Totally disagree. It has a village wall encircling its entra plaza, a watchtower, a huge battering ram at its entrance, its own distinct soundtrack, two uniquely themed trains to help convey its story, decorations at the end of the ride to reveal the conclusion to said story, etc. It’s not Verbolten (read: a huge mistake in thematic overreach that I can’t fathom BGW ever repeating), but it’s far superior to most of BGW’s other major attractions (thematically). We’d be lucky to have InvadR’s theming repeated ever again for a BGW coaster.
I agree. I would even argue that some of Invadr's theming is so well done you don't even notice it (just part of the ride / area). I guess that can be a good thing or a bad thing. It also has to do with the type of theming (like the use of wood).