Yes, I realize there is a thread about 13, but I want this to be exclusive to my ideas.
Firstly, the main problem with this maze is, there is no story; just nothing holding these rooms together. No rhyme nor reason why you are here going through these rooms. The only theme relating them is they are "supposedly" the world's most common fears and phobias.
This is something that needs to be worked on to make this house much better. Deadline has a strong theme, that even though the story of going room to room may not be clear, you at least know who, what, when, and where. This is what 13 lacks.
My own personal story that I believe will work for 13: Your Number's Up starts with a visit to the good shrink. The queue being the waiting room of course. Then your number is called into the good doctors office, as you pass through his office you see this mad crazy phycatrist who will dig deep into your mind to try and find what your phobia is. Once you leave his office you go into a dark hallway (your inner mind). There will be a hallway before each room. Each hallway containing a recording of the mad doctor guessing and hinting at what phobia awaits you next. The recording may actually not be needed, as the scare actor in the first room can simply scream and yell about him unlocking your true phobia. Each room contains its phobia, and then you end up escaping after the 13th fear.
This story is very rough cut and could use refining, I know I am not perfect, but at least I can come up with a solid story as opposed to the Entertainment Dept, which came up with what we have today.
Next, the fears are another issue. These are supposed to be 13 of the most common phobias. Last time I checked, a few of the phobias they have, don't match up with that, and personally, they left out a few that definitely should be in there. I will now take you room to room; phobia to phobia, explaining how the room should work and why I choose that phobia out of the many in the world.
Room #2 - Fear of Heights (Acrophobia)
The Reasoning: It is absolutely high up on the list, most people really have this fear, and as you can see by the current room, people really are scared.
The Workings: They have done it perfectly already, the back ups is a sure sign it is effective.
Room #3 - Fear of Public Speaking (Glossophobia)
The Reasoning: Many people are frightened to stand out, to be observed and scrutinized. You can be trained, like politicians, or you can be helpless like a shy teenager giving a book report. No matter the fact, a good portion of our civilization just likes to blend in.
The Workings: Have guests walk up on to a simulated stage with some bright lights as needed, with scare actors pointing out flaws, laughing, mocking and so fourth. Definitely would get people nervous, embarrassed, and caught off guard.
Room #4 - Fear of the Dark (Achluophobia)
The Reasoning: Simplest fear and easy to simulate.
The Workings: This year this fear was moved to a different room from my understanding, last years was so much better and well done. Simply have guests walk into pitch blackness with no light. This can be done safely with a wide hallway, and have a dim light by the exit of the room, and if done in a wide hallway, the entrance and exit of the room can have multiple fully covering layers of black curtains to block out light. Also, the fact it is a straight hallway would mean guests just naturally have to go straight.
Room #5 - Fear of Spiders (Arachnephobia)
The Reasoning: Small tiny creatures that can be deadly, how can't you be scared
The Workings: The set up they have now is okay, but can be improved by adding scare actors posing as spider bite victims, along with those invisible strings that feel like your getting caught in something but since you can't see it you freak out.
Room #6 - Fear of Snakes (Ophidiophobia)
The Reasoning: Slithery creatures that are deadly tend to be up on the list.
The Workings: Plastic snakes hanging in mid air is not scary. Slithering noises, along with slimy snake like animatronics works very well. Still a spider victim doesn't hurt either.
Room #7 - Fear of Small Confined Spaces (Claustrophobia)
The Reasoning: It worked well last year, and is super common.
The Workings: Last years set up for this fear was amazing, and should not have been toned down.
Room #8 - Fear of Thunder and Lightning (Astraphobia)
The Reasoning: This is the most unpredicted natural occurrence that is also very deadly. Lost of reason there.
The Workings: What they have now is okay, but I suggest louder and perhaps some simulated vibrations from the "blasts".
Room #9 - Fear of Clowns (Coulrophobia)
The Reasoning: Look at how many people say they will go to Howl-o-Scream to get scared and try to avoid Festa for the reason of clowns.
The Workings: Nothing fancy like Fear Fair, but a taste of your generic clown with evil looking grin, sharp teeth, claws, and craziness. A few of theses and you have a winner room.
