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Alright final verdict time. My last message got deleted since apparently hitting the backspace on my keyboard sent me back to the last page for some reason so I'm gonna split my review starting with the mazes and moving up to the scare zones and shows.

From worst to first, here goes.

13 - (1/5) - Weaksauce. Either change it, make it upcharge, or remove it altogether next year. The regular peeps may love it, but it suffers from the exact same issues it did last year. It could easily be improved but the park doesn't really make much of an effort to do so.

Deadline (2/5) - Gets a 2 for the decor, the subway, and the firecracker guy. Still suffers from the same problems it did last year. Short staffing, not as good actors, lots of dead room. Its a shame that the maze went from one of the best in 2012 to one of the worst in 2014.

Cut Throat Cove (3/5) - Too much hanging stuff, not enough staff to go around. Actors are good, but there's enough dead room that the maze isn't very strong. Tents still look cheap and the hanging stuff is wearing down so its painful to walk through some of it.

Root of All Evil (4/5) - If they added the unique scares from 2012 and staffed it better, this would easily be the best maze of 2014. Actors are pretty consistent with each walkthrough and I don't think there wasn't a night I went through this maze and didn't get a jump at least twice.

Bitten (4/5) - On good nights, this maze is fantastic. On bad nights, this maze is poor. Actors are wildly inconsistent this year. The effects like the blacklight actress are really cool though. Just wish the other mazes were this great with their theming.

Catacombs (5/5) - Opening night aside, this maze is still fantastic as usual. Especially closing night. All the actors were amazing and the maze doesn't suffer from empty rooms and short staffing as much as the other mazes do. They added a guy in the ceiling this year, which is totally awesome. More mazes need unique scares like that.
 
I was sort of meh on everything yesterday. Monster Stomp performed really well. Night Beats was under-performing. And Fiends was well... Fiends. I enjoyed last night's final show compared to 2013 and all the shows I watched this year.

And god bless the swing was in for the monster. I didn't have to see that atrocity on his head for the final show. The show was still a mess in comparison to 2012 though.

Ripper Row was once again highly entertaining during the end of the night. Still don't understand why they're blue, but very interesting turn of events happened.
 
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Spooky fence...
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Eagle Ridge at night...
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These guys carve pumpkins when nobody is watching. ;)
 
Scare zones from worst to first. Let's rock!

Ports of Skull (1/5) - This gets a 1 for the bungee guy. The actors don't really do a good job, at least when I walk through this area. The makeup looks like a 70s-80s cartoon blew up in the actor's faces. The bungee guy is the only effective scare and I feel the actors rely too much on him. There's a perfect spot for scares on the troll bridge but I only saw it used opening night.

Ripper Row (2/5) - 2 for the goblin and the atmosphere. This area was short staffed every time I walked through. Only a handful of actors and they all looked like Bitten wannabes or Smurfs. If they kept the stage show, I'd rank it a bit higher but other than that, its not scary. The atmosphere is there but its ruined once you realize the scares aren't there.

Vampire Point (4/5) - On bad nights, this area isn't that great, but on good nights, the actors are AMAZING. They play off each other really well and despite the lack of hiding spots, their scares work exceptionally well. That being said, the clock tower still looks awful and the missing props don't help the score much.

Wendigo Woods (5/5) - Other than the short staffing and the lack of makeup on some of the actors, this is an exceptional zone. Lots of great decor and atmosphere. The gate looks awesome at night covered in fog with the strobes and audio. The actors do an excellent job not only scaring people but actually making you feel like the area is in crisis. The actors do need to spread themselves out a little more so that they're not all gathered around the France gate and the plaza. It would be nice to see some of the actors dressed as wendigoes but that's more of a nitpick.

Demon Street (5/5) - Hot Wheels party by day becomes the best scare zone by night. The lightning, the fake flames on the rooftops, the chainsaws, rave music, and the excellent people watching makes this place my fave zone of the year again. Some people don't like it because it has scares or doesn't make sense, but whatever. Everyone stands at the railroad tracks taking pictures of the area and its awesome looking from Griffon/Skyride. Compared to the other areas, this is the only scare zone that never has an off-night in terms of good scares because all the actors are THAT awesome - even the ones without the chainsaws.
 
