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I thought this was interesting from this past Sunday...

At the new beverage location in Cleaver Brothers - originally mentioned here (where even just seeing the before image, from that previous post, and after visual transformation of the trailer is interesting) - they are in fact using the second level for the band show.

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I did not catch the burlesque show, where I assume that one actually uses the new stage directly in the middle of the scare zone.

But for this show, I liked the elevated stage - as with spectators more easily able to watch from a distance, it helped alleviate congestion on the path (where over the past two years, everyone would typically crowd around directly in front of the ground-level stage).
 
So I went back Sunday and got to walk through FEAR. Oh boy, you are not kidding about that budget spirit store vibe. I have been let down before, but I am happy I tempered my expectations. That "heights" room was almost funny. Our cast member also just stood in the corner of that room. That actually happened a few times as we walked through. To be fair to the cast members, they didn't have much to go on. At least the other houses are still fun. As always, I am looking forward to more!
 
Made a brief stop at Haunt on the way home from DC on Sunday. I was only at the park for about an hour, so here are some brief thoughts on what I experienced.

GrimmWoods - This house is firing on all cylinders. Not only does the scenic get more immersive every year, but every single member of the impressively large cast was actively conveying their character and the story. Still not really "scary," but one of Haunt's all-time best IMO.

F.E.A.R. - Ouch. Easily the worst haunted house at either Virginia park in 2023. That said, I think almost all of the changes from 21 are strictly an improvement. The dystopian theme attempts to connect 21's totally disjointed scenes with some sort of overarching narrative, and I actually think the single-character concept sort of works; it at least adds some intrigue and uniqueness to the house. Unfortunately, that's not enough to save the cheapness and bottom-tier set design largely remaining from 21. Among the new additions, the mirror maze needs disorienting lighting to make it effective, and the "fear of heights" is a joke (and somehow made me miss 13 at HOS). I wish KD would've just dusted off Lockdown and reopened that instead investing another penny into this lost cause.

Pumpkin Eater - Beautiful scare zone with incredible density of props and set pieces. Huge cast with actors really working both for scares and to sell their characters. I can't get enough of this one. 10/10.

Masquerade - HUGE improvement on this one over its old location under the Eiffel Tower. The almost maze-like layout inside the arbor makes this scare zone actually conducive to scares now, the cast is again large and active, and I dig the new soundtrack. It's also great to see the arbor tunnel being used for a scare zone again. That said, I think this one is screaming for some cool lighting effects. They're going for a dark, dim aesthetic right now, but I think soaking the inside of the tunnel in dizzying, pulsing, colored lights would add some amazing dramatic flare and take this scare zone to the next level.

Cleaver Brothers Carnival - Really the heart of Haunt at this point. You can tell it's KD's baby. While I still prefer this scare zone as a traditional "long path that you have to walk all the way through" zone, I can get behind the new plaza-style design they've been fine-tuning over the past few years. It seems like they're going for an almost OG Terror-tory "immersive carnival experience" now. Of note, it seems like there are new costumes this year; almost all of the costumes looked like they're going for a vintage, early 20th century circus vibe now. Great attention to detail.

Uprising - Smaller cast here, and I still miss the dramatic flare that IronWorx had, but the brilliant colored lighting that bathes this zone, along with the naturally confined space of the Central Walkway, make this zone a quiet winner. I appreciated the cast's attempt to sell the zombie apocalypse storyline.

Site X - Hugely improved in its new location, Site X also seems to be fit the original HOS definition of a "Terror-tory." It winds its way through tight paths in the woods by Tumbili, with tons of props, flashing lights, and actors selling the story. You could really linger here and immerse yourself in what's going on.

OVERALL PARK ATOMSPHERE - Compared to past years, I've noticed that there seemed to be much less of an emphasis on bars, DJs, parties, and shows. With very few exceptions this year, the park has a very cohesive dark, sinister Halloween feel through and through. It still feels ever so slightly less "alive" with Halloween than it did in the pre-COVID days when there were more mazes, more scare zones, and more roaming actors, but considering the fact that KD's Haunt labor costs (wages) have literally doubled in the past few years, I'll give it a pass. Still, the park is dark, and maintains that awesome Halloween tone all the way through. Even International Street feels awesome with its illuminated fountains, buildings dancing in red lights, and epic music score.

Unlike a certain shell of its former self in Williamsburg, I'd say Haunt feels about as strong overall as it's ever been. With the sole exception of F.E.A.R., you can tell KD takes a ton of pride in the quality of this event. I'm not eager to experience the reported chaos of the new separate ticketing system, but I'm eager to be back and experience the rest of the mazes. It's a good year for Haunt!
 