Room #10 - Fear of The Bogey Man (Bogyphobia)
The Reasoning: Every kids fear, or adults should you have seen Freddy.
The Workings: The current room they have for going to sleep is very well done and doesn't need to change.
Room #11 - Fear of Blood (Hematophobia)
The Reasoning: A lot fo people tend to get very light headed around blood, whether it is a true fear or just gross, it has adverse effects on humans.
The Workings: Blood cover walls, scare actors with needles spraying guests with what is thought to be blood but not. Blood, blood, and more blood.
Room #12 - Fear of Fog (Homiclophobia)
The Reasoning: The great unknown, blocked vision. Where anything can happen. Plus, wasn't there a movie about such?
The Happenings: A well lit room, filled with nothing but fog. Similar to darkness room but with the atmospheric effect.
Room #13 - Fear of Shadows (Sciaphobia)
The Reasoning: Shadows just creep people out, give them an uneasy feeling which is perfect for this.
The Workings: Have lights and just add cutouts to place in front of the lights to create menacing shadows, perhaps shadows of clowns, spiders, snakes, etc.
Room #14 - Fear of Fire (Pyrophobia)
The Reasoning: People naturally are scared of getting burned in any form, literal, emotional, or physical. Physical just seems to be the scariest
The Workings: Have the hallways lined with realistic flames, amp up the temperature by a lot, and maybe some burn victims.
DISCLAIMER: I am not looking for oh that won't work or that is illogical. I am looking for people who are open to these ideas and can try to make sense of them. Like I said with the story line, I'm not perfect and I don't think these ideas are 100% perfect. Give some ideas as to how the workings might be or even, give me a line up of the order of rooms to go through because I honestly don't have one. The order you see listed is the order I could find fears.
Anyways, those are my too biggest issues. The main one with the fear other than they are stupid, is the theme decor. That needs to be on par as well, which it is not so the house suffers.
I remember walking through 13, I completely missed the claustrophobia effect, because guests were walkin around the effect because there was no clear direction. Something that needs to be addressed, and with it being a doorway and not a hallway, it is easy to miss out and very disappointing if missed out.
Firstly, the main problem with this maze is, there is no story; just nothing holding these rooms together. No rhyme nor reason why you are here going through these rooms. The only theme relating them is they are "supposedly" the world's most common fears and phobias.
This is something that needs to be worked on to make this house much better. Deadline has a strong theme, that even though the story of going room to room may not be clear, you at least know who, what, when, and where. This is what 13 lacks.
My own personal story that I believe will work for 13: Your Number's Up starts with a visit to the good shrink. The queue being the waiting room of course. Then your number is called into the good doctors office, as you pass through his office you see this mad crazy phycatrist who will dig deep into your mind to try and find what your phobia is. Once you leave his office you go into a dark hallway (your inner mind). There will be a hallway before each room. Each hallway containing a recording of the mad doctor guessing and hinting at what phobia awaits you next. The recording may actually not be needed, as the scare actor in the first room can simply scream and yell about him unlocking your true phobia. Each room contains its phobia, and then you end up escaping after the 13th fear.
This story is very rough cut and could use refining, I know I am not perfect, but at least I can come up with a solid story as opposed to the Entertainment Dept, which came up with what we have today.
Next, the fears are another issue. These are supposed to be 13 of the most common phobias. Last time I checked, a few of the phobias they have, don't match up with that, and personally, they left out a few that definitely should be in there. I will now take you room to room; phobia to phobia, explaining how the room should work and why I choose that phobia out of the many in the world.
Room #2 - Fear of Heights (Acrophobia)
The Reasoning: It is absolutely high up on the list, most people really have this fear, and as you can see by the current room, people really are scared.
The Workings: They have done it perfectly already, the back ups is a sure sign it is effective.
Room #3 - Fear of Public Speaking (Glossophobia)
The Reasoning: Many people are frightened to stand out, to be observed and scrutinized. You can be trained, like politicians, or you can be helpless like a shy teenager giving a book report. No matter the fact, a good portion of our civilization just likes to blend in.
