing a distinct entity. I think it raises an interesting question; Do you think a name that leans more into a distinct figure or force (like Wrath of Rakshasa) is more likely for the ride? Or do you think there’s still potential for an abstract concept to work if it’s framed with the right theme and visuals?

Historically, I know both companies have usually tried to tie abstract themes (like Steel Vengeance and Kingda Ka itself, for example) to characters and a tangible storyline. Do you think they’d stick with that idea or do you think the new merged company may try something more abstract?
 
The swing launch version I saw recently:
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This seems like another one of those ridiculous Ka extension layouts, but it's so much more:
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Yeah, the big problem with a swing launch is definitely what it would do to capacity. The design that was pictured in the survey mockup (and reproduced by @CoasterMac in NoLimits) is probably just about the max ride time you want to spend in that block section. If you add a bunch of additional ride time to that segment with a swing launch, capacity will decrease very considerably.

@MaxxForceFan's pitch above would be the way to add more ride time in my opinion—add a block section before or after the shuttle launch segment of the coaster with switch tracks.
The mack spinner tower even without a spike would already be awful capacity wise. Besides, it's clear that parks see no issue with bad capacity as it means longer lines which in turn means more flash passes being sold. If the capacity is already bad, may as well forget about it entirely and focus on making the ride actually good.

edit: No, I'm not using this as an excuse to trash on the new ride. My point I'm trying to make is that if the capacity is already going to be pretty bad, what's the harm in adding an element to the ride, which while probably making capacity worse, will make the overall ride experience better?
 
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@CoasterMac's NoLimits mock-up of the design shown in the leaked survey is here:

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To me this is kind of a disappointment, I must admit. I'm sure it would be fun, but it's still disappointing.

That second one bill s posted is hilarious. Now that would be amazing. Kinda stupid, but also amazing. lol. The spike version of the above would be a capacity nightmare, but would certainly be more fun than the above.
 
Speaking of capacity, anyone remember Drachen Spire? Or the discussion last year regarding TT2? A shuttle can have average (non B&M) capacity, of course if they will take the needed measures is unknown as anything else.
 
If a park like Magic Kingdom can build and manage a low capacity, high popularity coaster, I don't see why GAdv can't.

Plenty of parks large parks have low capacity coasters and nobody complains. What makes GAdv any different?
 
If a park like Magic Kingdom can build and manage a low capacity, high popularity coaster, I don't see why GAdv can't.

Plenty of parks large parks have low capacity coasters and nobody complains. What makes GAdv any different?

The push in recent years has been towards lower overall capacity anyways outside of Disney and Universal. Capacity costs money and they're already dropping more money on more expensive steel since COVID.
 
If a park like Magic Kingdom can build and manage a low capacity, high popularity coaster, I don't see why GAdv can't.

Plenty of parks large parks have low capacity coasters and nobody complains. What makes GAdv any different?

That is because Disney uses crowd control apps, boarding lotteries, and upcharge fast passes. Those are some of the reasons I haven't been to Disney since before Covid as I don't want to deal with that BS. Parks have incentives to build lower capacity rides to promote sales of fast pass upcharges. Though it can backfire and deter visitors from coming. Moreover, I doubt CF would want to budget a complex system and IT department to maintain it like Disney, or even outsource it.
 
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That is because Disney uses crowd control apps, boarding lotteries, and upcharge fast passes. Those are some of the reasons I haven't been to Disney since before Covid as I don't want to deal with that BS. Parks have incentives to build lower capacity rides to promote sales of fast pass upcharges. Though it can backfire and deter visitors from coming. Moreover, I doubt CF would want to budget a complex system and IT department to maintain it like Disney, or even outsource it.
Disney crowd control still doesn't do much to minimize crowds on pathways or queues. Low capacity rides will still command hour+ waits on slower days regardless.

I feel GAdv can handle a low capacity ride without issues. I hardly see waits for Dark Knight and Joker most days and those have fairly low capacity. I guess we should wait and see how Flash goes too, but I have a feeling lines won't really be much trouble there either.
 
Launch coasters tend to have smaller trains due to the power requirement. However the lack of a slow lift, and often being short, helps capacity. Their "big" coaster needs better capacity than oddballs like Flash or JD.
 
Launch coasters tend to have smaller trains due to the power requirement. However the lack of a slow lift, and often being short, helps capacity. Their "big" coaster needs better capacity than oddballs like Flash or JD.
To be fair Nitro and El Toro, as well as the other B&Ms, are amazing crowd eaters. Nitro pre-cubbies w/ the locker policy probably had some of the fastest operations we've ever seen
 
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Disney crowd control still doesn't do much to minimize crowds on pathways or queues. Low capacity rides will still command hour+ waits on slower days regardless.

I feel GAdv can handle a low capacity ride without issues. I hardly see waits for Dark Knight and Joker most days and those have fairly low capacity. I guess we should wait and see how Flash goes too, but I have a feeling lines won't really be much trouble there either.

Dark Knight generally isn't a very popular ride at the park, however, even last year I saw it had solid lines go outside the building on a few days. I don't ride Joker so I never notice the length of its line. Overall, the park still becomes mobbed at times, maybe not as often as it used but it still happens. Sunday Fright Fests were jammed this year, one weekend I gave up because everything had an hour plus wait.
 
Dark Knight generally isn't a very popular ride at the park, however, even last year I saw it had solid lines go outside the building on a few days. I don't ride Joker so I never notice the length of its line. Overall, the park still becomes mobbed at times, maybe not as often as it used but it still happens. Sunday Fright Fests were jammed this year, one weekend I gave up because everything had an hour plus wait.
If the park only gets crowded a handful of times a year, then a low capacity coaster shouldn't be a huge issue
 
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