I rode Mako in the front row about a week ago, and it was an insanely fun ride. The first drop didn't linger over the crest like you see on the hypers with the staggered trains, so the result was some great airtime for the duration of the drop. The first overbank was interesting; you sort of float and hang in your seat before diving back towards the water. The following airtime hill is simply awesome. There was some really forceful, sustained airtime here and the hill seemed steeper or more compressed than other hypers, so it felt unique in that regard. The turnaround was taken with swiftness, and Mako didn't waste time getting turned around for the return trip. The trimmed hill, while noticeably slowed, still provided ample airtime, despite it not being as forceful as the previous camelback. In all honesty, the airtime over that hill is still great airtime, it just isn't what it could have been, but people overstate the effect of the trims. The next hills have pretty good airtime as well, and I really liked the drop off the MCBR. The final airtime hill is a bit underwhelming relative to its larger brothers, but still, decent floater is present here. The finale is interesting; because you're not hauling through the turns, you get pretty good laterals through the banked turns. I really felt like it was a unique way to end a B&M hyper, and it's good to see them playing with lateral forces every now and then. The swooping dive over the water was just really fun in general and a great way to end a stellar ride.
Overall, this coaster was a hit for me! I liked it better than (don't hurt me) Apollo's Chariot and Intimidator, so it now resides in my top 5 coasters, granted I've only been on 55. I think if you go in with a standard B&M hyper in mind, you'll love Mako. However, if you're expecting an Intamin style airtime machine, you should probably temper your predisposition.
Here's my (fully legal) POV of Mako!