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The storm rolling through could affect the events scheduled for opening week. Keep an eye on the weather from now until about Wednesday. If anyone has seen Sharknado, I'm sure you would agree that tropical storms and sharks don't mix well.
 
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My guess is that Gary Lensenmayer has something to do with this. I don't know who wrote the soundtrack, but SeaWorld stopped using iTunes after he was laid off, and now they are resuming after he was just brought back.
 
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CastleOSullivan said:
My guess is that Gary Lensenmayer has something to do with this. I don't know who wrote the soundtrack, but SeaWorld stopped using iTunes after he was laid off, and now they are resuming after he was just brought back.

Maybe, but I did see a construction tour video where one of the people taking the tour asked Brian, who was directing it, if it was going to be on iTunes. He replied that he will personally make sure it gets on iTunes. I don't think it was a case of them refusing to upload music to iTunes, but a case where they got lazy until someone reminded them. :p
 
No, this was a couple of weeks ago. Getting the music approved and on iTunes probably took about the amount of time since that construction tour.
 
^If it wasn't him (although it probably was), it might have been Doug Minerd. Gary went to work with Doug shortly after the layoffs. I am slightly more happy now with situations in Entertainment chain-wide, but there is still a lot of uncertainty.

On the other hand; I didn't/still don't expect the park to jump at the chance to publish on iTunes. That seems very low on their list of priorities now. I do think that we might be able to persuade them though, by expressing how much we want this soundtrack.
 
Went to Seaworld yesterday, and I have noticed that the music intensifies and gets a lot louder in the shark realm when a Mako train goes through the final turns of the ride, I could even here it on the other side of the lake. Also, I don't know how, but it feels like the trims hit EVEN HARDER than they did before, i don't know that's just me being in VA for a month and forgetting how fast the ride was or if they actually did turn up the trim/mcbr more. It did seem like Mako was very slow through those final turns.
 
I'm sorry to hear about the trims. I am glad that the music seems to stand out the way I thought it would. It seems like the theatrical show elements are a big part of this attraction. I'm still waiting for that soundtrack they "promised" on iTunes.
 
Eric said:
Also, I don't know how, but it feels like the trims hit EVEN HARDER than they did before, i don't know that's just me being in VA for a month and forgetting how fast the ride was or if they actually did turn up the trim/mcbr more. It did seem like Mako was very slow through those final turns.

That sucks to hear but I'm not surprised.
 
I honestly don't get it. Why is this a thing? I want to blame B&M because their other ventures have had the same result, Intrimadator, Behemoth, but then you look at Fury that firmly states, "to hell with trims." What is the logic here, is it B&M or is it the parks?
 
I wonder if B&M bases a warranty period off of the amount of trims used? We know that more trims puts less stress on the structure. Maybe having full trims extends their warranty, or maybe it's just a 'break in' procedure. More than likely though, they are just using trims to tame the beast and that would be a park decision.
 
Most SeaWorld parks seem to be tightening up their B&M coaster brakes. I think it is most obvious at BGW, because they have yet to close entire attractions due to budget cuts (like BGT). The problem is that most B&M speed machines build up a rattle when brakes are over-used.
 
I'm not sure it's a SEAS specific issue. All post 2006(ish?) B&M Hypers seem to have this problem. I mentioned two Cedar Fair examples above so I'm just not sure that that is true. There has to be a reason. Mako was marketed as a speed machine so this doesn't make a lot of sense to me.
 
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I rode Mako in the front row about a week ago, and it was an insanely fun ride. The first drop didn't linger over the crest like you see on the hypers with the staggered trains, so the result was some great airtime for the duration of the drop. The first overbank was interesting; you sort of float and hang in your seat before diving back towards the water. The following airtime hill is simply awesome. There was some really forceful, sustained airtime here and the hill seemed steeper or more compressed than other hypers, so it felt unique in that regard. The turnaround was taken with swiftness, and Mako didn't waste time getting turned around for the return trip. The trimmed hill, while noticeably slowed, still provided ample airtime, despite it not being as forceful as the previous camelback. In all honesty, the airtime over that hill is still great airtime, it just isn't what it could have been, but people overstate the effect of the trims. The next hills have pretty good airtime as well, and I really liked the drop off the MCBR. The final airtime hill is a bit underwhelming relative to its larger brothers, but still, decent floater is present here. The finale is interesting; because you're not hauling through the turns, you get pretty good laterals through the banked turns. I really felt like it was a unique way to end a B&M hyper, and it's good to see them playing with lateral forces every now and then. The swooping dive over the water was just really fun in general and a great way to end a stellar ride.

Overall, this coaster was a hit for me! I liked it better than (don't hurt me) Apollo's Chariot and Intimidator, so it now resides in my top 5 coasters, granted I've only been on 55. I think if you go in with a standard B&M hyper in mind, you'll love Mako. However, if you're expecting an Intamin style airtime machine, you should probably temper your predisposition.

Here's my (fully legal) POV of Mako!

 
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