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Project 2018: Virtual Reality Europe in the Air Replacement

Post: #61
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They'll be able to do the majority of the development out-of-house; I would bet money that the rest of the development will just be removing the EitA theming and installing the VR headsets. I don't think that there's going to be a ton of new stuff to add, which is definitely one of the reasons to go with VR and to put it in the old EitA building -- easy and cheap to flip to a new attraction!

SHUT UP ABOUT SEVERED HEADS
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Post: #62
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They are goig to have to update the software and systems. They are old and despite what Larry says about the system, we know it is far from reliable. It is need of updates and repairs.

Numquam ponenda est pluralitas sine necessitate! - William of Occam
I'm serious now, who here wants my job? - NASA Director James Webb
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Yesterday at 06:02pm in Project 2018: Virtual Reality Europe in the Air Replacement (Latest Edit: Yesterday at 06:05pm by CastleOSullivan.)
Post: #63
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I can't speak much of the reliability aside from the fact that something as simple as someone banging on the exit doors is sometimes enough to cause a shutdown. The rest is up in the air (no pun intended). They created wonderful consoles for the initial programming of Europe In The Air, but all of that went out the window. Compared to Wild Arctic at SeaWorld, the current system can still withstand a lot of thrashing. Even Wild Arctic is not so bad, in spite of being many generations behind. Allegedly though, the entire building was supposed to have infrastructure reworking a while back due to years of wear.

The closure of Europe In The Air this year could have been due to cost saving measures or to ensure that no more damage is done, but maybe a bit of both. It's strange to me that we haven't seen much construction equipment in that area. I honestly don't expect much aside from a few simulator cabin updates. I don't know how big the hardware is supposed to be for this type of thing, but this type of thing is becoming more compact. Although very different, look at Kraken Unleashed. All of the hardware is under the cars and seats. Much like Kraken, they will not be relying on wireless receivers the way some VR rides do. That just causes lagging and less accuracy, should the ride fail to be consistent.

"Be careful what you wish for, be sure your wish is wise."
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