This maze is fine. In fact, it is probably an improvement over Dystopia, despite being a dramatically less interesting concept. It isn‘t particularly innovative, but it wasn’t especially bad either. It is just a traditional jump-scare house with recycled Catacombs props that could easily have been designed a decade ago.
We thought on our first run-through that it might actually be based on the Seven Deadly Sins, but we could only identify lust, greed, and envy. After our lights-on walkthrough, however, we theorized it might be the Circles of Hell. Without actors, we couldn’t be really sure, though. Unfortunately, despite having obvious Hell decor, many of the rooms lacked unique elements. It was as if they installed the baseline sets, but hadn’t yet added the elements that would differentiate the rooms or link specific sections to anything other than being damned.
If, in fact, it is meant to represent the Circles of Hell, and if the team manages to convey that clearly (as they flesh out their roles), I actually think it could help offset the lack of narrative placemaking. Maybe there are still elements that the park plans to add to house, as well? Even just gates explaining which part of Hell you are entering.
Or maybe, it is just several rooms filled with demons and the damned and it will never really be more than meh.