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With the Pompeii Fire, I'm wondering what will happen to the possible maze Under Pompeii. While i don't know a lot about the Exact Location of the Maze under Pompeii, I hope that the Fire Hasn't affected the site of the maze. If Pompeii is unable to be a maze location and it is being used, i wonder where the maze will go and if we even will get a 3rd maze
 
With the Pompeii Fire, I'm wondering what will happen to the possible maze Under Pompeii. While i don't know a lot about the Exact Location of the Maze under Pompeii, I hope that the Fire Hasn't affected the site of the maze. If Pompeii is unable to be a maze location and it is being used, i wonder where the maze will go and if we even will get a 3rd maze

Since the fire happened on the roof, my guess is it will all be fine.

I don't see them last minute changing location of a house on the off chance it isn't fine, so I can see it as the removal of the 3rd house.
 
It was cool after the first year, and it was themed to rogue plants, but I don't consider it a Dark Side of the Gardens, since it wasn't called that and also they didn't have the same concepts. But I could understand how people could link it

it literally was themed to the dark side of the gardens ... it had the lady of the gardens in it as a prominent figure none the less. it was added a year after dark side of the gardens was introduced after people complained that the lady of the gardens was nowhere to be found in the park. it was only in its later years that they changed it to feature aliens.
 
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Jack was the mascot for the longest time, i believe it was around 2010-2012 when they replaced him with the Lady of the Gardens. In the later years he wasn't seen as the official mascot as much as the guy who had a show in Ireland and some years they didn't have the show yadda yadda. I am not sure why they got rid of him, he was always so much fun and was like a family friendly aspect to the haunts, while all the houses provided the scares.

Fridays and Sundays see much smaller crowds than Saturdays, Saturdays will typically hit capacity and stop allowing people into the park. If you were to go for a weekend, I wouldn't worry about it, but if you are only going for one day I suggest picking a Sunday in late Sept or early Oct since it can be crowded on opening day and the last weekend is usually pretty heavy too.
I’ve gone opening weekend on the saturday every year and the longest i’ve ever waited was 45 minutes for Circo Sinestro in 2016(it’s opening year)
 
I’ve gone opening weekend on the saturday every year and the longest i’ve ever waited was 45 minutes for Circo Sinestro in 2016(it’s opening year)

I have only gone twice for opening weekend and they were a couple years ago, either right before Dark Side of the Gardens or right when it started, and there were bad crowds. That was when the park wouldn't let us in after we left on the Saturday to go back to our hotel and then returned to the park.

But if opening weekend isn't as congested anymore that is good! I have always been hesitant to return so early since it felt so crowded.
 
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it literally was themed to the dark side of the gardens ... it had the lady of the gardens in it as a prominent figure none the less. it was added a year after dark side of the gardens was introduced after people complained that the lady of the gardens was nowhere to be found in the park. it was only in its later years that they changed it to feature aliens.

My intent wasn't to truly argue with you, so I am sorry if you took it that way.

Like I said I can see how people could link the two, and as Nicole said, a case could be made. But there will be people on both sides who don;t TRULY consider it Dark Side of the Gardens, but I don't see that as a debate to be had here.

My original intent was to highlight how @WhalerYT KINDA called it, since the new Terror-tory is themed to you seeing the "dark side" of this garden, regardless of what that may be. I found it interesting how they took that concept, changed it a little, and birthed it.
 
1. I noticed Jack is back this year for the "No Escape" rooms. While I do not plan to do either of these rooms, I am curious: How long was Jack with the park before he was removed and why was he removed? I am somewhat familiar with Jack from seeing him in older ads when I was younger. When I saw he was gone, it seemed like an odd decision to me; I compare it to if Kings Dominion got rid of the Overlord... it just wouldn't be the same.

jack was the park icon for many years, with the introduction of The Scare is Everywhere, the park was making a dramatic shift in tone for the event. The tone of the event went from a family friendly park with some scary attractions to an adult party/scary park event. Jack as an icon was always family friendly. His inclusion in Unearthered was their attempt at making him more frightening. I can only guess that he wont be represented like his old self in the escape room as well.
 
For my own curiosity, does anyone have any inkling as to what other experiences could be announced on the 20th? We know they will announce the last house and the party zones/bars, but they have said they are announcing other frightening features.

I'm gonna guess it is going to be a disappointment and the only additional thing they announce is like a tour or something, but I wonder if they could throw in any more callbacks to previous seasons in other forms.
 
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Something I thought about. Last year, KD introduced a group of monsters called the "Scare Force." These were actors that could roam the park wherever and each monster was a throwback to a past maze or scare zone. It would be interesting to see if Howl-O-Scream does this sort of thing to include the past mazes that won't be included in "The Vault XX." This would truly add to the "Scare is Everywhere" phrase I keep seeing tossed around in here.
 
