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This I'm disappointed by how high off the ground it stays for most of the ride. As Nicole pointed out it doesn't use the terrain much spare the first drop and the helix. I like the small bumps at the end. I just fear that this coaster will seem slow.

I should clarify that a POV and actually feeling the ride's layout are very different, so the jury is still out. All things said and done though, this coaster is walking a fine line between family coaster and kiddie coaster.
 
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Not gonna lie, I'm underwhelmed. It's just a simulation, sure, but to be honest, the layout itself looks pretty mediocre. There's just nothing there that draws attention to me as anything special. Will it be fun? Probably, I hope. But I was expecting something a little less ho-hum.
 
Wow, I'm not gonna sugarcoat it; that layout looks incredibly dull, slow, and unoriginal. No overbanks or definable GCI twistiness, just a few turns and a few uniform hills. I am significantly dissapointed with this. None of the hills or turns have any significant elevation change to them, and the coaster fails to utilize what could have been a great terrain.
 
This POV doesn't seem to be a solid indication of the terrain usage. As you can see, they just have a standard tunnel at the bottom of the first drop, when you will technically be going more under-ground than what's indicated. Also regarding it being high up in some portions, keep in mind that it has to clear the train tracks and room for trains to go under it during the mid-portion. At one point, it'll be hopping over three consecutive tracks. (Regular track & 2 maintenance tracks)

Otherwise, the first drop looks extremely promising, and I'm excited for the airtime opportunities. Otherwise, I'm still reserving a lot of judgement. The park has stated multiple times, things can always change.


Unagi said:
Nope.

InvadR will have the same exact minimum height requirement as Verbolten (48-inches).

The information the park has sent out previously stated 46". Did something change between now and then?
 
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Fur Dozy said:
This I'm disappointed by how high off the ground it stays for most of the ride. As Nicole pointed out it doesn't use the terrain much spare the first drop and the helix. I like the small bumps at the end. I just fear that this coaster will seem slow.

I should clarify that a POV and actually feeling the ride's layout are very different, so the jury is still out. All things said and done though, this coaster is walking a fine line between family coaster and kiddie coaster.

Maybe my post was unclear. I was talking about the video, not the coaster, itself.

I am disappointed that the POV doesn't include the actual terrain, because I want to see how the ride will interact with Le Scoot.

As I have said before, I don't judge coasters, until I have ridden them.
 
Matthew said:
The information the park has sent out previously stated 46". Did something change between now and then?

I thought it was 48-inches?

Anyways, it still isn't much of a gap filler between Grover and Verbolten with a mere 2-inch difference
in height requirement. BBW had a 42-inch minimum requirement and Verbolten didn't replace that filler, and InvadR won't do much either.

GCI's Joris en de Draak at De Efteling in the Netherlands has a minimum 1.10m (43.3-inches) height requirement, so we know GCI coasters can go at least that low.
 
Nicole said:
Maybe my post was unclear.  I was talking about the video, not the coaster, itself.

I am disappointed that the POV doesn't include the actual terrain, because I want to see how the ride will interact with Le Scoot.

As I have said before, I don't judge coasters, until I have ridden them.

Oh I must have misunderstood also. Sorry. But yes, I agree, I was hoping they'd do more with an official POV. Honestly, this POV looks like someone whipped it up on No Limits 2 in a couple of hours. But I guess since this is a GCI POV they are only interested in the ride design element. You can also note that the building behind the station isn't included in the POV either. It's very bare-bones to say the least.
 
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I meant more in terms of intensity than the height restriction.


And to add on to what Luke said: I think this ride's interaction with its surroundings will be a highlight.
 
Maybe it seems mediocre for some other reason they aren't telling us. Like it will have a backwards train or something.
 
While the flume and the train are missing, This still gives a fairly accurate depiction. The lack of terrain use is mostly in the intermediate section of the ride, after the first drop. When the ride crosses the ravine again they could have had another decent sized drop, but there isn't one.

The last part of this ride looks good and like many are saying, you can't really judge until you ride it.

I also noticed some red trains. Could be placeholder, but they were default gray in the last picture.
 
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