The Workings: Have guests walk up on to a simulated stage with some bright lights as needed, with scare actors pointing out flaws, laughing, mocking and so fourth. Definitely would get people nervous, embarrassed, and caught off guard.
Room #4 - Fear of the Dark (Achluophobia)
The Reasoning: Simplest fear and easy to simulate.
The Workings: This year this fear was moved to a different room from my understanding, last years was so much better and well done. Simply have guests walk into pitch blackness with no light. This can be done safely with a wide hallway, and have a dim light by the exit of the room, and if done in a wide hallway, the entrance and exit of the room can have multiple fully covering layers of black curtains to block out light. Also, the fact it is a straight hallway would mean guests just naturally have to go straight.
Room #5 - Fear of Spiders (Arachnephobia)
The Reasoning: Small tiny creatures that can be deadly, how can't you be scared
The Workings: The set up they have now is okay, but can be improved by adding scare actors posing as spider bite victims, along with those invisible strings that feel like your getting caught in something but since you can't see it you freak out.
Room #6 - Fear of Snakes (Ophidiophobia)
The Reasoning: Slithery creatures that are deadly tend to be up on the list.
The Workings: Plastic snakes hanging in mid air is not scary. Slithering noises, along with slimy snake like animatronics works very well. Still a spider victim doesn't hurt either.
Room #7 - Fear of Small Confined Spaces (Claustrophobia)
The Reasoning: It worked well last year, and is super common.
The Workings: Last years set up for this fear was amazing, and should not have been toned down.
Room #8 - Fear of Thunder and Lightning (Astraphobia)
The Reasoning: This is the most unpredicted natural occurrence that is also very deadly. Lost of reason there.
The Workings: What they have now is okay, but I suggest louder and perhaps some simulated vibrations from the "blasts".
Room #9 - Fear of Clowns (Coulrophobia)
The Reasoning: Look at how many people say they will go to Howl-o-Scream to get scared and try to avoid Festa for the reason of clowns.
The Workings: Nothing fancy like Fear Fair, but a taste of your generic clown with evil looking grin, sharp teeth, claws, and craziness. A few of theses and you have a winner room.
Room #10 - Fear of The Bogey Man (Bogyphobia)
The Reasoning: Every kids fear, or adults should you have seen Freddy.
The Workings: The current room they have for going to sleep is very well done and doesn't need to change.
Room #11 - Fear of Blood (Hematophobia)
The Reasoning: A lot fo people tend to get very light headed around blood, whether it is a true fear or just gross, it has adverse effects on humans.
The Workings: Blood cover walls, scare actors with needles spraying guests with what is thought to be blood but not. Blood, blood, and more blood.
Room #12 - Fear of Fog (Homiclophobia)
The Reasoning: The great unknown, blocked vision. Where anything can happen. Plus, wasn't there a movie about such?
The Happenings: A well lit room, filled with nothing but fog. Similar to darkness room but with the atmospheric effect.
Room #13 - Fear of Shadows (Sciaphobia)
The Reasoning: Shadows just creep people out, give them an uneasy feeling which is perfect for this.
The Workings: Have lights and just add cutouts to place in front of the lights to create menacing shadows, perhaps shadows of clowns, spiders, snakes, etc.
Room #14 - Fear of Fire (Pyrophobia)
The Reasoning: People naturally are scared of getting burned in any form, literal, emotional, or physical. Physical just seems to be the scariest
The Workings: Have the hallways lined with realistic flames, amp up the temperature by a lot, and maybe some burn victims.
DISCLAIMER: I am not looking for oh that won't work or that is illogical. I am looking for people who are open to these ideas and can try to make sense of them. Like I said with the story line, I'm not perfect and I don't think these ideas are 100% perfect. Give some ideas as to how the workings might be or even, give me a line up of the order of rooms to go through because I honestly don't have one. The order you see listed is the order I could find fears.
Anyways, those are my too biggest issues. The main one with the fear other than they are stupid, is the theme decor. That needs to be on par as well, which it is not so the house suffers.
I remember walking through 13, I completely missed the claustrophobia effect, because guests were walkin around the effect because there was no clear direction. Something that needs to be addressed, and with it being a doorway and not a hallway, it is easy to miss out and very disappointing if missed out.