Vicky McCue said:Excited for 40th anniversary! We purchased season passes for 2014. Can't wait to bring our 7yr old grandaughter.
[From Kings Dominion's Facebook Page]
Kings Dominion will slowly but surely, no longer be a thrill seeker's corral
Kings Dominion said:Kings Dominion has a one-price admission as it is a multi-faceted park, not just a ride park. Live entertainment abounds at the park wtih fun-filled shows and roving characters and performers. The park also offers a variety of gift shops, restaurants, a waterpark that is included with park admission and much more.
https://www.kingsdominion.com/plan-a-visit/frequently-asked-questions
Kings Dominion said:Park Mosiac
Be apart of the celebration with our in-park mosaic coming in 2014. Send us your memorable pictures of Kings Dominion to social@kingsdominion.com. Submission deadline has been extended to March 31, 2014.
Joe said:Ah, that makes sense. I wonder how many pictures they got, compared to how many they were expecting?
mwhinva said:I have one question.
Has anyone experienced a ride attraction whose capacity and wait times were improved by reconfiguring the entrance/exit queue lines?
I realize there can be a bottleneck at the bottom of the ramp in the load station area; but I have never seen the park send out half empty trains due to a lack of riders because of that. Unless there are those who are determined to get the first or last row on the train, most people shuffle through to find the shortest row queue to wait in.
I have a thought on what might happen in the reconfiguration of the ride. This would work whether the park stays with 2 trains or adds a new third train back to the ride. Let me know if this makes sense/is plausible.
Lets say the park converts the current unload section and the current load section in the station to both being a load/unload area. Two trains wait in the station area to be unloaded then loaded. Train in the first area is dispatched and the 2nd train stays in its area or advances forward to the 1st bay awaiting its turn. When the 1st train clears the 1st block on the final brake run, the 2nd train is dispatched from either the 2nd load/unload bay and passes through the 1st load/unload bay to be launched or has already advanced to the 1st load/unload bay and then dispatched from there.
If the park added a 3rd train back to the ride, it would still work. Example, train 1 is in load/unload bay 1; train 2 is in load/unload bay 2; the 3rd train is on the transfer table hold/brake area. Both trains 1 and 2 are loaded. Train one is dispatched and launched. Train 1 comes back and enters the final brake run. I believe there are two blocks on the final brake run; (before the turnaround to the transfer table hold/brake area). If that is the case, then as soon as train 1 clears the 1st block, it stops on the 2nd block.
Meanwhile, train 2 is cleared to be dispatched from bay 2 and advances through bay 1 to be launched. Right behind train 2 is train 3 advancing to load/unload bay 1. Train 3 stops there to be unloaded then loaded. Train 1 starts advancing as soon as train 3 clears the transfer table hold/brake area. It then advances to load/unload bay 2 be unloaded then loaded with the next group of people.
I think this could be the way the park resolves the capacity issue without a costly dual loading station. If KD would invest in buying a 3rd train and adding it back to the ride, the park could see capacity improvement of 35%-40% (or, 25%-30% with just the 2 existing trains). [Volcano did run 3 trains for a period of time. I heard the park either used the 3rd train for spare parts or the park replaced the original 3 trains with new ones; but only bought 2 new replacement trains].
Three train operations would depend on the final brake run having 2 blocks to stop 2 trains on it before the turnaround back to the station. I thought the 2 train operation used electromagnetic brakes until the train slowed down enough for the mechanical brakes to bring it to a complete stop and then release the train to advance to the turnaround. I thought the train continued straight for about one and a half train lengths before hitting the turnaround towards the transfer table brake/hold area.
With all that being said, I wonder if that means the entrance and exit side of the station area will be reversed. What was the loading area will become the exit and the exit becomes the entrance side. Course, there are major infrastructure changes that would have to happen to the front load bay (1) on the entrance side and changes on the 2nd load bay on the exit side. Mainly, creating space to enter and wait for your row in bay 1 and room to get to the exit ramp in bay 2.
My head is starting to spin. I'll leave it at this. :shocked:
VolcanoDiva said:I believe the only blocks on Volcano are the one before unload, one at unload and one at load, which is how the 3 train system was explained to me anyways. If there are more blocks, operators do not have control over them. Hope that answers your question. I've recommended a 3rd train before and once this was explained to me it all made a lot more sense.
Evan said:VolcanoDiva said:I believe the only blocks on Volcano are the one before unload, one at unload and one at load, which is how the 3 train system was explained to me anyways. If there are more blocks, operators do not have control over them. Hope that answers your question. I've recommended a 3rd train before and once this was explained to me it all made a lot more sense.
Still not saying a 3rd train is or isn't possible, but wouldn't the slow down area (the area upon re-entering the mountain and before the turn into the station). Count as a block? It's always dark inside so I don't have any idea if the train is capable of being stopped there.
Kings Dominion said:ACTORS — Prepare a family-friendly comedic monologue no longer than 90 seconds in length that displays your personality, comedic ability, and announcing style.
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