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Ok, I was trying to see the coaster height. We've had a pretty good idea of topo and, in some areas, changes made via the landscape plans. Good to see the layout is pretty accurate.

Well so I have a thought about this. If the image is indeed taken from CAD, then we can actually derive the exact height of each element.

I'm not at a place where I can do this accurately right now; so if someone can beat me to it feel free.

We know the height of one element. The max height. So take the height of the tallest footer and compare it to smaller elements. For instance: (just throwing numbers out) if the tallest footer is 1 inch and the outward banked airtime hill is 0.5 inches. Well the max height is 178.. so the 1 inch footer = 178; outward bank hill = 89. Assuming this is the CAD drawing this will work.
 
The heights are on the topo underlay not on the supports.
I think they actually are the support labels. Nowhere have I ever seen an elevation labeled with letters in them (i.e. "101A" in the bottom center of the image). Not to mention the highest point on the site is roughly elevation 90. The support labels really don't mean much of anything to us though, other than the fact that it shows that the layout wast taken directly from the CAD drawings, like @FoozMuz pointed out.

Edit: from what I can tell, the contours aren't labeled on the image, though it looks like the squares on each contour are where the labels are in CAD and they weren't rendered.
 
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Do you know how they move the track? Hydraulic piston? Pneumatic Piston? Electric Gearmotor? Cable and Winch? Can't quite tell from the pics.
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View: https://www.youtube.com/watch?v=hILb3lHQWwI


00:39 - 00:43 may be helpful.

if Soaring With Dragon (Intamin) uses essentially the same switch method.
 
Well so I have a thought about this. If the image is indeed taken from CAD, then we can actually derive the exact height of each element.

I'm not at a place where I can do this accurately right now; so if someone can beat me to it feel free.

We know the height of one element. The max height. So take the height of the tallest footer and compare it to smaller elements. For instance: (just throwing numbers out) if the tallest footer is 1 inch and the outward banked airtime hill is 0.5 inches. Well the max height is 178.. so the 1 inch footer = 178; outward bank hill = 89. Assuming this is the CAD drawing this will work.


I did the math.

I have the spike at 178 as my baseline.
Scaling off of that:

Top hat 170
Outward bank airtime 104
Inverted airtime 59
Wall stall 44

Understanding that the footers for the airtime and stall are stilt style; I took the measure point as the midpoint between the two.
 
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Wouldn’t the drop probably be 200 ft then if it’s a 170 ft tall top hat since it’s like a 30-40 foot descent from land to the river?
 
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I guess it depends on what they mean by the 178 feet. I calculated it as a literal 178 feet for the spike.

But thinking about it like that... The spike probably goes to like 190.. because they realistically wouldn't let the coaster go clear to the top.

If that's the case then every other measurement is a bit higher than reality.
 
The Spike goes to 180 I think since they said 180 total height

This was debated earlier with all of the other inaccuracies of media day.

180 seems to be a rounded number.

All of the printed materials say 178.
 
I posted previously about that 180ft figure...I assumed, like @madmax , that "total height" meant the highest point- i.e. the spike. A few corrected me stating that the spike is 178ft and that "total height" figure was, in fact, the drop. (As shown in the Pantheon cheat sheet.)

You have to remember marketing speak. Superman: Escape from Krypton is 415ft. Yet the drop is actually 328ft. You’ll blast off like SUPERMAN, launching straight up the track at 90 degrees, a full 415 feet in the air! Yes. The track is 415ft...but you really don't go up that high. The same holds true with Pantheon. From the PA demo, it looks to climb about 10ft shy of the peak.

It appears to these old tired eyes that the whole layout is skewed in such a way the top hat is a bit closer to the viewer than the spike. That might throw off the measurements. As a few before surmised, I think the top hat is close to the PA height of 147-150ft.
 
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I'm wondering if/where the coaster stops if the computer sees/thinks the track didn't switch properly? Does the launch stop you on the way to the hill or coming back down?
 
Yup. And since the valley is filled with launch fins, it can easily be restarted from there.
 
The top hat looks the exact same height as the spike in that model that BGW released
You mean the drawing? I never saw a model.

The drawing is scewed slightly. The top hat is actually closer than the spike from the angle shown. Look at the top down on the Cheat Sheet page. The track angles slightly towards the Rhine from the spike that doesn't seem apparent in the BGW release.

The launch speeds between PA and Pantheon are almost identical-
  • First "boost" (forward to top hat) 51mph BGW 50mph
  • Backwards toward spike 60mph BGW 61mph
  • To top hat 67 mph BGW 67mph
PA spike is 167ft and BGW 178ft. I think that 1 mph add is for 5-10 more first up the spike for a bit more stall. But speed to clear the top hat is the same. So you'd assume it would be the same ±147ft as Parc Asterix.
 
Got ya. So in theory, if the track didn't switch, the launch wouldn't activate and the ride works just valley?
The launch section also function as brakes. That is a standard feature on all LSM launches. instead of the magnets launching it would slow the train and stop it. So that would slow the train down if the switch didn't happen. Then they would launch the train again from there.
 
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I will easily bet on seeing retractable permanent brakes there (as on hagrid). Loss of power or control system malfunction should be on the top of the list of failures.
 
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