I refrained from really making any comments on the scare zones earlier, since Saturday nights you are barely able to walk properly.

One thing I found extremely stupid was the amount of fog. I love fog, but you cant just fog out a small section and call it a day. People were running into each other on main pathways, which is a real issue. Space the shit out.

Demon Street is also pretty poorly planned. You have the Demon DJ, a "bar", bathrooms, and the entrance to Catacombs all in one little area that already gets backed up during "normal" operations. It was a real pain in the ass just to get to Catacombs because of this. I tried thinking of a solution, but I can't really think of any. I get the concept of the DJ, and the GP eat that shit up.... But seriously, take it off the main path. It'd make sense to have at a dead end somewhere (Festa?).
 
Festa wouldn't fit because there isn't really a pathway wide enough in that area to accommodate the booth and the crowds it brings unless they close the buffet at night or something.

The Festhaus Park or the Bistro 205 dining deck would work best since those two spots are out of the way and pretty much sit unused anyway.

Catacombs line needs to move back to where the QQ line is. Its not fun wading through the dance floor just to get to the maze. Even on slow nights, its hard to get to the maze entrance because of the bottleneck. Whoever thought that splitting the line would be a good idea needs to get their head checked.

And while we're on that point, Root's QQ line needs to be changed up too. Either have the QQ line at the regular entrance or have both lines enter from the Festhaus.
 
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netdvn said:
Vampire Point (4/5) - On bad nights, this area isn't that great, but on good nights, the actors are AMAZING. They play off each other really well and despite the lack of hiding spots, their scares work exceptionally well. That being said, the clock tower still looks awful and the missing props don't help the score much.

???

This is really the only assessment of yours I totally disagree with (your others are almost spot-on). I think Vampire Point is terrible. Most of the terror-tories are pretty weak, but this one shouldn't even qualify as a terror-tory. The concept of a terror-tory is to provide a more immersive experience then a scare zone. Vampire Point is the opposite of that: it's a cheap excuse for a scare zone. It's a scare zone with virtually no props or decoration whatsoever. If it weren't for the actors and creepy music, the area wouldn't really exist at all. It's basically the same experience as a couple of roaming hordes who never leave Rhinefeld. Since the actors are the only glue that (loosely) hold this area together, on crowded nights when the vampires get lost in the crowd, it's like the area doesn't exist.

Also, the actors were just meh in my opinion. This is a recurring issue at the entire park, but Busch needs to train their actors to do more than just run up and growl at people. Compared to KD's vampire scare zone "The Lair" where the vampires are all playing a character to create the feeling of being in danger, these guys were super minimalist. I won't even get started on the makeup. Whoever thought that was a good idea needs to be slapped silly.
 
I wrote this review for the main page, but SOMEBODY never got around to writing his part, so it never was published.  It is based on my visits opening weekend and again on October 3rd.  I want to caveat it with the comment that the Terror-Tories were all 100% better last Sunday.  I especially loved Windigo Woods, which finally lived up to its potential.

Busch Gardens Williamsburg’s Halloween event has been in full swing since September 12th.  Although we (Nicole and Zachary) attended Howl-O-Scream on the 13th, we opted to wait until after our October 3rd trip to write a full review to give the park a chance to identify and correct any major problems.  As we had hoped, the scare actors, especially in the houses, had improved since opening weekend.

As I have mentioned in the past, the best way for me to enjoy a haunt is to set aside my analytical side, relax, and allow myself to be scared.  The result is that my opinions of HOS are based almost entirely on my experience, vice any assessments of the quality of acting and theming.

My overall impression of HOS is that it has improved since last year.  I cannot explain exactly why I feel that way, but I simply had a better time than I did throughout the 2013 Halloween season.  I think the parks atmosphere actually improved.  The hamlets without Terror-tories seemed darker and creepier, and BGW made good use of music to set the tone throughout the park.  I also believe the addition of Windigo Woods mitigated one of my biggest complaints about Demon Street.  While it is still jarring to approach Paris Burning from the Wild Reserve, New France is now just as chaotic, so the transition seems less abrupt.  In fact in the parts of Aquitaine, where you can hear both Terror-tories there is a sort of frenetic noise and energy that creates a lot of anxiety in me without being very scary.

