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Made my second visit of the season to Haunt last night, and I was pleasantly surprised to find that the event felt more like it was back to its usual self, compared to opening night. Staffing was great, and the scare actors were crushing it. Here are some additional observations since opening night.

MonsterCon
MonsterCon has grown on me. Now that the initial shock of comparing it to No Vacancy/Condemned has worn off, I've come to enjoy this house on its own terms. It is not the type of detail-rich, worldbuilding-focused house that No Vacancy, frankly, pioneered. But it is silly, cheesy, and fun — in a very self-aware way. This house definitely owns the "con" theme and all the gags that come with it, from the "convention workers" insisting "the monsters definitely aren't real" to the PA announcements outside the building that sound like the voice of, well, a dorky convention nerd.

I actually believe Haunt needs a house that is focused on tongue-in-cheek fun and that doesn't take itself too seriously. Zombie High once filled this role, with its wise-cracking principle and high school-themed visual gags, and Club Blood filled that role before it. I almost felt like Haunt's house themes all have felt too "serious" over the past few years, so this house adds some much-needed tonal variety and comic relief. To really enjoy this house, I think it's important to think of MonsterCon as a spiritual successor to Zombie High or Club Blood, not No Vacancy.

With some minor modifications (see below), I think MonsterCon could go from a "good" to "great" house.

Scare Zones
I wanted to quickly point out that the scare zones felt distinctly darker and, more importantly, foggier yesterday. I was concerned on opening night that they had cut back on the fog for safety reasons, but that must not have been the case. Several zones had so much fog that it was hard to see in front of you, something I've always loved about Haunt.

The minor upgrades to a few scare zones — namely the new temple statues in Site X, and the additional of the enormous portraits that serve as as curtains and props in Masquerade — are improvements. Not getting a new scare zone this year is still disappointing, but it's worth noting that the park still improved two existing ones.

How I would improve Haunt​

Still, while a lot of things have been fixed since opening night, the event is probably the "least perfect" it's been in a long time — a cumulative effect of several small downgrades that I've observed over the years. Below is my wishlist for how I'd improve the event. In an ideal world, I'd hope one of KD's entertainment managers would read these suggestions and put them into the plan for Haunt 2025; I don't think any of them are too costly.

Tonal Variety (Soundtracks)
The tone and atmosphere of Haunt used to be one of its strongest assets — different areas of the park were slow, creepy, eccentric, sad, mystical, etc. as cued by their soundtracks. But the tone now feels a bit one-dimensional. As I've said before, International Street and the area by Twisted Timbers share the same soundtrack, which can only be described as "action movie trailer music." It's intense, percussive music that's dramatic but unoriginal and gets old quickly. The plaza around the carousel used to play the band organ music backwards, which was a totally superfluous but lovely (and very creepy) little detail; it now plays the same Cleaver Brothers soundtrack as the rest of CAG. And Planet Snoopy is playing bizarre Halloween pop/rave music remixes (I heard Thriller mixed with Shake It Off yesterday), which completes removes you from the spooky mood. Here's what I'd suggest:
  • International Street: Bring back the ethereal, mournful music that used to play in the area. It was hauntingly beautiful, making it feel like a truly strange occurrence was happening inside the park, and made you sort of reflect on your night. (Listen to "Amityville Horror Main Title" by Lalo Schifrin or "Ice Dance" by Danny Elfman as examples of what they used to play.)
  • Carousel: Bring back the creepy carousel music. Really, KD should be taking advantage of any sound channel they have as a place to squeeze in extra details and tonal changes for almost no money or effort.
  • Planet Snoopy: Anything creepy. Since Planet Snoopy is closed during Haunt, I thought the slow, creepy nursery rhymes they used to play really heightened the sense you were walking through an "abandoned" area, but anything is better than what they have now.

General Park Decoration
I think one of the biggest things we've lost over the years is any sense of decoration outside the scare zones (which still look great). There used to be little (and often humorous) touches everywhere, like the giant ghost suspended under the Eiffel Tower's arch, the electric chair prop, or just gravestones in random planters. These things might seem expendable, but not only do they provide something fun to look at during the day, but they tie the park together at night so it feels like a cohesive creepy place, not just the normal park interspersed with the occasional Haunt attraction.

I know these things take time and money, but consider this: KD built fairly elaborate new facades for both Blood on the Bayou and FEAR this year. Surely that effort could have been spent putting up some tombstones or staging some skeletons. And I'd argue that those details would've been far more impactful than the new facades, which are nice, but don't really impact the experience of either house they were added to.

