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I'm not sure how much extra testing Intamin is gonna want for the switch track. Hagrid's has it, sure, but this is also a much faster acceleration and speed.

A switch track failure would be similarly disastrous whether the ride is going 40mph or 80mph. Pantheon being significantly faster than Hagrid doesn’t really affect the technology they’re using for the element or mean they have to test it more or less to prove it works.
 
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A switch track failure would be similarly disastrous whether the ride is going 40mph or 80mph. Pantheon being significantly faster than Hagrid doesn’t really affect the technology they’re using for the element or mean they have to test it more or less to prove it works.
It wouldn’t really be disastrous. If the switch track doesn’t switch than the launch is aborted and the stators slow the train down instead. The train is held on the launch track until it’s corrected, and an evac wouldn’t be difficult because of the location.
 
Does anybody have any technical information on a worse case scenario? During a sudden power outage would the train automatically slow down over the fins or would it just coast?
 
Someone, please correct me if I'm wrong, but I'm pretty sure Intamin has it where if even one sensor is having issues, the whole ride stops. Hence why there are a lot of delays for Intamin launch coasters globally.
 
Someone, please correct me if I'm wrong, but I'm pretty sure Intamin has it where if even one sensor is having issues, the whole ride stops. Hence why there are a lot of delays for Intamin launch coasters globally.
That’s pretty much the case with most manufacturers. If 1 sensor goes down than the whole ride has to stop. The reason why Intamin’s tend to have a lot of downtime is because of the overly complex and revolutionary innovations that they make with their coasters. Really advanced ride systems, and a TON of sensors. The more sensors there are, the higher likelihood there is for one to go down.
 
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Does anybody have any technical information on a worse case scenario? During a sudden power outage would the train automatically slow down over the fins or would it just coast?
Yeah so in the case of a power outage/sensor error/etc., the brake fins on the hill launch (which is really just an airtime hill with LSM motors on each end) would engage and stop the train. The brakes default position is up (engaged), so it requires a power source to keep them pulled down (disengaged) during normal operations. I'm not entirely sure if the LSM's "off" nature would assist in stopping the train, but I assume there are enough brake fins to stop the train from reaching the switch if it rolled backwards from the absolute top of the top hat.
 
from my understanding; the break fins require power to be lowered; not raised, so if the electrical current is broken the fins pop back up
That is my understanding as well. I am not expert but a power failure seems pretty predictable so I can't imagine that Pantheon could ever get built without some sort of energy stop in the plans honestly that would be a business ender for the park and manufacturer if something happened.

On a side note I hearing some fairly promising things on possible testing tomorrow so it might be worth swinging past if you can. Unfortunately I have a unavailable commitment that makes it very questionable that I will be able to.
 
I’d assumed there could be a backup generator or capacitor setup that would supply power during a main feed outage or a combination of both.
 
That’s pretty much the case with most manufacturers. If 1 sensor goes down than the whole ride has to stop. The reason why Intamin’s tend to have a lot of downtime is because of the overly complex and revolutionary innovations that they make with their coasters. Really advanced ride systems, and a TON of sensors. The more sensors there are, the higher likelihood there is for one to go down.

Intamin control systems are so hyper-sensitive that if a bulb on one of the control panel buttons burns out- it will throw a system fault shutting down the ride.

Going back to the power outages...

I can't find a close-up enough picture of Pantheon's magnetic brakes, but on Cheetah Hunt's magnetic brakes- you can see a spring that wraps around the pneumatic piston that lowers the fins. I would assume this is the same as Pantheon braking system or at least something similar. This spring will help pop up the brake fin in the case of air loss (Intamin uses pressurized air to control the movement of the fins from my observations), air compressor failure, power failure, etc.

Also, air is generally stored in tanks meaning when the power goes out- the ride will still have air pressure for a bit of time before it leaks out. Now I don't have a full understanding to how it works. But when the system commands a brake to lower, an air valve would open and will be constantly pushing air to lower the brake fin. As soon as power is lost to this valve or the system commands the brake to close- the valve will close and the air will be redirected the opposite direction to move the brake fin up (closed position). Then in the case of complete air loss- the spring will close the brake fin.
Cheetah Hunt's launch 2 brake fins -Photo from Midway Mayhem
Photo credit: Midway Mayhem
 
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I expect the launch can't even begin until the switch track is confirmed in position. It's fast enough there is little delay.
 
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Thinking about all this switch track stuff, what do the riders per hour numbers look like? Is it mostly gonna be 2 train ops?
 
Thinking about all this switch track stuff, what do the riders per hour numbers look like? Is it mostly gonna be 2 train ops?
They only have two trains and from what I can tell the blocking was designed from the beginning to only work as a train ride. Not sure what that means for rider per hour ride count.
 
I'm curious what the realistic capacity will be.

I think the limiting factor is the swing launch, not 2 train ops or block zones. I'm thinking ride cycles will be about 1:45-1:55, so conservative estimate at 2:00 which includes any slight delays to dispatch.

Assuming dispatch can begin when the switch track resets to accept the next inbound train (previous train has crested/gone over the tophat), and it's roughly 1:15 after dispatch for this to happen, conservatively estimating that if the crew is on a roll they can eek out 48-52 ride cycles an hour.

If that's the case, assuming each train is loaded with 20 riders, this gives us a capacity of around 960-1040. Not bad, but the lines will probably be long as a result.
 
Mathematically that puts it around 1,600 riders/hour, but my guess is that'd be theoretical at best and it'll be closer to 1,400 if they're even close to right.
 
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Animated pov shows the train on the way down the river drop at about 55 seconds, not 75 seconds from what I can see. Might have to add a few seconds for the track to switch back over, but this could be done between dispatch and launch 1 if they wanted.
 
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