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I am very intrigued by this and have no notes, to be honest. My only question is what kind of ride system would we be looking at here? Flying theater, motion theater, track/less dark ride, etc?
For the purposes of the theme given I would probably guess a darkride just given the story, but a flying theater or motion theater would work too. I’m assuming we would go through the “jump points” in which we traveled to the various lands on Battle for Eire, which would be achieved with physical sets or screens, though I’d prefer physical sets for those. If done right this could be a solid 10 minute long ride experience, and tack on the preshow you mentioned, could probably be about 15 minutes including that.
 
I am very intrigued by this and have no notes, to be honest. My only question is what kind of ride system would we be looking at here? Flying theater, motion theater, track/less dark ride, etc?
For the purposes of the theme given I would probably guess a darkride just given the story, but a flying theater or motion theater would work too. I’m assuming we would go through the “jump points” in which we traveled to the various lands on Battle for Eire, which would be achieved with physical sets or screens, though I’d prefer physical sets for those. If done right this could be a solid 10 minute long ride experience, and tack on the preshow you mentioned, could probably be about 15 minutes including that.
Oh I was thinking something along the lines of Men in Black. Physical sets and props. I've loosely looked at the space in the building and it seems like you could fit a Boo Blasters in it.
 
Oh I was thinking something along the lines of Men in Black. Physical sets and props. I've loosely looked at the space in the building and it seems like you could fit a Boo Blasters in it.
You could probably utilize parts or all of COS if you needed to.
 
Okay it's Monday, I'm hopped up on Adderall, and I don't want to do work. The following is a presentation of how we use the BfE Building, add an important attraction to Busch Gardens, and save the park forever.

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Europe in the Aire: Otherworld Crisis

Guests are welcomed back to Europe in the Air! Once again, the company is offering a state-of-the-art touring service designed to whisk visitors across the continent in one unforgettable afternoon! Guests enter through a sleek travel agency lobby filled with brochures, rotating globes, and airport signage making it seem exciting, if mundane.

PRESHOW ROOM 1: THE DEPARTURE TERMINAL


As our live employee host begins the orientation, chaos erupts—Agent Miles O’Skye of the Otherworld Protection Agency (OPA) bursts onto the screen that moments before was simply a description of the vacation package the guests had purchased. The room flickers, lights surge, and Miles declares a Green Alert: an Otherworld Incursion. The invading Sluagh, ancient Irish spirits of chaos, have crossed into our world, and are exploiting magical nexuses across Europe! But wait, Agent Miles didn't notice the tour group in the building. No time for covering up though, all hands are needed!

In a flash, we’re deputized as temporary OPA recruits.

(Yes, this is blatantly stolen from Men in Black: Alien Attack. No, I won't apologize)

View attachment 37889
(art not final. demonstration purposes only)

PRESHOW ROOM 2: THE HEART OF EIRE


In a second briefing room, guests learn that only the Heart of Éire, a mystical energy source, can defeat the Sluagh. Luckily, the OPA has discovered how to direct its magic using specially-tuned wands. The wands are in turn attatched and powered by the Slipstream 4000 Airsled, a nimble, floating skimmer vehicle equipped with the latest Otherwoldly technological developments.

(Guests grab their wand, which uses a simple push-button—no wrist flicks required. I'm not looking to create Webslingers injuries)

THE JOURNEY

1. Scotland – Loch Ness Research Outpost​

We launch across the Irish Sea, arriving at a foggy (see: fog machines) lakeside research station. The room is cluttered with expedition gear, old sonar monitors, and crumbling wooden docks. The Sluagh pop out from behind crates, inside tents, and even disguise themselves as diving suits. The ride ends with a close pass of something enormous lurking beneath the water—could Nessie be helping?

2. England – Stonehenge​

We arrive at twilight. Sluagh flit between the ancient stones, attempting to leech their power. Magical pulses swirl through the air, and as we zigzag through the circle. The stones react and glow with energy whenever the Sluagh are hit. We exit through past King Charles, who has Sluagh coming out of his crown!

3. France – Paris Streets​

It’s rush hour as we arrive in the City of Lights. We zip past the Arc de Triomphe, where a Sluagh clings to the top like a gremlin. Another perches atop a mime frozen mid-performance. A bakery explodes with croissants (perfect time to use on-ride scents!), and a bicyclist in a stripey shirt almost runs into us as we careen toward the Eiffel Tower.

4. Italy – The Colosseum​

We enter to the sound of echoing cheers. The Sluagh are reenacting gladiator battles using stolen ancient armor they have enchanted turning the arena into their playground. A lion chases one across the sand, while another is whipping a net at the vehicle! A nearby tourist (Carl Lum) desperately clutches his bowl of spaghetti as it's yanked away by a mischievous spirit.

5. Germany – Oktoberfest​

True chaos erupts. Tubas honk autonomously, Sluagh leap out of cuckoo clocks, and beer steins topple over with magical spills. A maypole twirls out of control, launching colored ribbons and spirits into the air. There's a special appearance by the Icelands booth, run by Gerta and Gunter's Incest Child.

6. Ireland – The Otherworld​

Finally, we shoot across the sea and break through the veil between worlds, entering the shimmering realm of the Sluagh. The Heart of Éire pulses at the center of an enchanted forest filled with glowing plants, levitating stones, and an ancient fairy castle. Balor himself descends, (a massive, highly impressive animatronic) in a last-ditch effort to win.

GRAND FINALE

With Balor vanquished, the Otherworld collapses into light. We’re welcomed back to Earth by Agent O’Skye, Addie the sprite, and other magical allies who thank us for our bravery. A readout screen gives each guest their OPA Rank, from Junior Agent to Hero of Éire, based on their score. Before disembarking, Miles reminds us not to tell anyone about what happened today, and that we are all being comped a free Europe in the Air vacation anytime we want!

