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I wouldn't even need to go as far as buildings. Just give me things that look like period timber walls.

For example:
On the drop tunnel - Make the front look like a gate made from rough timber. Sorta like you are exiting the village.
For the train overpass and Backstage Overpass - Make a covered bridge façade and put arrows with shields on it.
The first turn around (at least last time I rode) had trees on it. Maybe just add a few more trees between Le Scoot and InvadR's track.
At the turn around, plant some shrubbery, but all along the outside railing put up logs of varying heights like in the queue to create the look of a fort wall.
Enclose the last helix in a tunnel, again making the entrance look like a gate to a fort/village like you are returning.

All of that shouldn't cost more than $150K and would do wonders.
 
And, while any bit of theming is a big ask with today’s SEAS, in general it would seem fairly inexpensive — like with BBW, it could be almost totally accomplished with simple wooden facades.
Good point, though the train also passes under InvadR. Maybe extend the facades to hide the sightlines from the train.

I wouldn't even need to go as far as buildings. Just give me things that look like period timber walls.

For example:
On the drop tunnel - Make the front look like a gate made from rough timber. Sorta like you are exiting the village.
For the train overpass and Backstage Overpass - Make a covered bridge façade and put arrows with shields on it.
The first turn around (at least last time I rode) had trees on it. Maybe just add a few more trees between Le Scoot and InvadR's track.
At the turn around, plant some shrubbery, but all along the outside railing put up logs of varying heights like in the queue to create the look of a fort wall.
Enclose the last helix in a tunnel, again making the entrance look like a gate to a fort/village like you are returning.

All of that shouldn't cost more than $150K and would do wonders.
That could also work, if the story is changed to be from the point of the Canadian villagers going out to meet the Vikings in battle.
 
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I don’t know why, but I wish the lift had a drumbeat sound, like you would hear marching into battle, and as you’re about to drop, you hear “CHAAAAAAARGEEE!!!!!!!”
 
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They wouldn't spend the extra money to put an "E" in the name, I doubt they'll spend it to add more theming.
Copyright reasons are why the name is spelled the way it is. Invader so sommon that it would be hard if not impossible to secure the rights for and that would make merchandise and marketing harder. Invadr is probably an easy sell as it's likely there is no other usage of it out there to contest SEA's rights to it.
 
Copyright reasons are why the name is spelled the way it is. Invader so sommon that it would be hard if not impossible to secure the rights for and that would make merchandise and marketing harder. Invadr is probably an easy sell as it's likely there is no other usage of it out there to contest SEA's rights to it.
I know, I was just being sarcastic
 
So, I rode this once a bit ago and I rode it again this past weekend.

I was pretty low on it before, but this second time riding it... wow. This ride is great and possibly my second favorite ride in the park behind Pantheon. Id probably put it close to Twisted Timbers at KD personally. Either way, I'm not sure if I just disnt remember it well or what last time I rode it. But the intensity, speed, various forces were great this time around and I had a blast! Ill mention that I rode it in the very front both times.

I'm sure a lot of this will be a hot take, but its my honest thoughts. Will be trying to get on this one every visit from now on.
 
So, I rode this once a bit ago and I rode it again this past weekend.

I was pretty low on it before, but this second time riding it... wow. This ride is great and possibly my second favorite ride in the park behind Pantheon. Id probably put it close to Twisted Timbers at KD personally. Either way, I'm not sure if I just disnt remember it well or what last time I rode it. But the intensity, speed, various forces were great this time around and I had a blast! Ill mention that I rode it in the very front both times.

I'm sure a lot of this will be a hot take, but its my honest thoughts. Will be trying to get on this one every visit from now on.
It feels even faster and more intense in the back. The first drop is honestly one of my favorite drops on any coaster.
 
It feels even faster and more intense in the back. The first drop is honestly one of my favorite drops on any coaster.
Ill have to ride the back next time! Thanks for the info. I agree its just all around a lot more intense than I had given it credit for and while it is a bit rough its nothing unhandalable and it adds to the experience for me. Its for sure my favorite wooden coaster I've ridden.
 
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The first turn before the drop is starting to get rough. I hope the park fixes that section before it gets too bad.
The interesting part is it’s always been like that. It’s just gotten a bit more noticeable as it’s aged.
 
Asking the same question I asked about Pantheon ; is any of the planting starting to fill in and look better?
 
The principal problem with InvadR's hundreds of queue-adjacent plantings is that they were all cut down, sectioned into logs, milled into flat slabs, and ripped into plain boards before being transported to the park and placed in the ground. So they aren't very leafy.
 
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