Legends of the Old Country
An interactive game proposal for Busch Gardens Williamsburg.
Inspirations and Prior Art: Kim Possible World Showcase Adventure - EPCOT
MagiQuest - Great Wolf Lodge
Sorcerers of the Magic Kingdom - The Magic Kingdom, WDW
RevQuest, Colonial Williamsburg
Embark on an interactive adventure in the hamlets of the Old Country. Discover ancient secrets, battle mythic creatures, and learn about the history and animals of England, Scotland, Ireland, Italy, Germany, France, and Canada.
Premise: Guests are invited to participate in the game near the entrance in Banbury. Using interactive technology, such as an RFID-tagged bracelet and video / intersctive kiosks, a special device, or maybe their own smartphone, players learn that each hamlet, though seemingly peaceful, is plagued by a mythical creature that threatens the land: a marauding Griffon in France, the Loch Ness Monster in Scotland, the BigBad Wolf in Germany, and others that call on local myth and/or park history and theming.
As they travel the park, players check into special kiosks / interactive items hidden in plain sight around the park. At each, they learn a bit about the threat in each hamlet, and where they must go to find their next piece of the puzzle to solve to defeat the threat. Perhaps players collect cards, or obtain stamps in a passport from cast members, perhaps there are dedicated actors furthering the story that players have to find and interact with. Imagine symbols hidden in plain sight, or secret codes in otherwise normal-seeming theming. This would all depend on budget.
The game could be free, or free with some items for sale that enhance the experience, or purchased (depending on the model). The game would keep people engaged, and not in lines for other attractions, giving guests more to do when not getting on rides or seeing shows. Also, this would be great for kids and adults who love video games and games in general, as well as those unable or unwilling to ride many rides.
The cost could scale pretty easily. More money would allow for more whiz-bang interactivity (WDW style), but a great story and immersive art is not that expensive, and adding some dedicated cast members could go a long way with little cost. The story could intertwine the park's interest in animals with its theming of European attractions "gone wrong," and work in some beautiful nods to hamlets and attractions past. I love these kind of games, and studies show they keep guests in the space many times longer than before, and make them more likely to linger, enjoy, and even purchase a memento or snack while there. Interested? I'd be willing to flesh out the design if I thought BGW would consider it.
An interactive game proposal for Busch Gardens Williamsburg.
Inspirations and Prior Art: Kim Possible World Showcase Adventure - EPCOT
MagiQuest - Great Wolf Lodge
Sorcerers of the Magic Kingdom - The Magic Kingdom, WDW
RevQuest, Colonial Williamsburg
Embark on an interactive adventure in the hamlets of the Old Country. Discover ancient secrets, battle mythic creatures, and learn about the history and animals of England, Scotland, Ireland, Italy, Germany, France, and Canada.
Premise: Guests are invited to participate in the game near the entrance in Banbury. Using interactive technology, such as an RFID-tagged bracelet and video / intersctive kiosks, a special device, or maybe their own smartphone, players learn that each hamlet, though seemingly peaceful, is plagued by a mythical creature that threatens the land: a marauding Griffon in France, the Loch Ness Monster in Scotland, the BigBad Wolf in Germany, and others that call on local myth and/or park history and theming.
As they travel the park, players check into special kiosks / interactive items hidden in plain sight around the park. At each, they learn a bit about the threat in each hamlet, and where they must go to find their next piece of the puzzle to solve to defeat the threat. Perhaps players collect cards, or obtain stamps in a passport from cast members, perhaps there are dedicated actors furthering the story that players have to find and interact with. Imagine symbols hidden in plain sight, or secret codes in otherwise normal-seeming theming. This would all depend on budget.
The game could be free, or free with some items for sale that enhance the experience, or purchased (depending on the model). The game would keep people engaged, and not in lines for other attractions, giving guests more to do when not getting on rides or seeing shows. Also, this would be great for kids and adults who love video games and games in general, as well as those unable or unwilling to ride many rides.
The cost could scale pretty easily. More money would allow for more whiz-bang interactivity (WDW style), but a great story and immersive art is not that expensive, and adding some dedicated cast members could go a long way with little cost. The story could intertwine the park's interest in animals with its theming of European attractions "gone wrong," and work in some beautiful nods to hamlets and attractions past. I love these kind of games, and studies show they keep guests in the space many times longer than before, and make them more likely to linger, enjoy, and even purchase a memento or snack while there. Interested? I'd be willing to flesh out the design if I thought BGW would consider it.