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Why do the always have rows empty. Is it the sensors on the lap bars that are not working? The have been having problems all season long with row 2. I hope RMC gets them fixed before next year.

Comp says restraints are locked, train says otherwise. It's been a fairly common thing with RMCs since they started building their own trains in 2013, just more prevalent at KD and Cedar Point.
 
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I think zippered loose article bags on seat backs should become a new standard on roller coasters. They are incredibly convenient, safe, and typically more efficient. Load times may be slowed on TT due to this addition, but that's only because of the Nazi loose article policy this ride had in place previously. Most rides that utilize a bin system that require riders to cross to the opposite side of the platform, stow their items, and then return take much longer than using a pouch (especially when the idiots behind them think that the group in front of them inexplicably decided not to ride after waiting so long, only to get caught outside the air gates). This system is so nice at other parks such as Disney that employ it. I'm glad to see KD utilizing this, especially when other tactics just feel like a move to price gouge by forcing locker use.
 
I think zippered loose article bags on seat backs should become a new standard on roller coasters. They are incredibly convenient, safe, and typically more efficient. Load times may be slowed on TT due to this addition, but that's only because of the Nazi loose article policy this ride had in place previously. Most rides that utilize a bin system that require riders to cross to the opposite side of the platform, stow their items, and then return take much longer than using a pouch (especially when the idiots behind them think that the group in front of them inexplicably decided not to ride after waiting so long, only to get caught outside the air gates). This system is so nice at other parks such as Disney that employ it. I'm glad to see KD utilizing this, especially when other tactics just feel like a move to price gouge by forcing locker use.
I see two issues with it from KD'S prospective. One is that it's no different then s zippered pocket on pants if the guest wants to be an idiot and pull out their phone from it it's still possible.

Two and this is a bigger issue they would nowe be assuming liability for making sure that those pouches are zippered shut and that the zipper doesn't fail for every ride. If this fails and a guest is hurt be a loose article KD now has a MAJOR lawsuit on their hands. And let's be honest how likely are we to think that the ride ops will check every zipper 100 percent everytime?
 
When did they transition to the pouches? On Sunday I didn’t even notice they were there until the final break run and we were waiting to come back into the station. They made no mention of them or being able to put stuff into them while we were in the station waiting to ride
 
My main gripe with the pouches is their policy brings in more questions than answers.

Answers:
  • It's the first solution to the horrible Cell Phone Policy
Questions:
  • Why did they back off on the enforcement of the phones in spite of the phone strikes?
  • What happens if a pouch is broken?
  • How are they ensuring the pouches are actually being used?
  • Is the park liable if a phone gets damaged on the ride? If another rider gets hurt?
    • The park does state that they are not responsible for rider's actions but as seen with Six Flags Great Adventure and their El Toro incidents, the park is not safe from any lawsuits that can potentially be brought up. Six Flags used similar vernacular to try and shift blame and still wound up being held responsible for it, and had to further update their policies because of it.
 
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:shrug: Bring back bins. Problem solved.

This might make things easier from a legal perspective but it would kill wait times. Twisted Timbers takes long enough to load without mobs of guests having to cross over the train and swarm around a bin to get their stuff settled.

I’m not a fan of how KD has implemented its policy, but at I305 (the only attraction where a clear before-and-after comparison of the lockers is available), loading times seemed much faster to me in 2018 than in previous years.
 
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For those looking to ride TT tonight at Haunt, it seems to be running one train. Don't know if that's been normal, but just a heads up. Standing in line now for my first ride, drove an hour and a half to get here with this being my top priority outside of the mazes, so don't care how long the line takes.
 
For those looking to ride TT tonight at Haunt, it seems to be running one train. Don't know if that's been normal, but just a heads up. Standing in line now for my first ride, drove an hour and a half to get here with this being my top priority outside of the mazes, so don't care how long the line takes.

First cool night of the season. They had a lot of issues with cool weather in the spring with it so I am not surprised that they went to one train.
 
For those looking to ride TT tonight at Haunt, it seems to be running one train. Don't know if that's been normal, but just a heads up. Standing in line now for my first ride, drove an hour and a half to get here with this being my top priority outside of the mazes, so don't care how long the line takes.