Moving on to my specific thoughts, here are reviews of the individual houses and Terror-tories.

This year the houses at HOS ranged from great to boring.  Although there were no new mazes, a few improved and some were modified, so I did have a different experience from 2013.  I believe all of the houses suffered from under-staffing and poor line control.  Some of them managed to overcome these impediments for me, however, and deliver some scary experiences.  

In order from best to worst:

Root of All Evil
Root of All Evil was my favorite house at HOS this year.  I have had the opportunity to go through both paths and I prefer the one in the back.   I think splitting the path was a great idea, as well, and helped with some of the stacking.  The actors were performing incredibly well both nights we were there, and there seemed to be more of them this year.  While I won’t claim to understand the theming entirely, there definitely was more of than in 2013.  Most importantly for me, the actors were actually stalking me in the maze.  Startles are fun, but intimidation is much for frightening for me.  Somehow this house went from being a bad joke involving tulips in 2012 to being my favorite haunted maze in HOS in 2014.

Cut Throat Cove
Cut Throat Cove was one of my favorite houses again this year.  Last year I found it slightly disorienting and very “cool.”  I did not think it was particularly scary, however.  This year they have added a lot of actors and I was legitimately frightened in the maze.  Some of them were doing a good job of working in teams to distract and startle.  It was still the most disorienting house at HOS.  I do wish the park would do more “anxiety” houses, rather than relying so much on startle scares.

Catacombs
Catacombs has improved significantly since the first weekend.  The extended length gave this already frightening house the potential to achieve the same levels of sustained anxiety in me that Bitten delivered last year.  Opening weekend, however, the actors still needed practice.  Since then, they have dramatically improved and I think the park added more people, as well.  Last weekend Catacombs left me more anxious than any other maze at BGW.  In an interesting twist, for the first time emerging from the house into Demon Street did not immediately kill the tension.  Because I was startled by an actor as I exited, a couple of the chainsaw-wielding demons ran over and chased me.  I found it highly effective.  I know that some people are unhappy that there is more light in Catacombs this year.  I tend to disagree.  I could never see any of the decor on the past, and I think those visuals improved the experience for me.

Bitten
Bitten has the potential to be a very good house, and in 2013 it created the most sustained tension in me.  This year, however, there simply aren’t enough actors to maintain the anxiety.  I recall being startled repeatedly in the same area in the past, but that rarely occurred either time we visited in 2014.  To be clear I still like the house: layout and theming are great, and where there are actors they do a great job of frightening me.  Unfortunately, because of the noticeable under-staffing I found myself able to relax in between scares, so that when I left the maze I did not have the residual tension that I have experienced in the past.  

13: Your Number’s Up
Overall, 13 seemed slightly improved from last year.  I encountered more scare actors and they seemed to be doing a fairly good job.  Unfortunately, there were still long stretches of empty rooms and hallways.  After much thought, I really believe 13 has an interesting concept that is virtually impossible to implement.  If you do not have a fear of clowns the coulrophobia room isn’t going to scare you.  I would further contend that even if you do have hypnophobia, watching someone else falling asleep really shouldn’t make you afraid.  That said, there are a few sections, which could work better.  For example, the astraphobia room could be very loud, startling, and scary, if they had randomly timed bursts of thunder and flashes of light.  The strobe and unmemorable sound completely fail to achieve this seemingly simple effect, however.

Deadline
Deadline has flat-lined, I am afraid.  It felt like a museum last year, and possibly has even fewer scares this year.  It looks very well themed, although I am not a huge fan of the gross-out rooms.  The metro car was memorable in 2013, but seemed deserted this year.  If you are interested in how to design a good haunted maze, I encourage you to walk through this display piece.  Do not expect to be frightened, however.


