Not sure this is the right place, but thanks to the ol' social media algorithms I have been seeing a lot of posts similar to this one:
Direct Link to Embedded Media Source
No clue who the content creator is, and don't find that part relevant.
However, it got me thinking:
Atmospheric conditions in a house or maze are crucial to the perceived scariness of an attraction regardless of actor placements and/or mechanical-based movements.
If a park was able to figure out how to build a relatively inexpensive layout that includes harmless microvibrations in certain zones, it can create fear or at least unease without any obvious cause to guests. Of course, this wouldn't be particularly effective unless only small groups went through these zones at a time instead of the conga-line I've complained about a few times over the years...
Thoughts?
Direct Link to Embedded Media Source
No clue who the content creator is, and don't find that part relevant.
However, it got me thinking:
Atmospheric conditions in a house or maze are crucial to the perceived scariness of an attraction regardless of actor placements and/or mechanical-based movements.
If a park was able to figure out how to build a relatively inexpensive layout that includes harmless microvibrations in certain zones, it can create fear or at least unease without any obvious cause to guests. Of course, this wouldn't be particularly effective unless only small groups went through these zones at a time instead of the conga-line I've complained about a few times over the years...
Thoughts?