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Lolers

Wavering faith will not serve you well
Sep 14, 2014
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there is a lot of theming - in the preshow rooms, just because one hallway is virtually untouched doesn't mean there is nothing
I don't have a perfect memory so I could be wrong, but I recall "decoration" type stuff - nothing that was really themed to the story or that immersed you in the experience. I also believe theming should start immediately upon entry into the attraction, starting in the hallway where guests spend so much time waiting in line. Otherwise, the park misses its greatest opportunity to have guests fully engaged and immersed by the time they reach the staging area. In the best dark rides, like DarKastle and Tower of Terror, immersion into the theme starts immediately when you enter the queue.

An example of a missed opportunity in BfE: when guests enter the first staging area and watch the story video, Addie mentions something about needing their love for Ireland to win her battle. Um, my love for Ireland? I don't hate Ireland, but since I'm not Irish I have no specific connection to the country either. The park missed an opportunity to use the time guests spend in line to immerse them in the country's culture and cultivate at least some fondness for Ireland, so that by the time they meet Addie in the video, they would feel like one of the "chosen" ones. As it was, without any sort of emotional connection to Ireland, I felt like more of a bystander, wondering why I was there.
 
Jul 24, 2017
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Um, my love for Ireland? I don't hate Ireland, but since I'm not Irish I have no specific connection to the country either.
What? Everyone in America is Irish at least one night a year, and we celebrate that love for Ireland by consuming too much beer totally made in Ireland and dying it green like everything in Ireland and throwing shamrocks, the national flag of Ireland everywhere! If you don't have love for Ireland then you don't love AMERICA.

/s
 
Aug 3, 2017
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Honestly at the point where a VR port of EITA probably would've been better and more impressive than BfE.

They need to make a VR port of Pirates 4-D and just use this as a VR theater. Those ride systems are so easy to reprogram to the visuals. Takes little to no time, someone has to just sit there and watch the video, and use a joystick to move the box how they see fit.
Oh please bring it back! Screenshot_20181011-191820_Google.jpg
 

UnicornZiva

knows too much about vr
May 30, 2011
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I finally rode it, and I didn't think it was anywhere near as bad as I'd heard. I didn't love it quite as much as Corkscrew Hill, but given the nostalgia factor of CH that's not really a fair comparison. Operations were actually pretty good; no real delays between being told to attach the lens and actually starting the ride. I do wish the video was a little higher-res -- not sure why it's not?
Riding with a good crowd makes a ton of difference! The first crowd I rode with was INTO IT, and hearing everyone scream and laugh made it much more fun. I also didn't think the headset was that heavy, but since I use a Vive regularly I suppose I'm used to it.

I do have a pro-tip about the blurriness: there's a little knob on the right-hand side of the headset that sets the inter-pupillary distance of the lenses. Having the correct IPD makes a TON of difference in the clarity of the VR, so adjust that until it looks clear to you. It's a bummer that telling all guests to do that is impractical...but here's a BGWFans exclusive tip, I guess. :p
 

UnicornZiva

knows too much about vr
May 30, 2011
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It's not something you would ever know about unless you'd played with VR before. Seems like you shouldn't have to already know VR to get the ride to look good, which is honestly my biggest problem with BfE...
 

sereniv

Professional Snack Provider
Feb 9, 2018
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I tried adjusting the distance between the lenses the first time I rode and it didn't seem to affect anything. normally when you use a vive, it gives an indicator showing the distance and you can more clearly see a change in quality. maybe it was just me?
 

UnicornZiva

knows too much about vr
May 30, 2011
212
385
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I noticed the difference when I adjusted but there wasn't an indicator. Definitely makes it harder to find the right IPD (no UI :( ). Mine's easy because it's the shortest one, so I admittedly luck out there.

Another VR fun fact: if you look down into the pit before the ride starts, you can see, very faintly, a black box with a blue light. This is a "lighthouse," which is how the ride tracks where the headset is in space. Usually there are two of them, but I haven't found the second one yet -- let me know if you do!
 
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