Having recently ridden
the train at Family Kingdom amusement park, I have decided to return to the concept of a train ride at KD. About a year ago I posted a full thread with the concept of a trackless train running alongside Rebel Yell, but the trackless train idea is pretty dumb to be honest. Since one of the things KD needs most is a transportation ride, I've done some research on the subject.
I'm thinking a Chance
C.P. Huntington train would be the perfect candidate for a simple train ride at KD. C.P. Huntingtons are one of the most popular choices for theme park trains in the industry, are easily versatile for different projects, and are relatively inexpensive. They are
real, hand-crafted quarter-scale replicas of an 1880 steam train which look strikingly similar to the Old Dominion Line locomotives that used to operate at the park. Cedar Fair has worked with smaller-scale trains like this previously.
The train itself is a perfect fit for the park, and it's a beauty to look at. Unfortunately, KD's layout and its location of attractions and other obstacles makes laying out a path for train tracks extremely difficult. This essentially eliminates any possibility of a train being able to make a full circuit around the park. However, since the most tiresome part of walking through the park is the long, straight midway section along Candy Apple Grove, the train could still be used to shuttle guests between Safari Village and the Hurler end of Candy Apple Grove.
I want to say right now that the goal of my layout plan is not for a scenic ride, but for the easiest and overall quickest route from Candy Apple Grove to Safari Village. The train is majorly a transportation shuttle between Point A and Point B, with leisurely views simply an added bonus.
Anyway, I'm thinking there could be a covered station ("Grove Station") in Candy Apple Grove in the dead-end area by Ricochet and Hurler (currently a fence leading to a backstage area). The train runs a counter-clockwise circuit, pulling into the station on the left-hand side. Departing from the station, the train loops back into the woods to run parallel to Rebel Yell. The trick is, the track joins together at a Y-switch track after exiting the station and running Eastward(?) toward Safari Village.
To better elaborate, the train will shuttle back and forth on a single line of track, which loops around at each end (CAG and SV) to turn around and rejoins the single track via a switch track. So the whole track layout would look like this ("<>" symbolizing track "loops" adjoining the single track at the switch track).
<>-----<>
Does all that make any sense?
Anyway, all you need to know from here is that the train travels along a SINGLE line of track, which is now chugging alongside Rebel Yell. In the direction of heading to SV, the coaster is directly to the left of the track (properly separated from guest interaction by fences) and the woods that stretch to the back of the park are on the right. The track simply continues to go in a straight line along Rebel Yell.
For a more interesting ride, perhaps the track could then even cut under maintenance road that runs under Rebel Yell's turnaround. This would bring the track between Rebel Yell, right up to the edge of Lake Charles. The track would continue into Intimidator's area, cutting beneath the coaster and providing views of the coaster not normally visible. Fences would surround the track on both sides to prevent stupid guests from approaching restricted areas of the coaster.
The track would then loop around next to the maintenance road behind Volcano and would loop around Avalanche. It would continue to hug the side of Avalanche with the final brake run. Here it would turn toward the Volcano/Avalanche/Crypt plaza.
A second station ("Lion Country Station"?) would be located by what is currently a grassy field at the dead end in the aforementioned plaza. Here guests from the Grove Station could potentially disembark, having avoided walking through the majority of the park's main midway. Guests could also enter and take a trip to Grove Station. From here the train could simply disembark and make a loop where another Y-switch track would meet the train up with the main track. Now the train can simply travel back along this single track that it followed earlier, shuttling back to Candy Apple Grove.
The train only would interact with a guest pathway once, which would be the pathway right behind Rebel Yell leading to the back half of WaterWorks. This would simply require a set of railroad-crossing signals that would lower in place (much like at BGW) to prevent guests from getting in the way of the track. There are also a few maintenance roads (off-limits to guests) which would require similar precautions, mainly to prevent vehicular collisions. These crossing signals are provided by Chance.
The locomotives can pull between two to six coaches. Because of the size and likely demand of the train (especially since there can only be one locomotive due to the "shuttle" layout), the six-coach option would probably be most practical for a park of KD's size. A six-coach train can hold 84 adults.
Each station could be decorated according to their area's theme, much like at Kings Island. "Grove Station" could have a more traditional "old-fashioned" train station feel, while "Lion Country Station" could be made with a safari/cargo feel, maybe with crates labeled with different animals/supplies in the station. My guess is a round-trip ride would be about 10 minutes long, a countdown clock could be mounted at each station telling guests when the next train will arrive.
The park would almost certainly opt for the PA system, lighting system, and ADA-compliant wheelchair ramp for the best experience for everyone. Automated spiels over the PA system, or simply music, could be implemented to the park's benefit.
There could be small scenes, fountains, theming, etc. built along the way to make the ride more interesting. Billboards promoting various park items placed throughout the ride would make great advertising for the park.
One of the greatest benefits would be the Haunt possibilities. One of Kings Island's most popular attractions is their haunted train, and KD could easily utilize their train as a Haunt attraction. Because of the "shuttle" system, the park would only have to decorate for a one-way trip, but the train could service both stations, improving capacity without the budget issues faced by having to decorate a full-circuit train track. As I've said before, if the park ever did a haunted train, they could open up Boo Blasters for Haunt (usually closes with the rest of Planet Snoopy) and put Boo Blasters, the train, and Blue Ridge Bloodbath in their own "Haunted Attractions" category, eliminating issues with Blue Ridge not fitting in with the other mazes.
As for the name? I'm thinking a tribute to the original train ride, the Old Dominion Line, would be more than appropriate. Even though we now know this certainly won't be happening next year, it would be the perfect ride to return for the 40th anniversary. It would be great marketing, too. "The return of an old family favorite!" The trains can be custom-painted, and some that I have seen look remarkably similar to the Old Dominion Line trains. While the train would have many obvious differences, especially since this would be an actual (and much-needed) transportation ride instead just a one-stop attraction, it would be the perfect "return of an old favorite" deal.
Anyway this is my little idea for what could be a wonderful (and highly needed) attraction at the park. What do you think? If you guys like the idea, maybe I can scrape together some concept art and work on a real concept. Thoughts?
EDIT: Maybe this idea isn't as "little" as I thought!
Staff, feel free to move this where you'd like if you see fit. Thanks!