I was trying to bait @horsesboy into saying somethingThey already did one. It failed miserably (Battle for Eire). I believe we could be looking at a new Flying Theater from Mack or a more traditional dark ride.
I was trying to bait @horsesboy into saying somethingThey already did one. It failed miserably (Battle for Eire). I believe we could be looking at a new Flying Theater from Mack or a more traditional dark ride.
My understanding is Corkscrew has been looked at by the park but that the company that made it and owned the rights to it went belly up years ago and that the rights are tied up in an expensive and complex legal maze that makes it almost impossible for it to ever return.I wouldn’t be mad if they just remade Battle for Eire in a flying theater. I think that could work really well. I don’t think that attraction got enough recognition for its film.
But yeah, an updated Corkscrew Hill would also be great! I hope they decide to go for something animated instead of real footage.
They did! I actually got to chat with them for a bit. They’ve done work for a LOT of things, including the very famous Curse of DarKastle. Fun fact, they have a podcast and just did an episode about Curse of DarKastle!Wasn't it Falcon's Treehouse? I thought they spun the movie off that showed up in a FEC a few years ago, but the company is still doing work in the industry. Didn't they have a booth at IAPPA recently?
Oh cool another ride that will last 3 years topsYep, all the rumors I've heard say Killarney sim building for 2027.
Threads merged.
I'm excited for an indoor ride in a currently unused building. But I can understand this reaction.Oh cool another ride that will last 3 years tops
Because Disney doesn’t really rely on repeat customers. It is a world-renowned park and I would imagine 50-60 percent of its attendees are first timers to the park.I'm excited for an indoor ride in a currently unused building. But I can understand this reaction.
I thought Battle for Eire and Europe in the Air both felt dated immediately. Corkscrew Hill was more timeless. Is that just because it was there during my formative BG years?
How do you make a screen-based ride classy? Or re-rideable? Why has Mickey's Phillarmagic lasted at Disney World for 20 years and remains good? I know we're not getting animatronics or Disney-level animation. But, to me, that's the model for this kind of attraction.
Boo Blaster is an interactive and group experience for many people which is something I hope the new ride goes for. Darkastle and all of the sim rides never really fell into that category.Yet rides like Boo Blasters at Kings Dominion exist and still fill that niche. United Parks has just never committed to maintain a dark ride.
Very true. I'd love something like that. Darkastle was a special ride, unfortunately it didn't seem to maintain long lines, and was probably costly to maintain. That ride now with year round ops could have had a different result.Boo Blaster is an interactive and group experience for many people which is something I hope the new ride goes for. Darkastle and all of the sim rides never really fell into that category.
Europe in the Air was the budget Soarin', opening nearly a decade after Disney's attraction.To be fair, Questor was a regional park budget version of Soarin (though I believe it was produced first)
Europe in the Air was the budget Soarin', opening nearly a decade after Disney's attraction.
Questor was pretty unique in its look and feel, particularly for a 1991 attraction at a regional theme park. I would love to see it return for a new adventure, though I do realize the Corkscrew Hill contingent seems to be more vocal than the Questor fan club.
My enduring love for Questor has a ton to do with the analog and mechanical Jules Verne-meets-Lord-Of-The-Rings nature of the attraction, bolstered by an endearing preshow and a ride video combining real video footage of natural spaces with enjoyably fantastical handbuilt scenic miniatures that you got to visually dive into during the ride. That vibe represented a true get-out-there adventure, and didn't age at the same speed as any other iteration of BGW's sim ride system IMO. I was so sad to see it go.
(Let's say nothing here about its immediate successor.)
We use essential cookies to make this site work, and optional cookies to enhance your experience.