Walk-Around Characters
Walk around characters are a huge part of what made Haunt feel all-encompassing at KD. Remember the guy with a shopping cart filled with limbs and with a car horn sound attached to it? Or the Venetian characters that hung around the Eiffel Tower? Or the "living statues" around the I-Street fountain? Even though they're not part of an advertised Haunt attraction, they nonetheless brought a sense of cohesion to the event and a feeling of foreboding, that you could run into a monster anywhere. And some characters, like the Overlord, were just fun to look out for.

Again, I know these things cost money and require staff, but I'd gladly pull a 1-2 actors from each attraction to have the occasional actor out randomly roaming the paths. You don't need a bunch, just enough to punctuate the park and always keep guests looking over their shoulder.

Opening Ceremony
Not sure if this is a hot take, but I think the opening ceremony has gotten progressively worse ever year for the past ~5 years. It's become overproduced, like it's trying to really be its own "show." The charm of the original Overlord show was its simplicity — the monsters marched out to some badass music, the Overlord hyped up the monsters and the crowd, and then the monsters were released. Now, there's too much dialogue and choreography, which makes it cheesy (but in a way that's cringey more than it is campy). They’re trying too hard.

For the 50th, I'd love it if the park brought back the old show, complete with the return of the Overlord. The Overlord was such a fun character, and I feel the Evil Queen doesn't have the same coolness factor to her. Any human character just won't have the same presence as a giant, otherwordly character like the Overlord.

MonsterCon
As I said before, I think this maze is closer to being great than many think. I think it just has two primary issues: there aren't enough hiding spaces and sophisticated scaring opportunities for the actors, and the convention theme just feels cheap (even if that's intentional to fit the theme). It's the Chester & Hester's Dino-Rama dilemma: even if you put lots of effort into fitting a theme (I'm not sure KD did), if that theme is inherently cheap, no one will care about that effort; they'll just think it's cheap.

The first issue is easily solved by adding more props for the actors to hide behind, along with other sophisticated scare techniques (drop-down windows, maybe?). I believe the second issue could be solved by taking a cue from MonsterCon's current finale, which takes you into the "set" of the fictional film "Slaughter House". I think they should add a second "film set" earlier in the house, particularly in the segment about 1/3 of the way through the house where you just sort of wind through a maze of convention hall curtains. This would allow them to add another detail-rich scene, which really is (or at least used to be) KD's bread and butter, while getting rid of one of the cheapest-looking sections and still fitting the convention theme.

FEAR
FEAR was actually firing on all cylinders yesterday, and I found it to be the most fun house of the night. I even went through twice. Which is crazy, because I have given this house so much shit since it debuted as 21. Because it is absolutely a lazily built, unsophisticated house.

But last night was the first time I believed the house can work with the dystopian-ish overlay they gave it to try to provide some overarching narrative. With enough staff, the "one character" gimmick works — you feel surrounded by this character and can't tell who's who. And they've toned up the strobes and sound effects in certain areas, creating some sense of disorientation. And that got me thinking: FEAR needs to be a sensory overload house. There needs to be disorienting strobes, dizzying spinning projections, blinding lights, in one room after the next. And they need the dystopian droning sounds, buzzing sounds, beeping sounds, thunder sounds etc. that they have now cranked up to 11.

I think FEAR can work if it completely overwhelms you with sensory overload. It fits the narrative they're (sort of) trying to convey: that this creature is trying to envelop you in fear. All they need to do is install more lighting effects and turn up the dial on their speakers.

Masquerade
While Masquerade is hugely improved in its current location in the Arbor tunnel (compared to its original incarnation as glorified meet and greet under the Eiffel Tower), it's still somewhat underwhelming compared to the Arbor's previous residents: the visually stunning Pumpkin Eater V1, and the sensory-deprived The Lair. It lacks both the elaborate hanging lights that made Pumpkin Eater V1 such an inventive use of the Arbor's cavernous structure, as well as the intense darkness brought on by The Lair's total enclosure of the tunnel.

I think Masquerade should take a cue from the former IronWorx scare zone's playbook. The steampunk-themed IronWorx had an intoxicatingly high-energy, quirky vibe that was largely conveyed by its rhythmic and techno-type music (example). And while calling for "techno" music may sound like hypocrisy based on my earlier call for spooky music, when the right songs are selected, I think it can create a vibe that's both intense and unsettling. Here's an example. It creates the perfect backdrop for a high-energy, sinister ball, where the inhabitants are enjoying themselves but you know that something could go wrong.

Pair that with more dramatic lighting effects (pulsing light patterns throughout the tunnel would do the trick), and you have a recipe for a scare zone that's elevated from decent but forgettable to unique and entrancing.


That's all. If I had my wish for how KD would mark their 50th anniversary season with Haunt, these fairly minor changes would be where I'd suggest starting.
 
