They built the Marcel Vos mini corkscrew.They should do a test launch right now just to see how far into the trees the train will be shot.
(Oh wait, this isn't Roller Coaster Tycoon... this is real life... never mind.)
They built the Marcel Vos mini corkscrew.They should do a test launch right now just to see how far into the trees the train will be shot.
(Oh wait, this isn't Roller Coaster Tycoon... this is real life... never mind.)
More angles from East Coasters, he's also saying that this will be the worlds tallest zero g stall.
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Looks like part of one of the curls up around the tower.I'm sorry but what is this element?! Omg!!![]()
Can we get a rough estimate of length of the initial launch before the zero g roll to then potentially measure the speed the car will have.
We have factors of other Mack spinners for vehicle weights and launch speeds ..
I know it’ll be very hard to do the estimations but we should be able to get some type of idea no?
I didn't get a good picture today, but they may still allow combined load/unload if when one station is in the primary/launch position, the other is at its gates.It's great to see all this track going in, but these new photos also show some really, really bad news in my opinion—news that makes me seriously question what the hell Mack is thinking—much in the same way I was baffled by the station setup on Stardust Racers last year.
The last photo in the post above clearly shows that this coaster WILL NOT use the Mr. Freeze station setup that many of us were expecting. Instead of two station tracks that move independently in and out of the coaster's circuit, they are using a conjoined track setup in which both tracks can only move in tandem.
In my opinion, this is an incredibly shitty design decision from Mack. Not only does it reduce operational flexibility, but it will also, in my estimation, notably harm normal operating capacity as well. The easiest way I can think to do this is to run through some scenarios that show just how damaging this is.
Custodial Issue
This is a crazy-intense spinning coaster. People WILL throw up. With two, independent sliding platforms if one train comes back in need of cleaning, loading can be paused on the platform with the train needing attention to allow staff to actively clean the train as the other platform continues to dispatch its train with zero interruption. With the conjoined setup we've seen installed here, the entire ride will have to shut down to deal with train cleaning as there's no way to move trains from one platform to the launch track while the other platform isn't simultaneously cleared for movement.
Prolonged Load/Unload Cycle
There are some cycles that take an abnormal amount of time to load/unload, whether it be a train of particularly awful guests, a bunch of loose articles to deal with, complicated handicap loading/unloading, etc. In those situations, a coaster like Mr. Freeze is able to, on the fly, opt to allow a platform experiencing a particularly slow load/unload cycle to be skipped for a round and allow the other platform to dispatch two cycles during the other platform's single cycle. The conjoined station track Mack provided completely removed this adaptive, capacity-maximization, operational flexibility.
Overlapping Load/Unload Windows
And then, finally, most crucially and most relevantly, the conjoined platform setup never allows ANY overlap between each platforms' parking/unloading/loading/clearing periods. In an absolutely ideal world, the time window between restraints unlocking for unloading guests and the platform being closed for movement with a loaded train of guests will never exceed the amount of time the other train is out on the course. In reality, this will happen VERY FREQUENTLY. SFGAdv is a chain park post like 2010. The ops suck at least 65% of the time. That's just the industry now. I fully expect to see many cycles where trains full of guests sit on the switch track unable to do anything while they wait for the other platform to be fully cleared and dispatched. All of this overlapping station time will compound to, in my estimation, VERY notably harm hourly capacity. The beauty of the sliding station as executed on the Mr. Freeze clones is that you can overlap these cycles and maximize the amount of time in an hour a train is out on the course. To see that thrown away here is just stunningly stupid.
Seriously stunned that this decision has been made. It seems to void nearly the entire upside of a sliding station. In fact, there's a good chance that, despite slight increases in parking times, the operational efficiencies that would be achieved with a simple Y-shaped switch outside the station with two independent station platforms would surpass the real-world hourly capacity I expect this attraction to achieve now (as that setup could still enjoy the added operations flexibility of two independent stations and allow for partially overlapping load/unload cycles).
I've been a pretty ardent defender of the potential capacity outlook for this coaster if it was designed well. This IS NOT designed well. From where I'm sitting, this looks like a completely unforced error by Mack/Six Flags.
Maybe there is some mysterious, great reason why this is actually more efficient than Mr. Freeze's setup and a more traditional split station design that I just don't understand—but right now I certainly can't work out what that great reason would be. Hopefully someone will address this with the park on a future construction tour. I want to know the reasoning because from where I'm sitting, it looks like an incredibly short-sighted, anti-consumer move.
Very disappointing.
One thing that's nice about this project is how easy it's going to be to follow the build progress. In addition to the unparalleled access that content creators have been getting, even laypeople like myself can get some very solid views of the construction site with minimal effort. Case in point...
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The fences flanking the boardwalk path are less than than 6 feet tall. I overheard a comment that this was very much by design: to paraphrase, "We want people to be able to see this and get excited about it."
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There sure are a lot of pieces on site.
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Thanks for the pics, your first picture makes it very easy to see. When one track is in the 'launch' position, the other track is against the 'edge', so they should be able to load/unload while one train is cycling.
Hear me out: get around this by doing a Kärnan style random row assignment preshow. Keeps the policy but makes it fun. Was one of the coolest parts of KärnanOff-topic, but holy shit, we need to banish the inability to pick rows into the shadow realm. Completely asinine policy. Here in Virginia we have never done this shit and our coasters run just fine. When I go out to a place like Caro and am faced with forced row assignments, it low-key makes my blood boil.
Desperately hope Great Adventure isn't going to pull a Flash with this and do the same. Enraging to wait for an eternity only to be told you can't wait a little longer for your preferred row.
To be clear, yes, it can. The issue is that both platforms can't simultaneously be in their own load/unload windows meaning that full trains will return from the course and have to wait on the switch for the other train to be fully cleared for dispatch before the returning train can even slide to its platform to start its own load/unload window.
The sliding station setup should afford enormous optimization by way of doubling up on any load/unload time that exceeds ride cycle time. The specific design here removes that core benefit entirely. We can't know how much this will hurt hourly capacity until we know cycle length and average load/unload times, but I can basically guarantee you that it will have a very real, negative impact on throughput.
This problem was solved like over two decades ago. I just can't fathom why Mack/Six Flags wouldn't have picked what looks to me to be extremely low-hanging and potentially quite significant capacity optimization fruit.
TLDR: the park is just working within the constraints they're given and a sliding station doesn't fit within those constraints. There's probably a good reason why a sliding station had only been implemented on a handful of coasters when there are far more coasters with dual load setups.
I was allowed to pick my row on Flash when I rode it last year after a two hour wait. You just have to ask nicely. The grouper just must have not liked you. I can't imagine why.Okay then Flash, the other shuttle coaster in the same park with the same president that opened last year with an assigned seating policy. Is that parallel enough to have an expectation?
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