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I feel like this would be immensley reridable and probably permanently fix BGW. To anyone from SeaWorld Corporate who is reading this, it can be yours for a very reasonable fee, or a lifetime Platinum Pass.
Holy motherf*ck. You don't know how much I love this idea. Especially if the Mack Flying Theater goes off without a hitch at SWO.
 
Holy motherf*ck. You don't know how much I love this idea. Especially if the Mack Flying Theater goes off without a hitch at SWO.
This has me thinking of the Florida parks as testbeds (especially SWO to help pivot them away from animals faster) so BGW can get it right. The Wolf's Revenge getting right what Phoenix Rising got wrong. The Battle for Eire redevelopment getting right what Expedition Odyssey got wrong. BGT should get the boat ride and not the giga, so Escape from Pompeii can be reborn with this new technology when its time comes.
 
Here’s a thought…I’m thinking it’s probably a safe bet at this point that Killarney will likely get a MACK flying theater to replace the simulator if United is happy with Expedition Odyssey.

If we’re looking at the possibility of unique dark rides elsewhere in the park, I bet BGW could make a pretty impressive experience out of Intamin’s Dynamic Motion Stage. Currently, the only example is Danse Macabre at Efteling, and not only has that ride been incredibly well received (with rumor of both Disney and Universal execs scoping it out) but it also is a capacity monster at up to 108 riders per cycle. Approximately 100’ diameter including building, plus imagine how much more quickly lines would move if two were placed together. Think of the possibilities…
 
IDK how that works but it has happened to me before I'll just copy what's from the slide show
CURSE OF DARKASTLE: Frozen in Time

It’s been decades since the mysterious disappearance of the dark tours ghost hunting team and now the collapsed castle has been taken over by “chillers”
Cloaked icy demons that haunt the former castle grounds however one night a great mysterious storm had appeared on the castle and a time vortex has opened on an icy clock which will transport you back in time to relive King Ludwig's mad tour once again however you are not alone the chillers have followed you to the past now as the ice storm lingers closer there seems to be no escape will you venture through the dangerous storm and be lost to the blood thirsty chillers or will you be trapped in King Ludwig's castle for eternity or maybe there is a chance that you escape.

Curse of Darkastle:Frozen in Time, is an ALL NEW FIRST OF IT’S KIND DARK RIDE the ride transports guests through darkness
And uses new state of the art mechanical motion systems for both the ride vehicles and the effects the ride will have guests ride on sleighs through the air encountering near miss elements as they fly through the castle in icy caverns and flying through the air. The ride will feature the most advanced special effects including 8k dimensional screens fog animated pepper's ghost figures and even a fast high speed flying coaster segment the all new experience will bring guests an unforgettable adventure through the haunting past and present as they venture through the walls of darkastle once more.


This ride will use the KUKA robot arm system (similar to forbidden journey) which uses a ride vehicle carried by a robot arm
Ride capacity: 8 seats (4 in the front
4 in the back)
 

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I want to see darkastle ride returned but as a kuka arm ride (thanks to the guy who posted this idea above me)
 
DarKastle Kuka arm is an absolute pipe dream but a fun one. If I was evil and had billionaire money, I’d just donate a metric fuckton to parks to put in rides I want (like this). And offer to pay for maintenance. That’s assuming I’m not too busy doing evil billionaire things
 
If bgw were to put a ride/ immersive experience back in Ireland? Where else could they put a haunted house to keep at least 5 haunted houses. Also if they were to do 6 haunted houses and mazes. Where could a 6th maze go?
Ive been thinking about lot about this. I know catacombs old location backstage of the royal palace theatre is 1 option but we can't think of where else a 6 think haunted house could go with the mind set of not being able for them to use Ireland. Maybe they could use darkoaster queue line and exit and darkoaster could plan its annual maintenance period during hos. Or maybe they could use the black Forrest picnic area?
 
They are unlikely to use a location where they have to strike the house each season anymore. The manpower and budgets to do so are LONG gone now. That likely kills your DarKoaster queue and Picnic Area suggestions and some legacy locations like the Roman Rapids area.

The Woods Maze location behind Wolf's Revenge is an easy option in my assessment. Drachen Spire was expressly designed to allow its continued use as a Howl-O-Scream house location and I don't see why Wolf's Revenge's design would do anything to preclude the same.

A resurrection of the previously-proposed event facility behind the Royal Palace Theater and/or the expansion of the facilities behind Festhaus Park (to bring them more in line with what was originally pitched to and approved by the county) is another possibility. Definitely way more time and cost involved with spinning either of these up (we saw how painful it was for the park to manage to pull off what turned into an event "pavilion" behind Festhaus Park), but I wouldn't be surprised to see Entertainment push hard for a solution like this if they're forced out of the Killarney Sim building again. Without the budgets and manpower to setup and strike houses every season like in the old days and with the dwindling supply of suitable vacant buildings around the park, they're really being increasingly backed into a corner here.
 
They could always turn the executive conference room into a house…where benefits and perks are slashed and quality is sacrificed in the name of corporate greed!!!! (Yes this is probably more fitting for Haunt and yes I know that most of the cuts are not coming from management at both parks but rather corporate)
 
Simple, let top tier pass holders use the old parking entrance (employee entrance) again.

I obviously agree this should be done—the ability should have never been stripped from Platinum to begin with—but, to be fair, even if that is done, a solution for "the masses" still needs to be implemented down at the parking booths. No one should have to ever endure that circus for the privilege to *checks notes* pay to park their car.
 
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