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For the rescan issue, the park needs to do it like BGT and have multiple areas around the park where you can scan in. Once you scan in, you're given a wristband that gets you on all the rides and into all the mazes for that first hour. Funneling all these people into one area before the event is a total nightmare, especially on Saturdays.

Or have holding areas like Uni does for HHN. Stage a few holding areas in key spots near some mazes so you have direct access once the park reopens.

I'll be going for the first time this year tomorrow. Can't wait.
 
Ok so I had a chance to do Haunt.

Mazes
No Vacancy - I know it's a strong maze but I feel it's been here forever and needs to be changed out. Maybe import something from Knott's like they normally do. We need something fresher in the Action Theater.

Grimm's Woods - I noticed a lack of staffing in parts. I do enjoy the sets and the actors are pretty strong here. It's a better mazes than the witch maze at Busch

Blood on the Bayou and Trick or Treat always perform really well. Love the set design in both of these mazes too.

Fear - just needs a bit more effort put into the maze. I enjoyed the ending scene a lot. There were a lot of blank walls with minimal theming unfortunately.

Cornstalkers - another maze that needs to be changed out. It's been here forever and the maze has way too much dead space. Bring another Knott's IP over.

Scare zones
Pumpkin Eater - I went through during the day so I didn't see any actors. I'll have to try again next time

Masquerade - I love the setup under the archway. I always love the scare zones they put in here

Carn Evil - this zone has been around for ages and should be changed out. You could replace it with anything and I wouldn't care.

Site X - needs a lot more space. I only saw actors in a small area of the park. Most of them were good, but the area is too small. They should expand to take up way more of the land like the graveyard zone does

Uprising - another zone that's been around for ages in some form. Actors are alright here, but I wouldn't mind seeing something else take it's place.

Overall while I really like Haunt's more attention to detail, I feel Haunt needs a refresh with new mazes and scare zones. We've had the same No Vacancy, Cornstalkers, Carn Evil and zombie scare zone for at least 10 years. It would be great if the park could change out some of those older mazes that have been around 10+ years.
 
Here during the second weekend of Haunt, it's nice to see they've added a couple more props to Site X this past week - where in my opinion, the zone was rather lacking prop-wise opening weekend:

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But what I find most impressive is just the sheer number of details inside:

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And a couple photos of the props from last night's (Friday's) Haunt:

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I went to Haunt for the first time this season tonight (I missed opening weekend, because I was sick), and I wanted to share my thoughts.

While I agree that it is getting a bit stale and it was an odd year to decide to make it an up-charge, I think Haunt is still much better overall than BGW’s HOS. To be clear, I fully support their moving to a separately-ticketed event, but I’m not sure the timing was ideal.

I concluded tonight that KD’s path scares and outdoor atmospherics blow BGW’s out of the water. Moreover, (and this will shock people, I imagine) I think their scare zones are better than Halloween Horror Nights’. Their use of fog, lights, sounds, music, and actors is amazing. And those actors are really fantastic. They were interactive and creative and told the stories of their areas brilliantly. A zombie offered to eat me. A courtier asked me to dance. They were more than people in costumes wandering around paths and startling people.

Sadly, I also found the houses to be comparatively mediocre. I have been struggling to rank them and have all but given up.

I think Condemned was probably the best tonight, because the actors were doing a great job narrating, the house was well-staffed, and I really liked the scenic changes. The guy out front and the character actor in the entryway were both standouts, as well.

Cornstalkers, conversely, was the low point for me. I actually liked the new sections, and some of the farmers and shopkeepers were telling the story. They had even figured out how to prevent the maze from stacking. But the corn people literally just stood there like props doing nothing at all. I don’t think anything actually scared me through the entire house.

Perhaps most controversially, I enjoyed F.E.A.R. My understanding is that they have added a lot of scenic since the first weekend. Regardless, I thought the actors were some of the strongest of the night, although the house was sadly understaffed. For me, despite the lack of any real storytelling or placemaking, the walkthrough felt like a creepy, disorienting fun house. And I love creepy, disorienting fun houses. So, could it be better? Of course. But I came away disturbed and a bit dizzy. And they did a better job with their bug room than BGW did in Kill Die.

I really loved the new props in Grimm Woods and the actors in the Little Red section were doing an amazing job with storytelling. But the second half of the path was a bit disappointing. It was understaffed and the actors mostly seemed to be dialing it in. Also, why do I always find myself stuck behind a large family with little kids who want to chat with the actors, when I go through this maze? Just ugh.

