If you had full control and an infinite budget for this event, what would you do to improve it for future years?
I would build a pertinent haunt building behind Emperor to replace the parking lot mazes. I would also expand the event to the whole park, putting a maze back near where Twister was and filling all of the stadiums with shows. I would also give the whole event a myths and legends of the ocean theme. Giving Journey to atlantis a overly to expand the story of the event
I'd eliminate all of the existing mazes, except maybe Area 64 which is semi-unique to this park (though I'd upgrade and enclose it). Bring in 7-9 new enclosed houses that all adhere to sea themes, have larger and more elaborate sets with more special effects, and are complemented by matching themed zones with scarezones, bars, street entertainment, etc. One of the themed zones would definitely have to be Atlantis, and would include a projection mapping show on the ride building and a scary ride overlay for JTA.
Some other themes that would work well are pirates, sea monsters, a haunted seaside inn/lighthouse, "beneath the ice", a submarine where the sailors have gone insane, sirens (if you can differentiate from the Atlantis theme), and a swamp. Honestly, they could realistically rework some of the existing houses to these themes. Also, a "haunted SeaWorld" theme: it's the 70's and you board the skyride on an eerie, ominous night, arrive and disembark at the fog-filled station on the other side, and make your way through a maze of demented throwbacks to SeaWorld history before re-embarking to go back to the park.
Monster Stomp is great so I'd keep that. I'd make the opening "scaremony" something similar to the Sirens Song from SWO. The current number of "Vile Vignettes" is probably enough, but I'd upgrade most of them to have more actors and bigger production value.
Also, I wanted to give my $0.02 on HOS this year because I thought it deserved to be talked about
- There definitely seemed to be an improvement in the number of scare actors. The mazes and the scarezones never felt abandoned, and it made everything so much livelier.
- The mazes were mostly unchanged, but there were a few scenic upgrades here and there. Still, having more scareactors made them feel totally different than before. Every maze except the pitiful carnival one had legitimately scary/suspenseful moments, something I'd never experienced at this park before.
- Scare zones got an upgrade in both staffing and scenery. I love the scarecrow/farm one even though it's not sea themed; whereas most of the scare zones are spooky/cheeky, this one feels more horror oriented.
- Entertainment got the biggest boost. Monster Stomp was excellent, and the Vile Vignettes were better than last year. I especially appreciated the JTA tie-in one, which gave a lengthy backstory for Allura and Atlantis (I have to assume this was someone's passion project), and I hope they'll expand upon it next year with more actors and effects.