Something I thought about. Last year, KD introduced a group of monsters called the "Scare Force." These were actors that could roam the park wherever and each monster was a throwback to a past maze or scare zone. It would be interesting to see if Howl-O-Scream does this sort of thing to include the past mazes that won't be included in "The Vault XX." This would truly add to the "Scare is Everywhere" phrase I keep seeing tossed around in here.

They have done the traveling packs previously, and if they did that again, I would be ecstatic. They do reference some widespread scare throughout their posts, but I have a feeling it is just because of how many haunts they have this year.
 
Something I thought about. Last year, KD introduced a group of monsters called the "Scare Force." These were actors that could roam the park wherever and each monster was a throwback to a past maze or scare zone. It would be interesting to see if Howl-O-Scream does this sort of thing to include the past mazes that won't be included in "The Vault XX." This would truly add to the "Scare is Everywhere" phrase I keep seeing tossed around in here.

Hordes have been tried before and they were a failure. They were so ineffective they had to add scare zones after just two weekends.

also the scare is everywhere was another ineffective path scare technique. sure there were plenty of areas for scares but the staffing was horrendous and the lack of theming was disappointing as well. those who keep talking about it like its going to return but that is very doubtful and only people hoping.
 
Hordes have been tried before and they were a failure. They were so ineffective they had to add scare zones after just two weekends.

also the scare is everywhere was another ineffective path scare technique. sure there were plenty of areas for scares but the staffing was horrendous and the lack of theming was disappointing as well. those who keep talking about it like its going to return but that is very doubtful and only people hoping.

The way I see it is Busch already does so much already as far as theming goes that I can't remember the last time I was actually jumpscared, which is a big point of all this. The last time anything ever got me was when I was walking from Heatherdowns to Ireland where NOTHING usually is and a clown came up behind me and tooted his horn. I just would like to see them dedicate efforts to both sides of the spectrum. When it was scare is everywhere, they missed the theming. When it's heavily themed, they miss the jump scare startling bit. The element of surprise is the biggest component to the jump scare but with the extensive theming it is hard to be surprised when a viking jumps out at you in a viking themed area
 
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My observations at HOS Williamsburg, HOS Tampa, HHH at Uni, and Haunt at KD lead me to believe that none of them have really broken the code on path scares. I am increasingly coming around to the view that the costs, terrain, and logistics make effective scares zones out in the open untenable in most locations.

I, personally, wish that BGW would focus on atmospherics, rather than immersive storytelling or startles. One of the best park Halloween event experiences I have had was at KD several years ago. They did have scares zones, of course, but that wasn't what the most effective for me. What I remember the most was that the paths were dark and foggy, and there was creepy, moody music playing almost everywhere. The result was that the outside environment successfully maintained the tension, as I traveled from house to house.

Over the years, I have experienced several approaches to path scares at BGW, and none of them worked very well for me. I'm not saying the concepts were bad, but implementation appears to be a perennial problem. They have tried scare zones with startles; Terror-tories, which were more about immersion and story-telling than scares; and "the scare is everywhere," employing roaming hordes. There were of course specific nights and locations that worked fairly well for all of these approaches, but none seemed to me to be universally effective.

I think in the aggregate, I would personally prefer that they focus their resources on the houses, and rely more on atmospherics on the paths.
 
I do miss Midnight Syndicate playing throughout the park. Subtle and moody - not BLARING like now. Plus, street parties are only scary in a totally bad way. No atmposhere anymore in the one park that could, and has, pulled it off.
 
This leaves one more area of the park Jack Hanna’s Wild Reserve which is notoriously known for hosting Jack Hanna’s Werewolf Reserve. A very simplistic scare zone requiring fake Werewolf mannequins, some tombstones tattered in camp netting, and of course fog to envelope the area in mystery. The concept was rather generic, but the way it was pulled of was fairly ingenious. If I was going to put my chips into where the final Terror-Tory was located, I would definitely say Wild Reserve.

I believe there are safety issues with using this area as a scare zone. This story was related to me by someone who claimed to be an eyewitness:
(paraphrasing) The last night the reserve was used was a crowded, but wet night. You know how sometimes teenagers will take off running when they get scared? That happened at the top of the hill, and the kid took off running full speed toward the wolf habitat. They slipped on the wet pavement and went head over heels down the hill and crashed at the bottom, breaking their leg. After that night there have never been scare actors working that area.

This makes perfect sense as an explanation for why such an awesome scare zone area hasn't been used in the past few years. If someone were to get hurt there in a similar manner, the park would be in trouble. If something hasn't happened before, there is at least plausible deniability that the safety hazard couldn't have been reasonably foreseen. Now, though, a scare zone located there would be a lawsuit waiting to happen.
 
It makes sense since it is a rather dangerous area in the park. I know my dad stumbled and fell really hurting himself on the slight downhill bit from Verbolten to Italy, let alone the steep hill from Lorikeet to Wolf Haven.

Finally sense has been made as to why the area lays barren
 
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