The park brought back its “Terror-tories” again this year, and added a new area called Windigo Woods.  I’m still not sure I entirely understand the concept, but I gather the themed overlays are supposed to be more about immersive storytelling than traditional “scare zones.”  Overall, I think BGW does a good job with the decor, but these areas seem too understaffed to be effective.  All that said, I have come to the conclusion that I prefer the Open Casket area to all of the Terror-tories.  For me it has the best ambiance.  The music and lighting contribute to the haunt, rather than detracting from the experience.

In alphabetical order:

Demon Street
There has been a lot of debate on the Forum about this dance party.  While I acknowledge that a many people enjoy Demon Street, I personally prefer a dark and creepy haunt over a loud and raucous area.  As I said above, the inclusion of Windigo Woods has mitigated some of the problems I have with being assaulted by light and noise after exiting a spookier area.  I still would prefer that there be no Demon DJ at all. This year I observed people standing and watching him, as if he were some kind of rock star.  It was really quite odd.  It also interfered with the best part of this Terror-tory: the demons chasing people with chainsaws. Last year I was fairly impressed with the decorations at night.  The smoke and red lights worked well with the airdancers to create the illusion of Paris Burning.  So far this year the wind combined with what appears to be fewer smoke machines has ruined that effect for me.   I believe this area does achieve an unpleasant level of noisy chaos, which can be a good source of anxiety, but at the end of the day, I prefer the ambiance of Open Casket.

Ports of Skull
I know the Smurf and Rainbow Brite pirates are distractingly weird, but I think this area is actually fairly immersive.  Please note that I did not say “scary.”  I believe in the strictest definition of “Terror-tory” the “terror” is optional.  Regardless, I think Ports of Skull does feel like a pirate village, where I can shop and drink.  I’m not sure what hot dogs have to do with pirates, but the theming is pretty good other than that.  The area doesn’t feel as “cool” as it did last year, but the bridges on either side are still very effective for me.  I guess PoS is a fairly good place to hang out, even if it isn’t a particularly haunted hamlet.

Ripper Row
In a minority opinion, I think Ripper Row has improved since last year.  The actors seem more interactive and appear to be using the space better.  I agree it is unfortunate that one of the facades has been removed, and I don’t understand the blue facepaint, but at least the prostitutes are doing more than just snapping their fans, and the Bobby isn’t just pacing up and back.  I have even seen some the actors stalking guests, which I find incredibly creepy.  While I am still not entertained enough by RR to motivate me to walk all of the way to the front of the park to hang out there, I did enjoy the time I spent there towards the beginning of the night.

Vampire Point
I have nothing to say about Vampire Point, because I still have not found it.

Windigo Woods
Windigo Woods is the most frustrating Terror-tory for me.  It looks and sounds fantastic.  When I walk in, I am ready to be immersed and  frightened.  I am hoping to love this area. Unfortunately, once again, there are not enough actors to do more than chase a few 13 year old girls around the hamlet.  I want to experience the storytelling.  I want to be confronted by sick scientists and barking soldiers.  Instead, I walk through and admire the scenery; dodge some shrieking teenagers; and end up getting some skewers from Windigo Rations (which I highly recommend, by the way).

Overall, I enjoyed both of my visits to HOS this season.  I plan to attend the event on the final weekend, when I will try to update my review with some final thoughts.  For now I will say that while it is not as uniformly creepy and dark as I would like, it is still a fun and scary experience and I look forward to returning.
 
Nicole said:
I wrote this review for the main page, but SOMEBODY never got around to writing his part, so it never was published.
#shotsfired

It's interesting to see a review of the beginning of the event, knowing how it ended. (Which wasn't a particularly high note. Though it was sort of interesting to be evacuated from Bitten, because of an e-stop.)

Anyways, while it's a bit of a shame somebody didn't do their job and write up their part of the review, it's great to at least see your side, Nicole.
 
It was bound to happen...

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Too many folks touching/pulling the poor Troll's hand.  Even building the fence up couldn't stop arms from reaching through or over for those who just have to make physical contact.  A lot of work went into making the Troll come back to life and I hope we see him again in better condition and placement next year.

