halfabee said:
I rode IoA's Cat in the Hat ride shortly after it opened in Orlando many years ago, and thought it was absolutely fantastic. The ride vehicles spun like crazy from scene to scene, adding a tremendous amount of fun to the attraction.
Went back and rode it again somewhat more recently, and found that the spinning had been dramatically reduced. I'm sure other folks still enjoy it all the time, but I found that the bloom was off the rose once the ride was tamed.
Darkastle seems to have suffered a similar fate. I feel I only experienced the "full" ride the first year I hopped on it, which at this point was quite a while ago. Gotta agree with many others in here... it isn't what it was.
The curse (!) of tech-heavy attractions is that they essentially commit a park to a lifetime of continuous high-skill, high-dollar maintenance PLUS periodic major reinvestments to keep the system relatively up to snuff with the public's expectations. From a marketing standpoint, there's not a lot of return for those expenditures; it's a huge amount of money just to stand still vs. the evolving sophistication of the public. Otherwise the attraction gets left behind as digital equipment and bespoke scenery/hardware degrade and otherwise just become obsolete over time. (Just within BGW, see: Questor sim platform, 4D Globe Theater, DarKastle, Verbolten...)
I guess my counter to this would be yea I would expect it in those Florida and California (Well I guess almost any Disney or Universal Property around the world) because they operate year round; have little downtime.
I Think what could make it a little better to operate from a Operations and update standpoint is BGW has down time, offseason, shortened weeks in some seasons. Theoretically they could subcontract a team of specialists to come in for one week in that time and do the updates and work to sleds/projectors/screens/effects. Then you have 2-4 guys on your staff work with them and understand the ride system inside and out.
Maybe I'm simplifying it too much but I feel the work on this ride should be easier.
halfabee said:
This won't be a popular opinion here -- but while I'm happy BGW took the leap into something new and different with DarKastle, and while I enjoyed it, I am not surprised to hear that it may be on the chopping block... and I'm not even all that sad to see it go away. I'd feel differently if the alternative was a ride system that was once again firing on all cylinders instead of cruising at partial power, but I don't think that's a reasonable possibility even in a park that spends generously to revamp its log flume. DarKastle was a noble experiment which IMO confirmed WHY regional parks don't typically install these rides.
If DarKastle goes away, will they keep the building as is? Redecorate? Move those awesome queue statues elsewhere? I imagine the structure could be reused in any of a variety of ways. What might it be used for during the regular operating season? That footprint is REALLY sizable.
I think the problem isn't that regional parks can't do these ride systems; I think it's that when BGW did DK it was still really expensive. I bet if they were doing it from the ground up right now it wouldn't cost as much and the ride system would be much better.
Personally I would like them to do one of two things with the ride:
1) Multi-year refurb to distribute the cost of the update. New ride cars, new screens, redoing special effects, ect.
2) A complete redo of the ride. Renames either "Ludwig's Revenge" or "DarKastle Reborn" (I like the second one); and it becomes a shooting dark ride. The story I like for it is:
Because of all the visitors coming to the castle; Ludwig has gained enough power to awaken from his slumber. The rage and insanity from being frozen in time has drove him to lash out at the nearby town. You and the others in the sled have been selected to go in, find Ludwig, and free the town of his wrath.
Heck, you could even do away with the 3-D elements, but keep some screens around between sets for activity, to keep a cohesive storyline to tie in original elements.
Personally I would like option 1 to be the one picked. Over a few years, update a few things here and there, putting a cap on how much you want to spend in an offseason, and maybe change some story elements.