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Vekoma Flying Dutchmen

06/13/17 at 08:53am in Vekoma Flying Dutchmen
Post: #16
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It didn't appear that the Stingray addressed the Dutchman's core loading issues. I have to wonder if B&M has some tight patents on their loading system preventing Vekoma from inverting the station.

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06/13/17 at 10:02am in Vekoma Flying Dutchmen
Post: #17
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The patent issue was what I was wondering about-I mean, if I were B&M, I wouldn't want another company using a system similar to mine. Vekoma's Stingray design looks nice to me, maybe not as quick loading as the B&M fliers, but nice. The only fliers I have been on are Manta and Nighthawk, but I loved both (preferred Manta, but I'm quite sure part of that was the theming...). I would love more fliers in general, lol.

So, dumb question here...assuming the restraint system and other engineering of the train design were different from B&M's, could Vekoma invert the station without treading on B&M's patents? (or, is there no way to know that, really?)

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Top 5: Manta (SWO), Intimidator 305/Fury 325 (tie 'til I can decide), Mako, Apollo's Chariot
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06/13/17 at 05:09pm in Vekoma Flying Dutchmen
Post: #18
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Some one that is more technically savy and has experience reading patents could very well go to the patent database and pull what ever B&M has and make that determination, but I know I not skilled enough to interpret those. If you are curious here is the patent number that can be looked up on the Patent Database: 7,204,559

Oddly enough Disney hold two patents for flying roller coasters as well...

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06/13/17 at 05:19pm in Vekoma Flying Dutchmen (Latest Edit: 06/13/17 at 05:23pm by Shane.)
Post: #19
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So here are some odd patent's out there for flying coasters.

Vekoma's 8,453,576 is really weird and cites reasons that it is better than B&M's 7,204,559.

You'll have to look up the patent numbers on the patent database to see the full break down. My link above only has the illustrations, there is no way to link to the actual patent page.

Waking up fresh every mornin'; Openin' up for you; Waitin' for your laughter; With so much new to do! Busch—Gardens! Busch—Gardens! Come to Busch Gardens and come to life! Come to Busch Gardens and come—to life!
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06/13/17 at 09:12pm in Vekoma Flying Dutchmen
Post: #20
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I see a patent thread in parkfans future.

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06/13/17 at 11:39pm in Vekoma Flying Dutchmen (Latest Edit: 06/14/17 at 03:24am by RollyCoaster.)
Post: #21
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I actually prefer the way Vekoma puts you into flying position, it's very thrilling and sudden.

To address Vekomas loading system, however:


Quote:The Flying Dutchman will be delivered with a complete new train design and this second generation of our Flying dutchman contains all features and design philosophies of the first generation, however with implemented major improvements of the restraint system, tilting device and ride control.

https://www.vekoma.com/index.php/experie...g-dutchman


Interestingly, the design for the Vekoma Flying Dutchman seems to have been altered, featuring what appears to be a Pretzel Loop. Click the link above and look directly to the right where you will see it's B&M inspired'ish' like design.

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06/14/17 at 06:25am in Vekoma Flying Dutchmen
Post: #22
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I'm now imagining a pretzel loop a la Manta's and a vertical loop a la Nighthawk's on the same ride. That would be epic...

Thanks for the patent numbers! I didn't realize a patent was that wordy, lol. I'll have to reread them several times, I think.

Coaster Count: 39
Top 5: Manta (SWO), Intimidator 305/Fury 325 (tie 'til I can decide), Mako, Apollo's Chariot
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06/14/17 at 08:10am in Vekoma Flying Dutchmen
Post: #23
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The loading for the Vekoma flyer was supposed to be far quicker. The idea was that you would sit down upright in the station, facing backwards, like you currently do. However, the train was supposed to leave the station in this position, and then tilt back while going up the lift hill. Same thing returning, the train was supposed to tilt back upright while coming through the brake run back into the station. They never could get this to work, so the raising and lowering was done in the station. (BTW, not fun for media day, when you're laying back with your feet above your head while each reporter does their bit. Repeatedly. Massive headache after a while!) Haven't ridden Carowinds' since it was relocated to the park (it's been down every time I went!) but I understand that they removed the on-board tilting mechanism in favor of a mechanical solution in the station. From the description of the second gen trains on Vekoma's website, however, it sounds like they think they have the on-board solution finally figured out.
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06/15/17 at 12:06pm in Vekoma Flying Dutchmen
Post: #24
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I kinda mentioned this before but the restraints and trains are a little more than weird on patent 8453576. It actually looks terrifying. I don't know that I would be comfortable in that "seat."

Waking up fresh every mornin'; Openin' up for you; Waitin' for your laughter; With so much new to do! Busch—Gardens! Busch—Gardens! Come to Busch Gardens and come to life! Come to Busch Gardens and come—to life!
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06/18/17 at 11:15am in Vekoma Flying Dutchmen
Post: #25
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(06/13/17 05:09pm)Shane Wrote:  Oddly enough Disney hold two patents for flying roller coasters as well...

Don't you mean, "roller coaster-like rides?"

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09/05/17 at 08:41am in Vekoma Flying Dutchmen (Latest Edit: 09/05/17 at 08:42am by Shane.)
Post: #26
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So it appears that Vekoma is testing out a new train and station loading design at their test facility. This actually looks like it might solve Vekoma's problems in regards to flying coasters. ScreamScape reported on it this morning:

ScreamScape.com Wrote:9/5/17) Some fun footage shot at a Vekoma testing facility has been making the rounds over the past few days (see below), as a train like creation makes a rotation around a test-track, though the last car has a pair of inverted/flying style coaster seats attached. Previously we had some still photos of this track under construction posted to Screamscape from several months back where I guessed that this looked like they were actually building a unique Flying coaster loading system I first saw in a patent application from B&M many many years ago (but never built) that would put the ability for the base of the flying seats to rotate on a giant disk like structure. The coaster track would then roll into a sideway position as it entered the station and the rider's seats would roll with it so that the train would appear as a giant row of seats when parked in the station, to allow for easy loading and unloading.

   As we know, B&M went a system that simply raises and lowers their Flying coaster seats in the station instead, and to my knowledge, has never built this sideways style loading system, even though they applied for a patent to build their own version back in 2001 according to the filing as seen on Google.

   The next question however may be to wonder who Vekoma is building this for, as so far their previously attempt at building Flying style coasters hasn't been very successful, with only a handful of creations ever to come off the drawing board. Logic would seem to indicate that this could be a new loading system for the F.L.Y. coaster project going to Phantasialand in Germany, which is rumored to be the first Launched Vekoma flying coaster. So making a more simple loading system (with less hardware and lighter trains) would be desirable for a launched flying coaster. You'll also notice that the test-car in the video appears to have two-across seating instead of the more standard 4-across seating used previously on Vekoma flying coasters.


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Waking up fresh every mornin'; Openin' up for you; Waitin' for your laughter; With so much new to do! Busch—Gardens! Busch—Gardens! Come to Busch Gardens and come to life! Come to Busch Gardens and come—to life!
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