Blood on the Bayou and Trick or Treat were both fine. Both had fantastic character actors in their first rooms. I didn’t find either particularly scary this year, however. It wasn’t clear that anyone in Bayou knew what the house was supposed to be about. It seemed to have morphed into Slaughterhouse with a Boat. The characters’ lines were meaningless snarls and “get out.” Someone actually said, “boo.” The narration in Trick made sense; I’ve just never found the house to be very scary or creepy or fun. I think it would be improved with a holiday overlay, actually. Ultimately, I didn’t care about either of them.

Tonight, I found myself missing Lockdown and its amazing, loud, chaotic scare zone. I think the event was missing that kind of vibe. I also wish there was a real, haunted funhouse on the midway. It would fit with Cleaver Brothers and fill another niche.

Regardless, for me, KD still puts on a great event (the better of the two Virginia haunts). The actors were generally great and the paths were fantastic. I’m looking forward to going back at the end of the season.
 
Alrighty well I just got back from Haunt so here are my thoughts

- F.E.A.R. was not at all as bad as what y’all were making it out to be. Sure it definitely still has room for improvement, but it was actually one of my most enjoyable runs that night. I wish that the preshow had subtitles because I could not hear anything, but I really liked how the house feels more like an actual whole aesthetically and story wise. I thought the character that appears all throughout the house was a really nice touch, and I loved the whole trippy video game aesthetic. I think that’s what the theme is?

- Trick Or Treat was the same as it always has been. It’s fine, don’t really have anything else to say

- Normally I save GrimmWoods for right when the event is about to be over but I had to do it in the middle of the event since I’m leaving to go home early tomorrow and I didn’t want to stay the whole event. That being said, the trail is still very creepy and ominous, and I got a ton of good scares. Very beautiful lighting too.

- Blood on the Bayou we skipped because my mom hates it with a passion, and I wasn’t gonna wait in THAT line by myself

- Condemmed was amazinggggg. I don’t think anything changed, but it was still very intense. I wish the bed animatronic was working, but the actors did an amazing job.

- CORNSTALKERS WAS MY HOTY OMGGGGGG I feel like some of y’all are hating on it just to hate on something, because the improvements were very well done and our run was just perfection. Shoutout to the two men playing butchers in the barrel scene, I was shooketh.

- The scarezones were fine. I don’t think I got very many scares in them, but you know they bring the vibes so that’s nice

Overall I was expecting to be disappointed this year but I really wasn’t. Yeah it sucks that we’re the only Cedar Fair park who didn’t get anything new for Haunt, but I’m hoping it’s mainly due to saving the budget for the wing coaster. I don’t believe that KD is stupid to the point where they cannot realize how truly popular Haunt is, these past two years may just be the slump in KD Haunt’s history, which all Haunts deal with one way or another. It would be cool if next year we got a house based on the 2025 coaster similar to Ghost In The Machine at Dorney
 
Alrighty well I just got back from Haunt so here are my thoughts

- F.E.A.R. was not at all as bad as what y’all were making it out to be. Sure it definitely still has room for improvement, but it was actually one of my most enjoyable runs that night. I wish that the preshow had subtitles because I could not hear anything, but I really liked how the house feels more like an actual whole aesthetically and story wise. I thought the character that appears all throughout the house was a really nice touch, and I loved the whole trippy video game aesthetic. I think that’s what the theme is?

- Trick Or Treat was the same as it always has been. It’s fine, don’t really have anything else to say

- Normally I save GrimmWoods for right when the event is about to be over but I had to do it in the middle of the event since I’m leaving to go home early tomorrow and I didn’t want to stay the whole event. That being said, the trail is still very creepy and ominous, and I got a ton of good scares. Very beautiful lighting too.

- Blood on the Bayou we skipped because my mom hates it with a passion, and I wasn’t gonna wait in THAT line by myself

- Condemmed was amazinggggg. I don’t think anything changed, but it was still very intense. I wish the bed animatronic was working, but the actors did an amazing job.

- CORNSTALKERS WAS MY HOTY OMGGGGGG I feel like some of y’all are hating on it just to hate on something, because the improvements were very well done and our run was just perfection. Shoutout to the two men playing butchers in the barrel scene, I was shooketh.

- The scarezones were fine. I don’t think I got very many scares in them, but you know they bring the vibes so that’s nice

Overall I was expecting to be disappointed this year but I really wasn’t. Yeah it sucks that we’re the only Cedar Fair park who didn’t get anything new for Haunt, but I’m hoping it’s mainly due to saving the budget for the wing coaster. I don’t believe that KD is stupid to the point where they cannot realize how truly popular Haunt is, these past two years may just be the slump in KD Haunt’s history, which all Haunts deal with one way or another. It would be cool if next year we got a house based on the 2025 coaster similar to Ghost In The Machine at Dorney
Wait there was a preshow for FEAR?
 
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