I don't even know where to begin with F.E.A.R. What an absolute disaster of a house. In a lot of ways I honestly believe it is worse than 21.
21 was a lame, tired, generic, different-theme-per-room house concept that was executed poorly due at least in part to what was clearly a rushed, unfinished house.
F.E.A.R. tries to put some sort of dystopian overlay onto the generic lineup of fears format which deserves a slight bit of respect I suppose—there was an attempt to give the house some bit of connective tissue. The issue is that the execution—making all but two actors in the house the same character dressed in a dark cloak and a mask—clashes completely with the "lineup of phobias" theme. Take this example: You walk into a room with a bunch of snakes tacked to the wall. It's a fear of snakes room. It sucks, the scenic is embarrassing, but you get the idea. Problem? There's no snake or snake handler to scare you. The only actor is the guy in the black cloak and light mask on the other side of the room that you can clearly see. Suddenly it's not a phobia of snakes room, it's a "oh look at the guy standing completely unshielded in the corner of this open room with snakes stuck to the wall" room. Same with the bug room. Same with the storms room. It's a deeply flawed, irredeemable concept. The method used to attempt to justify the incoherent house makes each room incoherent.
Then you have the new effect rooms.
First, the preshow. Last year, the preshow was sorta stupid and cheesy but with a charming, engaging, entertaining actor it could be sorta fun and the elevator floor effect was a nice surprise for people I suspect. This year, the live actor and the moving floor have been removed and replaced with a screen on the wall that tries to intro who I can only assume is F.E.A.R. or the person putting us in F.E.A.R.? I don't really know. My point is that it's a downgrade from last year and last year wasn't good.
Second, there's a fear of heights room a la BGW's Thirteen—except the walkway is like—no joke—6 feet wide—with little infinity mirror pits on either side. It's not convincing, you don't have to walk on a narrow area, and there's no scare here at all. Both of my walkthroughs had a random actor standing in a corner of the room with absolutely nothing to work with. It was sad.
Then, third, they built a mirror maze. Mirror mazes in houses can be great. Horror Nights has built some great ones. Six Flags Great Adventure actually did a really impressive one. You know who didn't build a good one? Kings Dominion. There are no scares. No effects. No fog. No shifting walls. No two-way mirrors. It's just a bog-standard, well-lit mirror maze in the middle of the house that you follow the person in front of you through without hesitation. A truly incredible degree of wasted potential.
After that there's two rooms filled with mannequins all dressed like the F.E.A.R. guy. They're just large, open, black rooms with hanging mannequins. One or two of them are real people. It's fine I guess—probably the best part of the house—but that's grading on a severe curve. Anywhere else it would just look sloppy, cheap, and lazily executed.
Finally, there's like two rooms that attempt to bring back Blackout. Totally black, empty rooms with fur on the walls and things. Problem? The rest of the house has lighting so the light bleed makes these rooms totally, easily visible. Blackout was trash, but F.E.A.R. can't even get that right.
Aside from that, F.E.A.R. is literally exactly 21. Awful, awful, awful.
I'm sorry, but F.E.A.R. really makes me seriously question the capabilities of the current Haunt team to produce an even minimum-viable-product-level house. It's unacceptably, embarrassingly, depressingly bad. I could excuse 21 for being a disaster due to the chaos surrounding its construction and debut but it has now been a full year since everyone (rightly) panned 21 and to see this be the result of a year's time is, frankly, disturbing.