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I see zero twist in the track rising to the exit of the expected top hat (incl. in person). Wave turn instead maybe?
 
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Wave turn instead maybe?
I hesitate to use the term 'wave turn' due to RMC's use of the element. I think it'll be more of a wall-stall; rise, curve, dive, very little change in banking. I'm still expecting my precreation to be something close to this:

1721670953266.png
The only thing I would change with this prediction is to lessen the bank angle at the very top. In my videos (and picture here) I think I guessed that it would be 140-150° and therefore classifying it as an inversion, but after seeing some the pieces on site, I'm now expecting it to be closer to 90-100°. Could be wrong.
 
I hope this first element after the launch reaches 158 ft in height to officially be the second tallest coaster in the park.

For reference, Dominator is 157 ft, Volcano was 155 ft, and Project 305's second hill is 150 ft tall. However, Thunderbird at Holiday World is only 140 ft tall.
I wonder which elements will be visible from
the parking lot/outside the park. Definitely the first element. But even the elements over the pathways might be visible from the parking lot as you can see Tumbili’s second level down.
 
More pics! So far it’s pretty equal in height to Tumbili, maybe 10ft taller?
According to Chat GPT, this coaster will have a height of 156ft. Don't know where it got this information but it seems like a pretty reasonable expectation/estimate.

If anyone knows if this info is accurate let the group know.
 
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New article is now live on KDFans! Most of it will be an unnecessary recap for people keeping up with this thread, but the biggest news is probably about @CoasterMac's current thinking on the element after the dive loop.

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So possibly 2 less inversions? So the least inversions on a wing in the states?

I should not have suggested this would be better than Thunderbird. Ugh WHY am S hill into another dead section? All that potential hangtime…..
 
In my opinion, having more inversions doesn’t always make for a better coaster. In fact, I’ve often found that unnecessary inversions (especially on B&Ms) can kill the pacing of a coaster.

I remember when Twisted Timbers was announced, and people criticized the three large back-to-back airtime hills following the first drop, calling them redundant and a wasted opportunity for an inversion or two. Since TT opened, those three airtime hills have been the subject of some of the ride’s loudest praise, and in my opinion they’re the most fun part of the ride.

So I’d say it’s premature to criticize a ride for not having as many inversions as expected.
 
In my opinion, having more inversions doesn’t always make for a better coaster. In fact, I’ve often found that unnecessary inversions (especially on B&Ms) can kill the pacing of a coaster.

I remember when Twisted Timbers was announced, and people criticized the three large back-to-back airtime hills following the first drop, calling them redundant and a wasted opportunity for an inversion or two. Since TT opened, those three airtime hills have been the subject of some of the ride’s loudest praise, and in my opinion they’re the most fun part of the ride.

So I’d say it’s premature to criticize a ride for not having as many inversions as expected.
I mean you're not wrong, my Top 10 coasters does not show any correlation with more inversions. That said the dive loop into a nice roll like the initial guess looked like it was going to hit soooooo good and airtime hills on wing coasters.............do "not" hit sooooo good and are just kind of transitionary to something else usually.
 
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