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As a general note I have been told by credible sources that there were unforseen glitches with the fog blowers in the park as a whole tonight that should be resolved by tomorrow no idea if that extends to the houses or just the ones around the park.

I also agree this might be the strongest house in that location.
 
SPOILERS

Lights on walkthrough was incredible. Learned a lot about the story, surprise elements, and about Inferno a bit.


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Tour guide mentioned how the space is shared by Pompeii, so fits a “30 second walk” through the flat space that’s designed to take 2-3 minutes with turns.

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This travel path (on the left) is designed to “subconsciously” make you feel like you’re going in the wrong direction. Actors can sit around the corner. Below the “cage” is a pedal that actors can press to make a bird sound to cause some unnerving. The tour guide demonstrated the sound effect.


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This area includes a “workaround” of Busch Gardens rule that actors cannot touch you. Air “cannons” hit your ankles which makes it feel like someone is grabbing you. The tour guide demonstrated it and showed how much it can affect you.

Last but not least, a prop from Inferno is toward the end of the house. The tour guide mentioned how last year, the post office did not deliver props on time, so the maze was very scarce and they had to throw together what they could.

I found it incredibly interesting and fun. It was great taking my younger boys through a house so they could experience a piece of Howl-O-Scream.


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SPOILERS

Lights on walkthrough was incredible. Learned a lot about the story, surprise elements, and about Inferno a bit.


View attachment 30314
Tour guide mentioned how the space is shared by Pompeii, so fits a “30 second walk” through the flat space that’s designed to take 2-3 minutes with turns.

View attachment 30315
This travel path (on the left) is designed to “subconsciously” make you feel like you’re going in the wrong direction. Actors can sit around the corner. Below the “cage” is a pedal that actors can press to make a bird sound to cause some unnerving. The tour guide demonstrated the sound effect.


View attachment 30316
This area includes a “workaround” of Busch Gardens rule that actors cannot touch you. Air “cannons” hit your ankles which makes it feel like someone is grabbing you. The tour guide demonstrated it and showed how much it can affect you.

Last but not least, a prop from Inferno is toward the end of the house. The tour guide mentioned how last year, the post office did not deliver props on time, so the maze was very scarce and they had to throw together what they could.

I found it incredibly interesting and fun. It was great taking my younger boys through a house so they could experience a piece of Howl-O-Scream.


View attachment 30317

View attachment 30318
What prop from inferno? I was a big fan of that house and would like to know.
 
I'm not sure if this has been mentioned yet. My absolute favorite detail/part of this house, is the scare actor dressed as a canary. It's such a cool understated nod to the Canary in a Coal Mine idiom that most likely gets overlooked by so many people.
 
Canary in a Coal Mine
This was mentioned in the tour as well. What I learned was that birds were kept in coal mines because toxins in the air would kill the canary faster than it would kill those working in the mine. A dead bird would be a signal to rapidly evacuate the mine.
 
This was mentioned in the tour as well. What I learned was that birds were kept in coal mines because toxins in the air would kill the canary faster than it would kill those working in the mine. A dead bird would be a signal to rapidly evacuate the mine.

I heard somewhere that while mines would use the birds for that purpose, most miners treated them like pets and thus if the birds stopped making noise they'd immediately grab their cage and evacuate in the hopes that fresh air revives the birds.
 
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