Two suggestions:
1 - maybe move Mr. Troll back from the fence and path a few more feet out of reach.
2 - Just put a sign pointing to the sensor that wakes him up.
 
chickenking said:
Two suggestions:
1 - maybe move Mr. Troll back from the fence and path a few more feet out of reach.
2 - Just put a sign pointing to the sensor that wakes him up.

That's really unfortunate and I agree with you CK on both suggestions. I spotted the sensor earlier one day and passed by at night when a large crowd was there with him snoring. I reached over the fence (felt a little guilty) and triggered the sensor. He's a cool prop.
 
Thought this was kind of funny.

Wavy News 10 is advertising all of the haunted events in Hampton Roads tonight. Howl-O-Scream, though its over, is still mentioned. The strange part of all of this is; remember the massive backlash (really it wasn't massive) about the severed heads? Yea. That picture is the header of the Haunted Attractions article.

Severed Heads are Bad

How wonderful.
 
This is really the only assessment of yours I totally disagree with (your others are almost spot-on). I think Vampire Point is terrible. Most of the terror-tories are pretty weak, but this one shouldn't even qualify as a terror-tory. The concept of a terror-tory is to provide a more immersive experience then a scare zone. Vampire Point is the opposite of that: it's a cheap excuse for a scare zone. It's a scare zone with virtually no props or decoration whatsoever. If it weren't for the actors and creepy music, the area wouldn't really exist at all. It's basically the same experience as a couple of roaming hordes who never leave Rhinefeld. Since the actors are the only glue that (loosely) hold this area together, on crowded nights when the vampires get lost in the crowd, it's like the area doesn't exist.

Outside of Wendigo, none of the areas felt very "immersive" to me. Ripper and Pirates had weak actors. Demon just needed props that didn't look like a children's birthday party by day and at sundown. Last year Vampire wasn't loaded with props and losing some of the shacks this year was a shame. That being said, the actors totally made up for the lack of props. They were doing amazing last Saturday (and most weekends beforehand), blending with the crowd and delivering scares pretty well on busy days. They worked off each other really well on slow days. One huge issue I noticed was that on days with short acting or when all the actors were on break, it was a disappointment walking thorough the area, but otherwise, I didn't see much of an issue.

Time for shows!
Fiends (5/5) - Seen 3x. My fave BGW show makes a return this HOS and it's still my fave show. Didn't notice any major changes other that the cast being more "in your face" with the innuendo, the ugly-ass wig, and the 4th wall jokes. That didn't bother me much though.

Monster Stomp (4/5) - Seen 4x. This show can pretty much be summed up with the opening scene/number, the drummers, and the skeletons. Has a decent enough soundtrack but I don't really care much for the story. Loses a point for the disappointment that was the backstage tour and the terrible microphones.

Night Beats (5/5) - Getting rid of the jitterbug scene really helped the show. Didn't really notice any added adult jokes. Loved the stage changes though. It looks a lot better now than in years past. Still largely the same show as years past.
 
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I know this thread is dead, but can someone explain to me the blue cursed guy that was in all of the promotional stuff and had his own scaredzone area in Tampa? Did the blue guys just roam around? Or was he in one spot the whole night?
 
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WhalerYT said:
I know this thread is dead, but can someone explain to me the blue cursed guy that was in all of the promotional stuff and had his own scaredzone area in Tampa? Did the blue guys just roam around? Or was he in one spot the whole night?
It was one person and I'm pretty sure he was introduced the second weekend and just stayed in and around this cage like structure on top of the fountain in England when you first enter. I want to say they also would play the theme for that year in the various Terrortory's and houses and the scares were supposed to be amped up so to speak.
 
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Connor said:
WhalerYT said:
I know this thread is dead, but can someone explain to me the blue cursed guy that was in all of the promotional stuff and had his own scaredzone area in Tampa? Did the blue guys just roam around? Or was he in one spot the whole night?
It was one person and I'm pretty sure he was introduced the second weekend and just stayed in and around this cage like structure on top of the fountain in England when you first enter. I want to say they also would play the theme for that year in the various Terrortory's and houses and the scares were supposed to be amped up so to speak.

Thanks for the clarification!
 
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