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But the tone now feels a bit one-dimensional
This was my only gripe with Haunt so far. I do feel like the music could be improved. Some areas the music is just a bit out of place and kind of ruins the atmosphere.

I definitely agree about the fog being better this year which I also was glad to see as well. I remember last year's was very minimal compared to this year. It wasn't overdone but it also wasn't lacking either. The park looked great at night time.

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Comparing fog levels from one year to another, is great, as I too have noticed potential trends. But also worth noting, is that fog levels can vary drastically one night to another, all in the same weekend (and sometimes, all in the same evening).

Case in point, visiting Haunt this past Friday 10/11, I loved the atmosphere of the event; fog was absolutely everywhere:

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I skipped Haunt on Saturday 10/12, as I visited only during the daytime hours (so I have no comparison photos).

But returning (last night) Sunday 10/13, I was shocked by how little fog there was in comparison to just two days earlier:

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I was watching the fog machines on Sunday, and they were going off at the same frequency as Friday. But the breeze was not cooperating, in not allowing the fog to linger and permeate over the park.

I love great, thick, fog/smoke levels in any park's Halloween event. And though part of that is certainly up to the park, those 'best days' seem to be in large part due to just ideal weather conditions -- which I'll confess, I have absolutely no knowledge of (aside from of course the obvious, 'breeze is bad for fog' thing 😉)
 
Fog effect density is heavily dependent on atmospheric conditions. I have no doubt that KD puts out more fog than BGW, but humidity, barometric pressure and temperature all have huge effects, and most of those conditions unfortunately work against BGW in this comparison. BGW is also significantly more varied in elevation, and propylene glycol fog is denser than air, so it will naturally travel down into valleys that aren't as present at KD.
 
Had one of the best nights at Halloween Haunt in a while last night. Crowds weren't insane, weather was perfect and the overall vibe was great. I was actually able to do all the house/mazes except MonsterCon since it was the only one I did last weekend. The scare zones were really good and the actors were on their game. Once again I'll mention it, a Halloween event isn't complete without fog and KD delivered that last night. I think it's one of the biggest mood setters when it comes to this event and the park looked incredible. However I will also echo what has been said before in this thread. The music I feel like could be better. Some of it was okay but a lot of other times it wasn't very fitting. I prefer horror soundtracks along with scary ambient sounds. Over by F.E.A.R, they were playing dubstep which ruined the vibe in my honest opinion. Other than that the event was great!

Houses and Mazes

Trick Or Treat-Not the most exciting house but not terrible either. I did enjoy the theme of it for what it was worth.

GrimmWoods-Honestly, I really enjoyed this one a lot. Being an outdoor maze, I love how they utilize the woods of the old Dinosaurs Alive for this and the actors were really good in this as well. The prop with the mechanical dragon (I think that's what it was lol) that pops out was really neat.

Blood On The Bayou-I really liked this house as well. I like the setting of this one of all the houses and the actors were doing a great job.

CornStalkers-I thought this on was okay at best. I like what they're trying to do with this one but something about it felt a little underwhelming. The actors were really good. In fact it was the only maze where they actually tried to scare me so I will give them that. I don't know why but most of the time, whether it's scare zones or mazes, most actors don't attempt to scare me. I'm 6 feet tall but I don't think I look intimidating lol. Anyway I feel like maybe because it felt like most of this maze didn't have as much props as the others, it felt a little short on expectations

F.E.A.R-This felt like the shortest maze in the park but Holy shit did they make good use of what they had. This might have been my favorite one of the night. Actors were in great form, the house itself was simple yet very well done. I love the fact it starts off with someone bursting though the door. Really got some great reactions from the people we were grouped with.

Scare Zones

Pumpkin Eater-Probably my favorite scare zone. This one had the best actors of all the zones and were very interactive. I might be biased because OV is my favorite area in the park but the setting is perfect for a scare zone. Very close quarters and overall well themed.

Cleaver Brothers Carnival-The actors themselves were great but I thought the overall area wasn't that great but I feel like CAG is not the best setting for a scare zone as it's too open but I understand why it's a place for one be set up as it does get a lot of foot traffic in that area.

Uprising-Very well themed but only one actor really seemed to be in character while the rest just roamed around.

Site X-Same as Uprising. Nicely themed but no actors attempted to scare us.

Didn't do Masquerade when Haunt started so I can't say anything on that.

Overall, Halloween Haunt has been amazing this year. I might make a solo trip back this Friday after work.


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Welp going sunday for the 1st time this year. Hopefully it wont be to busy. Iv'e had decent luck sundays but we'll see. Most anticipated is deffiently FEAR
 
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