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Jul 28, 2011
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#3
That's not a wheel issue... it's the track... and plus, in the videos that the local news crews did on the maint. of alpie, they looked like new wheels
 
Mar 30, 2010
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#5
The change out the wheels all the time. I'm not sure what they could do to make it smoother. I know if I ride it during certain times it is super smooth. Must be the environment (humidity, sun on it, temperature, etc.). I rode Montu back in October. I like how the elements are mixed up a little more there.
 
Feb 12, 2011
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#6
You want a smooth ride? Don't sit in the back. There. Problem solved. 5 words--that's all it takes--no wheel changes needed.
 
Likes: Luke
Jun 10, 2010
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#8
Hmm, I think the front OR the very back (as in last 2 rows) is smoother than the middle. Much. Of course the front row is the absolute best in all regards == views, smoothness, etc.

Still love Alpie after all these years!
 
Feb 2, 2012
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#9
Has anybody noticed Alpengeist's layout on the park map? It's just this mass confusion of lines. The other roller coasters are at least represented more accurately in terms of layout.
 
Likes: Joe
Feb 12, 2011
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#10
amishomelet said:
Has anybody noticed Alpengeist's layout on the park map? It's just this mass confusion of lines. The other roller coasters are at least represented more accurately in terms of layout.
Took the words right out of my mouth! :)
 

Shane

ParkFans Founder
Silver Donor
Jun 2, 2011
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#11
Anyone notice that the Quick Queue has its own entrance at the front of the queue structure now?
 
Likes: Joe
Feb 12, 2011
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#12
Yeah I noticed that too^

Actually, I just want to say that Grover's layout and (track color) is different on the map than in real life, so Alpengeist isn't the only one.
 
Feb 12, 2011
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#16
Rode Montu a few weeks ago--it was slightly smoother than Alpie, but Alpie is WAY better. Montu is secluded all to itself in the corner of the park for one thing, Alpie"interacts" with a large portion of BG and its attractions. The layout is much more spread out and--well, you have to ride it to believe it...

However, Montu is nearly silent going up the lift, while th anti-rollbacks on Alpie "click-clack" the heck out of your ears...

And that whipping turn into the block break on Alpie...ow..WOW! ;)
 
Sep 21, 2011
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#18
Alpengeist has an incredible first, and then it just dies. I think the first half is enough to carry it as a VERY good ride, but it stops it bursting uninvited into the "awesome" category, if we're being objective.

What makes Alpengeist interesting is it's height and speed, and that those elements set it apart drastically from every other B&M invert I've been on. It batters you with wind like you'd expect on an out and back hyper coaster, and it's an exhilarating experience despite the severe lack of force. Big B&Ms just aren't forceful, but Alpengeist makes up for it with that incredible sense of speed.

I just think it's good fun. Well, the first half is. That cobra roll, which seems to receive a lot of acclaim, is absolutely brutal! It destroys the sense of flow by whipping around at an awkward speed, making it feel like they aren't drawn out enough.

Montu is, I think, my favourite... I have a thing for batwings, and Montu provided the right amount of fun, force and length. It's so hard to judge them and they are all pretty samey, which is why I think Alpengeist deserves a little more praise, as does Great Bear. It's a shame that whilst Nemesis gets a lot of praise for being weird, those two get neglected. Yeeeeeah they have dead spots, yeeeeeah they aren't forceful, but since when does that matter if the ride is just good fun?
 
Likes: Gavin

Gavin

No, this is Patrick.
Administrator
Sep 27, 2009
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#20
Every Invert (with the exception of Wicked Twister at Ceder Point) is shorter (and I believe slower, but don't quote me on that) than Alpeingeist.
 
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