I want one of these Bob Ross plush dolls!
Why does that rule them out?They also have to meet the speed expectations approximate to that class, which rules out historical mine trains and alpine coasters.
To my knowledge, elevation changes of 300' or more are quite typical for a alpine coaster. And yet when I tried to look that up right now, I couldn't find stats on elevation change for a single one of them. On that level, they're ruling themselves out.Why does that rule them out?
Indeed. But the stabbing is getting media coverage and whatever happens on rides Cedar Fair fights to obscure.The stabbing seems more concerning than the bump to me.
Certainly, but to me, it's a symptom of a bug in the program. The reason I have a problem with it is that people's safety is at hand and in my opinion, if it can happen at low speed, you need to make sure that it is not a problem at high speed. Statistically, we are most likely to see incidents around the station, as the trains spend most time near each other around the station. If this incident was caused by an overshoot, maintenance needs to determine how a train can overshoot and then run past the end of the shared block without triggering an estop. Just my opinion.This is going to sound like a crazy take, but I sorta feel like we need to normalize these low-speed bumps a bit—especially on modern rides with multi-move. Should it be avoided? For sure. That said, low-speed block violations between modern trains are minimal-risk scenarios. I'd much rather two trains occasionally bump at 2 or 3 miles per hour in a station than give up the capacity benefits of multi-move and/or having trains park directly behind the station block.
Even in case of mechanical malfunction, the electrical system should catch that something moved when it shouldn't have and thrown a faultWe we sure that this type of thing results from a programming error and not just a mechanical friction break malfunction?
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