Can we just take a second and appreciate how masterful the original Lumberhack was?
Okay maybe I should be more specific. The queue for Lumberhack on a low-attendance day.
The amount of "Oh shit" that one would experience wandering down that old queue line in darkness, alone, way out of the way from the rest of the park was beautiful. It stages the house perfectly. Because you actually got a sense of relief when you saw the house approaching, you managed to get more scared by the walk to the house than the house itself. It set you in the perfect mentality to be chased by chainsaws.
I want them to bring back this queue and maybe put someone in a bush along it, because you are already terrified feeling like you are alone somewhere you shouldn't be.
Heck I just gave myself an idea. A house that starts before you know it starts. You trick people into thinking they are walking to a house far away, and when they are in that mentality of "I'm not supposed to be here", that's when it all begins. No signs, no sounds, nothing to indicate spooks have begun.
I'd need a change of clothing if that existed.
It won't be coming back next year. The same is true for Vault. There's a construction project that will be happening in Festhaus Field next season.Anyone find it odd that Lumberhack is a featured pin in one of the past scares mystery boxes. The only existing house to have a pin at BGW. Almost as if it was/is not coming back.
Ok, I'm confused. You're saying that green square about center of the straight red line your added to the RPA is a building? As in "it's too far to walk to the high point for a flat ride" building?I haven't seen anyone address this yet, but I just want to point out that the RPA impacts map for 2021 doesn't impact Lumberhack. In fact, the new building next to that long straight section has a path that ATTACHES to the Lumberhack (Woods Maze) path. Lumberhack may be here to say after all!