So it looks like two now. My bad. Just a long, slow moving line I guess. Now that I'm near the station, I see that it's two trains. They just wait to let the first train finish the ride before the second train goes. This is probably common knowledge to those who frequent the park, this is just my first time here this year, so my bad if I'm repeating what others already know lol
 
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I'm not very good with coaster mechanics, so why can't the second train be dispatched after the first one leaves the lift hill? Does the lift not function as a block?
 
I'm not very good with coaster mechanics, so why can't the second train be dispatched after the first one leaves the lift hill? Does the lift not function as a block?
I’m assuming here, but I’d say that it probably has to do with the fact that if the train does valley they won’t have to evacuate two trains.
 
The train is able to leave the station once the entire train hits the first set of brakes. Unfortunately operations this time of year are particularly limited causing your wait time to be noticeably longer.

For Twisted Timbers there is likely 2 operators on the floor this time of day. These 2 operators have to load, make sure items are in pouches, check restraints, re-check restraints, clear the train, and repeat all night. It's probably one hell of a lot of work for just 2 people. I tend to give them some slack understanding the circumstances.

Make sure you report back after your first ride!

Yup, RollyCoaster nailed it. There were only two operators working on the floor. Hell of a lot for them to do.

As I mentioned in my earlier post, that was my first time riding TT. Been waiting over a year since first seeing the video release of the ride, plus this would be my first RMC, so I was pretty damn cised. I'll just come out and say it....

This ride is my new favorite at the park. That barrel roll drop is amazing, the ride feels much faster than it is (even on a below 60 degree night) with it being so low to the ground, the inversions are phenomenal, and the airtime is unlike any ride I've ever been on. Those 3 airtime hills are just ridiculous. Definitely get what people mean when they say they're out of their seat more than in it. All 3 of us had a freaking blast on TT and agreed it was 100% worth the near hour wait. One person in my group said it was her new favorite, but I said I would wait to say that until after riding I305 later in the night since it's been my favorite since it opened. After riding I305 again though, as much as I love that ride, I really think TT has passed it.

This is an awesome ride with some elements that are just hard to explain the sensation you experience. KD and RMC really nailed it.
 
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I'm not very good with coaster mechanics, so why can't the second train be dispatched after the first one leaves the lift hill? Does the lift not function as a block?

The lift does function as a block, and they are capable of dispatching once the next block is clear. However as apart of dispatch interval it's trained that the train cannot be sent until the previous one hits the brakes. Especially prevalent since Timbers has had a habit of faulting out on the final brake run, you don't want a train stuck on the lift at the same time.

Other rides with 4 blocks, like the Batmen clones also follow this procedure.
 
Piggy backing off of what B.Mac has said... It takes the train 47 seconds to get to the top of the lift hill once it starts leaving the station. Once it leaves the lift hill, it takes 55 seconds to get back to the final brake run. Once the train is on the final brake, it takes about 10-15 seconds give or take for that block section to clear to allow the train on the lift hill to restart.

Therefore... if you dispatch a train as soon as the previous train clears the lift hill, it will stop at the top and sit there for about 20 seconds. For those guests that do not understand block systems will be scared. Not to mention the added strain for the motor to be turning on/ off constantly. The idea is the train is constantly moving from the time it leaves the station until it comes back.

Therefore, the ride is programmed to not allow a train to be dispatched until the train reaches the final brake run to ensure the train never has to stop on the lift. And again, no one wants to have to evacuate 2 trains and if they do, it's easiest to do it on a flat brake run, rather than a steep incline such as a lift hill.

Also my timings are slight guesses based off of this youtube video. Hopefully that made sense.

If you ever look at the back load operator, you may notice (once all conditions are met for dispatch) that the green button doesn't start flashing until the previous train is on the final brake run. (If any restraints or gates are open, the green light will not flash either)
 
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I REALLY commend KD/Cedar Fair on the level of theming they did on the ride. It really makes the ride, and the park, something more special.

The first half of the ride is amazing. The small, sideways, airtime hills on each side of the overbank, the overbank, and the 3 airtime hills are all great elements. I could take or leave the barrel roll drop. However, beginning with the cutback, the ride is neck-snapping if one is not ready for the quick lateral transitions. Its like they tried to cram too many elements into too little space. The very end of Steel Vengeance does the same thing. A bunch of little jerky airtime hills crammed into too little space. Overall I give this ride a 7 out of 10, because of the first half and the theming.
 
Where are these "pouches"? We rode last Saturday night and there was no pouch and they have the folding signs outside the entrance that said no cellphones.
 
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